(Topic ID: 257587)

Sonic the Hedgehog Spinball


By McSquid

1 year ago



Topic Stats

  • 454 posts
  • 87 Pinsiders participating
  • Latest reply 5 hours ago by trueno92
  • Topic is favorited by 130 Pinsiders

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    There are 454 posts in this topic. You are on page 9 of 10.
    #401 15 days ago
    Quoted from McSquid:

    66 as of this posting. I ordered 100 so still have some to bring to a show or fill late orders

    Nice...My wife and I can’t wait to get ours!

    Thanks!

    Now if we could just get someone to produce this pin so we can get one of those too!

    #402 15 days ago
    Quoted from Pinball-Obsessed:

    Now if we could just get someone to produce this pin so we can get one of those too!

    ^^ THIS ^^

    #403 15 days ago

    Are you listening American Pinball?

    #404 15 days ago
    Quoted from romulusx:

    Are you listening American Pinball?

    Would sell more pins than Hot Wheels - guarantee you that.

    #405 15 days ago
    Quoted from Lounge:

    Would sell more pins than Hot Wheels - guarantee you that.

    Damn straight it would,somebody start a poll asking people if this is a title AP or JJP should make?

    12
    #406 15 days ago

    Someone blow in the cartridge!

    #407 15 days ago

    This animation is awesome. What program are you using to animate?

    #408 15 days ago
    Quoted from SLCpunk2113:

    This animation is awesome. What program are you using to animate?

    I used a combination of aftereffects and windows movie maker along with a few free online tools

    #409 15 days ago
    Quoted from McSquid:

    I used a combination of aftereffects and windows movie maker along with a few free online tools

    MPF is what keeps score obviously but I’ve always been curious how score display incorporates with animations. Is there a score overlay that is designed in mpf that exists over the animations unless told otherwise?

    #410 15 days ago
    Quoted from SLCpunk2113:

    MPF is what keeps score obviously but I’ve always been curious how score display incorporates with animations. Is there a score overlay that is designed in mpf that exists over the animations unless told otherwise?

    Mpf does it all. It basically works like PowerPoint. Mpf makes slides with widgets on them. You tell it where everything goes and what slide. Including videos, text, images, animations etc. Even a video is just a slide with a single video widget

    #411 15 days ago
    Quoted from McSquid:

    Someone blow in the cartridge!

    I love this animation so much

    #412 15 days ago
    Quoted from McSquid:

    Someone blow in the cartridge!

    do an fun slam tilt one as well.

    #413 15 days ago
    Quoted from Joe_Blasi:

    do an fun slam tilt one as well.

    The games only call-out: "HEY EVERYBODY THIS GUY JUST SLAM TILTED! WHO DOES THAT!?"

    #414 15 days ago
    Quoted from McSquid:

    Mpf does it all. It basically works like PowerPoint. Mpf makes slides with widgets on them. You tell it where everything goes and what slide. Including videos, text, images, animations etc. Even a video is just a slide with a single video widget

    Thanks! Looks like I’ve got some reading to do!

    #415 15 days ago
    Quoted from McSquid:

    Someone blow in the cartridge!

    also add in show bonus lost on tilt

    #416 14 days ago
    Quoted from Joe_Blasi:

    also add in show bonus lost on tilt

    That's just mean

    #417 14 days ago

    Tilting is now (however unfortunately) coded into the game. Here is what it looks like. ignore the broken water zone instructions, I have since fixed them

    #418 14 days ago

    playlist of all Sonic Spinball Development videos:

    https://www.youtube.com/playlist?list=PLS1SajQHlXu4JjuCuWDFJREvn_rszxiX-

    #419 13 days ago
    Quoted from McSquid:

    Tilting is now (however unfortunately) coded into the game. Here is what it looks like. ignore the broken water zone instructions, I have since fixed them

    you also need to do something like kill all GI for 1-2 sec on warrings

    #420 13 days ago

    I would love to see this table come to market! I'd get one for sure! Fantastic work!

    #421 13 days ago

    Wow... the TILT solution you coded is well thought through. Great usage of transition video along with the proper sound bites!!

    Well done sir! Keep it up! Cannot wait to see the final product.

    #422 13 days ago

    any way to have some rero chiptune music in the game.

    Any one think that the BSMT 2000 would of able to do the sonic music in an good way?

    #423 13 days ago
    Quoted from Joe_Blasi:

    any way to have some rero chiptune music in the game.
    Any one think that the BSMT 2000 would of able to do the sonic music in an good way?

    All music is original game music. I might have a hidden "mixtape" game but undecided. Unlikely to have any 3rd party stuff in there.

    #424 13 days ago

    If sega pinball did make it back in the day it likely would been BSMT 2000 based and the games did have good music. The DCS system likely would of ran out of rom space trying have an full sonic music sound tack.

    All music and toons should be chip tune based.

    #425 12 days ago

    Random fun design for "the portfolio" Physically possible Space Cadet

    possible SC (resized).png
    #426 12 days ago
    Quoted from McSquid:

    Random fun design for "the portfolio" Physically possible Space Cadet
    [quoted image]

    Now that would be something! I never really thought about it lol, would be pretty awesome though. Seems like a good early 80's era machine

    #427 12 days ago
    Quoted from sparksterz:

    Now that would be something! I never really thought about it lol, would be pretty awesome though. Seems like a good early 80's era machine

    several homebrew projects have begun, none have ever made it to functioning whitewood. The game does a lot of impossible and wrong things that need to be fixed, but this version here shoots pretty well. the upper playfield wont work without custom playfield mounting, but you cant really fix that without destroying people's nostalgia, which would be the main reason to ever build this.

    #428 11 days ago
    Quoted from McSquid:

    several homebrew projects have begun, none have ever made it to functioning whitewood. The game does a lot of impossible and wrong things that need to be fixed, but this version here shoots pretty well. the upper playfield wont work without custom playfield mounting, but you cant really fix that without destroying people's nostalgia, which would be the main reason to ever build this.

    Yeah I'd imagine it'd be pretty deep in the glass with that upper playfield. Not to mention the top pop bumper the kicks the ball into all the targets probably wouldn't work well in reality.

    #429 11 days ago
    Quoted from sparksterz:

    Yeah I'd imagine it'd be pretty deep in the glass with that upper playfield. Not to mention the top pop bumper the kicks the ball into all the targets probably wouldn't work well in reality.

    It would work AS well or better as it does in the original game which is almost not at all.

    #430 11 days ago

    Starting the move to the cabinet. Unfortunately this means no more gameplay til it's done.

    I found out test bench pc cases are way over priced so I destroyed the one i already had. Worked great.

    Built in flood lights are done sans wiring.~60 Individually addressable lights per side and controlled by the game. Held on by magnets recessed into the cabinet.

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    #431 10 days ago

    Where’d you find that LED angle channel with a lens?

    #432 10 days ago
    Quoted from mavantix:

    Where’d you find that LED angle channel with a lens?

    amazon.com link »

    #433 10 days ago

    Move to cabinet continues. Cab switches wired, PC running, sound system and LCD hooked up. Waiting on some power related hardware that should arrive Monday before I can finish it off and maybe get the PF in there.

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    #434 10 days ago

    So exciting. Really happy for you! It’s all coming together.

    #435 10 days ago

    Do you see any chance that AP or somebody else could take this and run with it?

    #436 10 days ago
    Quoted from romulusx:

    Do you see any chance that AP or somebody else could take this and run with it?

    I don't see why not. Maybe someday when the world is normal and people can play it.

    #437 8 days ago

    Power is done, as are all connections required for the playfield. Next work session the playfield finally goes into the cabinet. I'm so excited. I need to find/make a backboard though..

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    #438 8 days ago

    backboard? you may need to wire up cables to control lights on it if you want them.

    #439 8 days ago
    Quoted from Joe_Blasi:

    backboard? you may need to wire up cables to control lights on it if you want them.

    Yes the rear wall on the playfield.
    That is part of the "moving the PF to the cabinet" work session. Yes. I will also need to finally cut back one of the orbit guides so they fit correctly.

    #440 8 days ago
    Quoted from McSquid:

    Yes the rear wall on the playfield.
    That is part of the "moving the PF to the cabinet" work session. Yes. I will also need to finally cut back one of the orbit guides so they fit correctly.

    What would be a really cool back board would be an lcd screen that could show sonic whizzing by everytime you hit the orbit... and the background could match the game/zone you’re currently playing!

    You might even be able to get a post back there or magnet or gate that could occasionally stop the ball and Sonics movement on the lcd and cut into the clip where he looses his rings....

    Man that would be really cool too!

    #441 8 days ago

    What’s the actual term they use for that?

    Is is it back board or something else???

    I really dislike the one on my Transformers and would love to change it....

    #442 8 days ago

    Will you finish your vpx version when this is done?

    #443 7 days ago
    Quoted from Gamemodder:

    Will you finish your vpx version when this is done?

    I'm going to try.

    21
    #444 7 days ago

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    It's done. It's in the cabinet. It works. It's so different and soooooo not level. I almost cried when it booted up. It was a struggle getting everything to fit and play nice, it IS. a WPC size playfield in a Williams system 11 cabinet after all. But its done. Huge milestone. Haven't felt this happy/proud since the first time it flipped. Tons more work to do and translite arrives Friday. But for now I will celebrate. It's a real pinball machine now.

    Also that spooky apron is clearly way too tall.

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    #446 7 days ago

    Awesome - congrats! Now just finishing touches

    #448 4 days ago

    Very awesome!

    Great interview.

    #449 4 days ago
    Quoted from McSquid:

    [quoted image]
    It's done. It's in the cabinet. It works. It's so different and soooooo not level. I almost cried when it booted up. It was a struggle getting everything to fit and play nice, it IS. a WPC size playfield in a Williams system 11 cabinet after all. But its done. Huge milestone. Haven't felt this happy/proud since the first time it flipped. Tons more work to do and translite arrives Friday. But for now I will celebrate. It's a real pinball machine now.
    Also that spooky apron is clearly way too tall.
    [quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

    Absolutely incredible!!! I’m checking back in after missing this thread for a year, been so busy with work, trying to buy a house and closing my arcade (closed for 11 months straight, thanks Cuomo!)

    Phenomenal work! Once again the fans do Sonic the proper justice Sega never seems to deliver on their own!

    From your first post to now is incredible, I never would have imagined this level of game coming out of it. Your coding is absurdly impressive and your theme integration is the best thing I’ve EVER SEEN in pinball. Pin of the decade right here.

    Sega should cut you a check just for doing them such a service. I sincerely hope that if AP picks this up they don’t pull a Sega and needlessly butcher an incredible fan-creation that pays such homage to their awesome little Blue Blur!

    If I can help at this stage please let me know! Oh, and the stick artwork is very cute!

    #450 3 days ago

    New gameplay stream:

    http://www.twitch.tv/thecephalopod/v/885681118?sr=a&t=5s

    Many bug fixes since last time. Also extra balls are implimented fully now. New grand champion score too.

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