Sorry about the delayed response, I started to answer this on my phone but the text started to get too unwieldy to edit.
I hope you got a chance to play it when you last saw Wizard Blocks. I could go on and on about the gameplay in WB, but for me the first thing I noticed when playing the game is that it feels much more like a pinball machine than a video game that uses a metal ball and flippers as a controller. The video aspects of WB are always in service to the pinball experience, and enhance the pinball play in much the way that the soundtrack and flashers increase the satisfaction of hitting various shots in a modern game.
The shots to the blocks are satisfying. When you hit them, they react, typically by exploding. Most importantly, when you hit the blocks the ball reacts, it bounces back because the virtual image is reflected right in front of a wide drop target. I think (with due respect to their amazing work) this is what I found lacking in the P3 integration of video with pinball, the ball just always passed through video objects and is never deflected by them. I know this sounds like the martian drop target in RFM, but this plays in a much stronger way in WB.
You can stack two columns of blocks up to three high, and when the bottom block explodes, then the blocks stacked above them hang in the air a moment (like Wiley Coyote who's just run off a cliff) before falling down and replacing the block you just destroyed. Through amazing choreography between the video elements and the mechanical elements, you can hit a block and the ball bounces back off the block which explodes, then immediately hit the ball to the same place and have it pass under the upper block which is just beginning to fall, then hit the new block once it has fallen and have the ball bounce back again while the fallen block explodes. The illusion that the blocks have mass because the balls apparently bounce off of them or pass through the space when a block is absent is so perfect that it is easy to forget that these are just video images reflected on the glass. This effect is further enhanced by the fact that some of the blocks contain spinners which let the ball pass through and spin (like the spinners on SWE1). It plays seamlessly.