(Topic ID: 209791)

Sonic Cherry Bell Problems

By Ioweone

6 years ago


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  • 23 posts
  • 8 Pinsiders participating
  • Latest reply 6 years ago by squarebob
  • Topic is favorited by 1 Pinsider

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#2 6 years ago

First, pick one problem and work with that.

Quoted from Ioweone:

Problem 1: The bonus alley/chute to the right, with the ball kickout, only works when one of the two bonus lights light up (the bottom one). The playfield seems to work perfectly as long as that credit light stay lit. When that light is off, the ball hangs up in the kickout hole, the scoring continues to add until I hit reset, or manually trip the Aux Top Eject relay.

Where is this on the playfield?

Quoted from Ioweone:

Problem 2: I've seen where this problem has occurred on other EM games, but can't remember where I saw the solution posted. When I insert one coin (or trip the coin switch once), with 5 ball setting selected, the first ball goes to player one, second to player two, Third to three, and the fourth and fifth ball to player foour, then game over.

Does the Player unit stepup coil fire twice when this happens?

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