Short version: A kickout hole coil always seems to be slightly energized. A bit more during gameplay than attract mode, but still, always seems engaged just a bit. It fires properly during gameplay to kick the ball out with full power, but then seems to go into a low-power mode and hold the plunger barely magnetized.
Longer Veriosn: Working on a System 80A game, and I'm having an odd issue I've never seen before. There's a kickout hole that, during gameplay, will sit inert until triggered as it should. Once it fires, it will kickout the ball as expected, but then stay locked on... sort of. It doesn't appear to be fully locked on with complete power, because I can press it down about halfway and it will release to being inert again.
I powered off the game, checked resistances, coil seemed okay. I powered the game back up and checked it during attract mode. There is actually a very slight pull on the coil even, in Attract mode. It's so minor that you have to push the plunger all the way down inside before it has JUST enough magnetism to hold the plunger pulled in. Barely pressing the armature back down releases it. I've run into plenty of locked-on coils in my time, and plenty of dead ones, but I've never seen a non-flipper coil that's a weirdly semi-low powered coil at all times, even in attract mode.
Thoughts? Didn't know if a bad/failing transistor could cause odd behavior like this, since I haven't seen it before.