(Topic ID: 257587)

Sonic the Hedgehog Spinball

By McSquid

1 year ago


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  • 685 posts
  • 112 Pinsiders participating
  • Latest reply 2 days ago by McSquid
  • Topic is favorited by 136 Pinsiders

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    There are 685 posts in this topic. You are on page 6 of 14.
    #251 7 months ago

    Just a quick update, I'm trying to knock out all the other projects cluttering up my shop before I get back to work on sonic. 2/3 are complete, and the last one is waiting on a parts order and then will be done in an afternoon or so. After that I will have NO OTHER PROJECTS for the first time in ages. Expect regular streams and a lot of cabinet progress shortly.

    #252 7 months ago

    "No Other Projects"... I can't count the number of times I have said that before.

    Everything is looking really great, keep up the good work. Can't wait to play it sometime in the future.

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    #253 6 months ago

    Finished almost the entire lower cab tonight. Woooo!

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    #254 6 months ago

    Looks awesome. Congratulations!

    #255 6 months ago
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    #256 6 months ago
    Quoted from McSquid:

    Cabinet decals installed! Looks incredible! So glad I didn't spray the whole thing black. The blue peeking out here and there is awesome.
    [quoted image][quoted image][quoted image]

    for an mid 90's feel it should have an buy-in button

    #257 6 months ago
    Quoted from Joe_Blasi:

    for an mid 90's feel it should have an buy-in button

    hmmmmm maybe use the "pinball sucks " for buy in with a traditional start?

    #258 6 months ago
    Quoted from McSquid:

    [quoted image][quoted image]

    Gorgeous!

    Well done!

    #259 6 months ago
    Quoted from McSquid:

    [quoted image][quoted image]

    I hope there’s a manufacturer watching this thread.

    Great work!

    #260 6 months ago

    Cabinet is done until game is ready to be dropped in and backglass arrives.

    Gonna stream tonight to celebrate. It's been a while. Probably testing GI solution, Loop multiball

    FJIMG_20201124_152214 (resized).jpg
    #261 6 months ago

    That’s off the charts gorgeous!

    #262 6 months ago

    Live streaming some Sonic development for the first time in a while. Starting around 7pm

    Twitch.tv/thecephalopod

    #263 6 months ago

    I FINALLY fixed the "random" crashing bug when completing stages! It has been plaguing me for months! The Blue chaos emerald status light was calling for a show that didn't exist. The crash was actually occuring whenever I finished the water zone! If Zone 7 was implemented it would have had the same issue. Fixed! No more crashing! (For now)

    #264 6 months ago

    Those water levels man...such a pain!

    #265 6 months ago
    Quoted from sparksterz:

    Those water levels man...such a pain!

    and the drowning cuts out the good music in them.

    #266 6 months ago
    Quoted from Joe_Blasi:

    and the drowning cuts out the good music in them.

    In my version the music resumes instead of restarting. So there is that?

    #267 6 months ago

    Is it just me, or is this sexy as hell?

    #268 6 months ago

    Small update, started a major shop overhaul/expansion. I've had a huge shelving unit full of computer servers I was finally able to get rid of so I'm reclaiming the space. While I was at it, I moved Sonic's mock cabinet to make it stick out into the room less, and came up with a slightly more secure solution for playfield tilt than "just pile it on a few 2x4s it will be fine." Still 2x4s, but now they are actually screwed together, and a few screws hold it in place on the base. Did some better cable management too. No more cables on the floor (including all the streaming stuff)

    TWIPY pre-voting starts tomorrow. Make sure to vote for Sonic

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    #269 6 months ago

    Pre-Voting is live! Lets get Sonic Nominated!

    https://www.thisweekinpinball.com/twipy-2020-pre-voting/

    #271 6 months ago

    Sonic says it's time to stop messing around and do some high effort work. He has seized a power tool. I am frightened.

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    #272 6 months ago

    Oh no! It looks like he made the hole a little too big!

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    #273 6 months ago

    It appears he got it figured out. Stand ups will be moved about 1/4 inch. Not too bad considering the saw is bigger than him

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    #274 6 months ago

    Sonic get away from the spot welder. We don't have enough practice ye.... OK fine ONE loop.

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    #275 6 months ago

    lol cute. Such a cool build. Spot welding is definitely something I've not done yet...maybe some day. To be honest though I kinda liked the blue guides holding the wireforms together. Probably not the most robust solution though and might be a bit more distracting on a ramp that cuts across the playfield like that.

    #276 6 months ago
    Quoted from sparksterz:

    lol cute. Such a cool build. Spot welding is definitely something I've not done yet...maybe some day. To be honest though I kinda liked the blue guides holding the wireforms together. Probably not the most robust solution though and might be a bit more distracting on a ramp that cuts across the playfield like that.

    I actually like them too but they break. =\ While replaceable, The goal is reliability. and yes the ramp cutting across the PF needs to be as discrete as possible. once the entire thing is welded, I plan on cutting off the side rails for the straight across the PF section.

    #277 6 months ago

    Did you move the targets back just widen the orbit shot or was there another reason?

    #278 6 months ago
    Quoted from SLCpunk2113:

    Did you move the targets back just widen the orbit shot or was there another reason?

    Yes this was the main reason. The targets were originally placed as a guess since i didn't know how much room i needed for the loop. I gave myself a lot of extra room so I wanted to close it up. This will make the left orbit less awkward from the lower flipper. The geometry wasn't really there for a clean hit on the spinner. Also, I want the looping shot to be easy so players can chain high spin-dash numbers.

    #279 6 months ago

    Redid the entire left side of the PF. Welded proper mounting solution on the loop. Way less wobbly, way more accurate, more speed. Tweaked a bunch of other stuff in the entry way. Way harder to shoot through to the exit lane without dropping into the launcher. VERY happy with the results. Left orbit shot's geometry feels correct now. Patch job is acceptable. No noticable issues with gameplay.

    Perfect keychain aquired.

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    #280 6 months ago

    Slow-motion of new rigid loop. Recall the massive amount of flexing it did during previous slow motions (expo video)

    #281 6 months ago
    Quoted from McSquid:

    Slow-motion of new rigid loop. Recall the massive amount of flexing it did during previous slow motions (expo video)

    Weld a bracket or two to the outside of the loop and screw into the side wall?

    #282 6 months ago

    Wow, that's a huge improvement!

    #283 6 months ago
    Quoted from Malenko:

    Weld a bracket or two to the outside of the loop and screw into the side wall?

    Look closer, I already welded a bracket on and screwed it down. The only shaking in this shot is the camera

    #284 6 months ago

    I meant the top part of the lewp

    #285 6 months ago
    Quoted from Malenko:

    I meant the top part of the lewp

    ohhhhhh i see. Doubt it will be necessary. It's pretty solid right now without it.

    #286 6 months ago
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    #287 6 months ago

    Adventures in welding! Apparently I'm getting better with the spot welder. I decided to start with the easiest ramp to remake in case I burned the metal and broke it. It turned out quite nice! Used a tip I read somewhere for how to easily make the rings. Worked great. That dowel bit has been a valuable tool for this project.

    Physical work continues. Gonna try welding a metal rail support to the loop tomorrow. I REALLY hope I don't screw it up. Those rails took forever to get into the right shape.

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    #288 6 months ago

    Behold the full metal loop! It is glorious! About 5 hours of welding, filing, dremeling, grinding, and sanding and the loop is now complete. I was SUPER scared of burning the metal on the loop rails and breaking them. But the only thing I broke was one of the support wires which was easy enough to replace. The weld strength is good enough. I wouldn't chuck it against a wall and expect no welds to pop (like I did with my test welding structures), but I can bend the nearby wires to proper shapes without breaking the bonds. So what is next? I'm still waiting on more lights from FAST to finish GI, and the flood lighting materials will be here Monday. I don't see a reason to take the other wireforms off and weld them right now. They are super sturdy and have no disadvantages. I guess I'll have to stare at it for a while and figure out what NEEDS to happen before it can go in the cabinet.

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    #289 6 months ago

    Any plans to powder coat some of these rails? I think I’m gunna miss the blue.

    #290 6 months ago
    Quoted from SLCpunk2113:

    Any plans to powder coat some of these rails? I think I’m gunna miss the blue.

    I hope there will be enough blue on the cab trim to keep everyone happy. In theory you won't see the stainless here either since it will be dressed up in plastics.

    #291 6 months ago

    Makes sense. Duh. Plastics.

    #292 6 months ago

    bit of signpost science today, that and a few GI holes which will get filled tomorrow night (probably on stream)

    signpost (resized).png
    #293 6 months ago

    Gonna try to out the signpost on a disappearing post mech so that it's normally to high for the ball, but when it's lit it will come down so you can spin it. I need to order a taller post though

    FJIMG_20201206_205045 (resized).jpg

    #294 6 months ago

    This is incredible. How do you do the wire forms? I want to try and make some to replace sections of a broken plastic ramp. Cant wait to see it all finished!

    #295 6 months ago

    Hmm...I wonder how well the shaft for the solenoid will do with the ball hitting it from time to time. How do you plan to register the spins?

    #296 6 months ago
    Quoted from SpyroFTW:

    This is incredible. How do you do the wire forms? I want to try and make some to replace sections of a broken plastic ramp. Cant wait to see it all finished!

    I used 1/8 stainless and a spot welder. I don't recommend this though. If I had to start over I'd use plain mild steel as it's way easier to weld and then I'd just have it powder coated or chromed to prevent rust.

    #297 6 months ago
    Quoted from sparksterz:

    Hmm...I wonder how well the shaft for the solenoid will do with the ball hitting it from time to time. How do you plan to register the spins?

    I doubt it will be a problem. I can protect the shaft if it ends up being one though. I actually don't intend to register the spins. The right ramp switch is positioned so that it hits at the same time. This will give the illusion of the sign post registering. It's not like you can "rip" a spinner that is on a return ramp.

    17
    #298 6 months ago

    Prototype Signpost is done. I'm I'm waiting on some parts to make the pull down post part work. My post wasn't nearly long enough. Held on with rubbers right now haha.

    I got a TON of parts and stuff in today. Lots more to come.

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    #299 6 months ago

    Oh, I see. That makes a lot more sense. Now just make sure it stays under the glass when raised!

    #300 6 months ago

    You are killing it on this build - love it.

    There are 685 posts in this topic. You are on page 6 of 14.

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