I have a Road Kings with seemingly alternating solenoid fuses that blow. This machine is in my work's break room, so I'm never around when it happens.
One of the two fuses will blow, and I'll replace it. I'll then run the system through the coil test five or six times to see if anything's awry. Nothing wrong. I'll play a game. No problems. A couple of days later, I'll hear that the other fuse is blown. If it was the standard solenoid fuse last time, it'll be the special fuse this time.
Now, from my (admittedly apprentice-level) understanding, a fuse will most often blow if a coil is locked on. Coils will lock on if their driving transistor is kept open. A standard solenoid transistor will open if the game tells it to. Assuming that the standard solenoid transistors are all properly functioning, the next logical explanation is that the game is locking one or more coils on at some point, right?
If that's the case, then how does that explain the special solenoid fuse blowing just as randomly? The game doesn't manually fire the kickers or the four jet bumpers during normal gameplay. So, either the game is freaking out and locking on of those coils on at random or we're dealing with two different root causes on two different circuits manifesting themselves as blown fuses.
I'm going to bring in my DMM tomorrow and test all the diodes and transistors involved, but is there something I may be missing about what causes fuses to blow? No coils lock on when I turn the machine on, and I can cycle through the coil test multiple times with no problems.