(Topic ID: 257587)

Sonic the Hedgehog Spinball

By McSquid

1 year ago


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  • 685 posts
  • 112 Pinsiders participating
  • Latest reply 2 days ago by McSquid
  • Topic is favorited by 136 Pinsiders

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    There are 685 posts in this topic. You are on page 7 of 14.
    #301 6 months ago

    Love the sign. We need more ramp spinners!

    #302 6 months ago
    Quoted from sparksterz:

    Oh, I see. That makes a lot more sense. Now just make sure it stays under the glass when raised!

    I measured before I built it and the loop is significantly taller (which also fits) It will be interesting making the final version fit, but I think I'll get it.

    #303 6 months ago
    Quoted from McSquid:

    Prototype Signpost is done. I'm I'm waiting on some parts to make the pull down post part work. My post wasn't nearly long enough. Held on with rubbers right now haha.
    I got a TON of parts and stuff in today. Lots more to come.
    [quoted image][quoted image][quoted image]

    That’s brilliant!

    #304 6 months ago

    Can't wait to show my daughter the signpost, she's going to love that! Keep it up man!

    #305 6 months ago

    Number 1 suggestion I get for sonic (multiple times a week) is "Why not use a blue ball?"

    Answer: There is only 1 source I am aware of for colored balls:
    https://shop.modmypin.com/index.php
    They are expensive, and I have been told they don't hold up for regular play. If you wanna contact them and first convince them to sell you a set of mixed colors (they come in sets of 4 same color. I would need 1 Blue, 1 Red, 1 Yellow, and 1 Pink) and second pay the $50 a set they cost just for science be my guest =P

    #306 6 months ago

    Yeah glo balls stink. They get dirty really quick and the plastic coating rips off not long after.

    Bally made Goldball with an anodized (?) gold colored ball. It'd be so fun if a pin had different colored balls and could tell them apart. PinballFX has a few virtual pins that toy with the idea and possibilities.

    #307 6 months ago

    I'd chip in to get you some blue balls.

    #308 6 months ago
    Quoted from Malenko:

    I'd chip in to get you some blue balls.

    Hold off on that I may have someone who can actually get me some of the williams prototype blue powerballs

    #309 6 months ago

    This is exciting. It's bigger than the one I had planned on using, so I'm a little worried it won't fit. But this thing is plug and play with windows, meaning I can put whatever I want on it, not just a slide show as previously planned. I expect lots of information to go on the screen.

    FJIMG_20201214_122946 (resized).jpg
    #310 6 months ago

    Example of information that can be displayed. So far the list is:

    Animals
    Locks
    Boss HP?
    Score slides?
    Feature lit alert
    Elemetal shield cycle (original purpose)
    Mystery lit (original purpose)
    Zone goal

    Not sure what will make the cut, but lots can be done with this thing...now I just gotta figure out how to make it fit x_x

    FJIMG_20201214_160340 (resized).jpg

    #311 6 months ago

    Nice! Maybe you can embed it in the apron. This way it’s easy to see and you don’t have to get rid of anything.

    Quoted from McSquid:

    Example of information that can be displayed. So far the list is:
    Animals
    Locks
    Boss HP?
    Score slides?
    Feature lit alert
    Elemetal shield cycle (original purpose)
    Mystery lit (original purpose)
    Zone goal
    Not sure what will make the cut, but lots can be done with this thing...now I just gotta figure out how to make it fit x_x
    [quoted image]

    #312 6 months ago

    The whole point of the mini screen is to be a power up TV. So I want it to go above the scoop. Apron doesn't help if you ask me. I still can't see it while playing without taking my eye off the ball.

    #313 6 months ago

    Second portion of the signpost is prototyped. Works great! Now I just need to redo the first sign to spin on a #8 screw instead of a #6 screw. I've ordered new bearings and redesigned the 3D printed part. Once they arrive I can combine the two prototypes into something fully functional. Gotta hook up another driver board to run it as the others are full.

    FJIMG_20201215_192751 (resized).jpgFJIMG_20201215_192753 (resized).jpg
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    #314 6 months ago

    The Signpost Spinner is complete! Fully functional, fully beautiful. Here are some videos of the finished product:

    Making a brand new type of spinner:

    So as I posted before I started playing around with designs and parts this week. My shaft parts came in and I was able to make a rather elegant mechanism. Today the bearings arrived and I put together the new design. It worked VERY well. The small pegs on the sides and longer metal contacts eliminate stuck balls. I have to TRY to get the ball stuck and even then it just gets stuck on the switch, not the spinner.

    So now that I know it works it's time to make a pretty one. I printed the spinner with ABS plastic so I could use a finishing method called vapor smoothing.

    Basically you boil some acetone and allow the vapor to surround your part. This melts the outer layers of the plastic, creating a smooth shiney finish. It's a bit more complex than that and timing is critical, but I'm practiced so it was no problem. After that I needed to make the final decals. I printed extras before, now I layered mylar over the images and cut them out. I applied them like cabinet decals using a plastic razor blade to make sure it has a good bond and no bubbles. The label paper doesn't have great adhesion, but the signpost is smooth now, so it accepts the sticker without protest.

    Put it all together, then I needed to add another FAST driver board because I didn't have anymore drivers available on the other 2. I also plan to have a coil for the Robotnik toy, so I needed to use one anyways. Pretty easy to install. Quick code change and it was working fine. I spent a half hour fine tuning it, Reducing vibrations, dialing in the power levels, and adding it to the game code. I'm very happy with the results. I'm gonna need to think of more ways to play with it. I'm thinking sign juggling mode. We shall see.

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    Screenshot_20201219-015953 (resized).png

    #315 6 months ago

    New experimental long right ramp. May help with airballs, ball speed on signpost spinner, and visibility. printing overnight.

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    #316 6 months ago

    You could also do what the Getaway does on its Uturn, a piece of plexi/lecan above it.

    UTURN (resized).png

    #317 6 months ago

    This build is amazing! Kudos McSquid!

    #318 6 months ago
    Quoted from Malenko:

    You could also do whgat the Getaway does on its Uturn, a piece of plexi/lecan above it.
    [quoted image]

    planning on doing this anyways, but would like it to not be a crutch. Ramp geometry is more difficult than I and no doubt many others would think. I'm learning a lot from them.

    13
    #319 5 months ago

    I was recently interviewed about Sonic Spinball on the Kaneda Pinball Podcast. Check it out here!

    https://soundcloud.com/kanedapinball/episode-545-sonics-homebrew-hero

    #320 5 months ago

    I've never enjoyed an episode of the K man podcast more!

    #321 5 months ago
    Quoted from McSquid:

    I was recently interviewed about Sonic Spinball on the Kaneda Pinball Podcast. Check it out here!
    https://soundcloud.com/kanedapinball/episode-545-sonics-homebrew-hero

    I’m new to your thread here and just wanted to say, love what you’re doing, it looks amazing so far! I hope one of the manufacturers picks you up and puts this thing into production so we can all enjoy it. I would definitely buy it.

    I’m going to read through the entire thread tonight hopefully or tomorrow but I can’t wait to see this thing finished and what you’re able to pull off here besides all the awesome stuff you have already. Truly amazing what you’ve been able to do in one year! Keep up the great work!

    #322 5 months ago

    +1 vote on Home Brew.

    #323 5 months ago
    Quoted from Pinball-Obsessed:

    I’m new to your thread here and just wanted to say, love what you’re doing, it looks amazing so far! I hope one of the manufacturers picks you up and puts this thing into production so we can all enjoy it. I would definitely buy it.
    I’m going to read through the entire thread tonight hopefully or tomorrow but I can’t wait to see this thing finished and what you’re able to pull off here besides all the awesome stuff you have already. Truly amazing what you’ve been able to do in one year! Keep up the great work!

    Thanks for checking it out! I hope you enjoy the process. Even if it doesnt get picked up i hope to bring it to as many shows around the country as I can. So hopefully everyone will get a chance to play.

    #324 5 months ago

    So as you guys may know, I post about Sonic in a lot of places, specifically on Facebook etc. but I always post MORE here, they get all the finished product photos, you get the process as well. I like to give those who are big enough fans to actually follow the build thread some extra stuff once in a while. So here is the first of three secret games in SSB: Ristar.

    Not sure how many of you are familiar with Ristar and his game, but it was made by some of the same people who made the early sonic games. Its much slower. The game isn't about speed at all, with an emphasis on platforming and its grab mechanic. However its very similar to the early sonic games in several ways; 2 acts called "rounds" per world with a boss at the end, various colorful locations, excellent music, etc. Ristar also has a special place in my heart, and it fits so well that I had to include it.

    But its secret so don't tell anyone! You are going to have to enter a code to unlock it. Pretty sure I will add hints somewhere in the game or attract mode.

    ristar1 (resized).pngristar2 (resized).pngristar 3 (resized).png

    #325 5 months ago

    Just listened to the Kaneda interview on Sonic........Fantastic job Ryan! What a great guest, what a great interview! I knew very little about this game up until now, I am so impressed! Keep up the great work! I am hooked!

    #326 5 months ago

    Does stern still have some rights to sonic in pinball?

    #327 5 months ago
    Quoted from Joe_Blasi:

    Does stern still have some rights to sonic in pinball?

    still? did they ever?

    #328 5 months ago
    Quoted from McSquid:

    still? did they ever?

    They owned Sega pinball. Think Baywatch, Batman Forever, etc. Good question if they still do.

    #329 5 months ago
    Quoted from maffewl:

    They owned Sega pinball. Think Baywatch, Batman Forever, etc. Good question if they still do.

    Oh, Well I imagine since Sega never made a Sonic pinball, that would not have been part of Sega's pinball division. Also, Sega would never sell rights to Sonic in any form. They would only license them.

    #330 5 months ago
    Quoted from McSquid:

    Oh, Well I imagine since Sega never made a Sonic pinball, that would not have been part of Sega's pinball division. Also, Sega would never sell rights to Sonic in any form. They would only license them.

    Well sonic was the on the flippers / dmd art / some boards. So what usage rights does stern still have to sonic in pinball if any? Do they have have right of first refusal for any real full size sonic based pinball based pinball game?

    And an sequel to the movie is in the works will that have any issues with licensing of this game?

    #331 5 months ago

    Well sonic was the on the flippers / dmd art / some boards. So what usage rights does stern still have to sonic in pinball if any? -
    Sega can put Sonic anywhere they want. Sonic is a registered trademark. There is no possible way any rights to Sonic could have possibly been part of that deal.

    Do they have have right of first refusal for any real full size sonic based pinball based pinball game? - How could they? Unless that was specifically written somewhere in a document from when they took over SPD this would be impossible to prove. Why would this have been written in? A hypothetical game that no one has made?

    And an sequel to the movie is in the works will that have any issues with licensing of this game? - No. That isn't how licensing works.

    #332 5 months ago
    Quoted from McSquid:

    Even if it doesnt get picked up i hope to bring it to as many shows around the country as I can.

    Not only is the game very much welcome at Pintastic New England, but we give major Bonus Points for homebrew games. Plus, we have a panel discussion featuring homebrew game creators most years. Furthermore, we get top executives from the pinball factories in attendance, which is how Joel de Guzman got connected with American Pinball.
    .................David Marston

    #333 5 months ago
    Quoted from dmarston:

    Not only is the game very much welcome at Pintastic New England, but we give major Bonus Points for homebrew games. Plus, we have a panel discussion featuring homebrew game creators most years. Furthermore, we get top executives from the pinball factories in attendance, which is how Joel de Guzman got connected with American Pinball.
    .................David Marston

    I would never miss a Pintastic. Don't worry

    13
    #334 5 months ago

    Merry Christmas everyone!

    Got these neopixel sticks online to experiment with. Made some mounting brackets and installed them in all the main mode shot inserts. Now we can have light shows within a single insert! Does a great job of getting the players attention, and allows the main mode shot lights to be SUPER bright if all turned on at once.

    FJIMG_20201225_185222 (resized).jpgFJIMG_20201225_185234 (resized).jpg
    #335 5 months ago

    That’s super cool. Merry Christmas

    #336 5 months ago
    Quoted from McSquid:

    Got these neopixel sticks online to experiment with. Made some mounting brackets and installed them in all the main mode shot inserts. Now we can have light shows within a single insert! Does a great job of getting the players attention, and allows the main mode shot lights to be SUPER bright if all turned on at once.

    Now that's innovation! Get me a Sonic over RAZA!

    #337 5 months ago

    This game just keeps getting better. I really hope a manufacturer contacts you to make a production run.

    #338 5 months ago
    Quoted from GreenMachine19:

    Now that's innovation! Get me a Sonic over RAZA!

    Don't think I'm being innovative with this one. I'm almost positive I'm copying some other game with this idea I just can't recall which.

    #339 5 months ago
    Quoted from McSquid:

    Merry Christmas everyone!
    Got these neopixel sticks online to experiment with. Made some mounting brackets and installed them in all the main mode shot inserts. Now we can have light shows within a single insert! Does a great job of getting the players attention, and allows the main mode shot lights to be SUPER bright if all turned on at once.

    Brilliant!

    Love this build.

    #341 5 months ago
    Quoted from McSquid:

    Don't think I'm being innovative with this one. I'm almost positive I'm copying some other game with this idea I just can't recall which.

    It made me think of Hot Wheels. Some other games have two bulbs under inserts, but not used for an effect like that (to my knowledge)

    #342 5 months ago
    Quoted from TreyBo69:

    It made me think of Hot Wheels. Some other games have two bulbs under inserts, but not used for an effect like that (to my knowledge)

    Yeah I remembered it was hotwheels I saw it on. I actually mentioned that in the stream video I just posted.

    #343 5 months ago

    Also caught your insightful interview on the podcast. I do light machine tinkering and just recently started.enjoying playing games vs restoring them...

    What should have also been mentioned that there is a huge 90s tie in here with how you've intended the game is designed similar to a 90s era game, when sega was hyper aggressive in their marketing vs ninny, and u captured that same attitude in your game flyer. Stuff like this just cant be manufactured unless you remember the, 'sega does what Nintendon't" hypetrain and its so awesome you even managed to capture that intangible detail in the spirit of your build.

    Its like the more i read about new.games like aiq and how theme integration feels weak af and as much as a nib is cool, it looks like any theme could have landed on that pf.

    Super excited to see this continue to progress and Excuse me as i get back to playing my rocky and bullwinkle....

    PS. Please incorporate some 90s styling queues to the cabinet somehow... I cant call out what exactly...

    #344 5 months ago
    Quoted from trueno92:

    PS. Please incorporate some 90s styling queues to the cabinet somehow... I cant call out what exactly...

    The cabinet design is very 90s. Tons of 90s cabs were just a massive logo and a simple background. In my case I went with the classic Sega Genesis black grid that they used on many of their cartridge boxes

    #345 5 months ago
    Quoted from McSquid:

    The cabinet design is very 90s. Tons of 90s cabs were just a massive logo and a simple background. In my case I went with the classic Sega Genesis black grid that they used on many of their cartridge boxes

    Indeed, this was immediately recognizable and absolutely perfect.

    We love the spinning sign, so glad to see that worked in there. Looking forward to listening to the interview, been busy with the holidays and stuff. As usual, keepnup the great work!

    #346 5 months ago

    This game looks amazing!

    Watched about 45 minutes of the stream, on my phone, but I’ll watch the whole stream later tonight on my tv!

    Man it looks good.... those multiball modes look fast and look like a lot of fun. Super loop mode is awesome bonus slots is so cool! Great work!!!!

    On the T-shirt’s.... why wait fir the shows??? Have some made up and sell them here to help fund your work? I’d be in for one for sure and maybe more!

    #347 5 months ago

    Im in for a shirt.

    #348 5 months ago
    Quoted from Pinball-Obsessed:

    This game looks amazing!
    Watched about 45 minutes of the stream, on my phone, but I’ll watch the whole stream later tonight on my tv!
    Man it looks good.... those multiball modes look fast and look like a lot of fun. Super loop mode is awesome bonus slots is so cool! Great work!!!!
    On the T-shirt’s.... why wait fir the shows??? Have some made up and sell them here to help fund your work? I’d be in for one for sure and maybe more!

    Not a bad Idea. I'll look into it.

    #349 5 months ago

    Soooo How many people would want to buy one of these at $20 with free shipping? Not exactly gonna fund anything with that $ but It would be cool to have them anyways?

    preview (resized).jpg
    #350 5 months ago

    I’m in!

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