(Topic ID: 155888)

So, I played Ghostbusters last night...

By Collin

8 years ago


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There are 55 posts in this topic. You are on page 1 of 2.
22
#1 8 years ago

And enjoyed it! Trent (Tilt) opened up his barn for a few of us! Here's a quick pros/cons list:

Pros:
Artwork looks fantastic - even better in person than in pictures. ZombieYeti did a fantastic job!
Tons of toys packed into the playfield
Solid Trudeau layout, lots of great shots
Slimer raises and lowers, making for an unconventional bash toy.
Right ramp is better than I thought; making the shot never goes all the way around the left ramp, but there are three switches that are used to determine how many ghosts you capture depending on how well you hit the ramp.

Cons:
Software isn't complete, of course.
Video mode (choose a card) scoring is completely broken for now - most scores were under 100m; the one 1b score was all down to video mode
Multiball seems too hard to start (though I think there may be a software hiccup causing multiball to be overridden by another mode; not sure)

Neutral:
Play is fast and brutal! Outlanes are vicious, and the Trudeau flipper gap is in full effect. Good for experienced players, not for new players.

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#2 8 years ago

pete is a real ghostbuster

#3 8 years ago

Thanks for the review. Got a pro on order can't wait to finally play it.

#4 8 years ago

Awesome! Cant wait to play one

#5 8 years ago

So the pros are already shipping domestically?

#6 8 years ago

Awesome. Can't wait to play it.

#7 8 years ago

I played a few games at tpf and best game was around 72m. I got to the video mode and easily got 16m. I like the video mode but does need work. There should be an end, lower scoring, and perhaps special bonuses.

#8 8 years ago
Quoted from jawjaw:

I played a few games at tpf and best game was around 72m. I got to the video mode and easily got 16m. I like the video mode but does need work. There should be an end, lower scoring, and perhaps special bonuses.

Is there any challenge to the video mode? On the dead flip stream Dwight said to always choose bacon unless there's a star. That must be preliminary right?

#9 8 years ago
Quoted from spandol:

Is there any challenge to the video mode? On the dead flip stream Dwight said to always choose bacon unless there's a star. That must be preliminary right?

Yeah, I think it has already changed slightly from that. It'll always come down to either memorization or luck, though, so I'm hoping they neuter the values.

Quoted from bb2j3z:

So the pros are already shipping domestically?

These are prototypes or sample games. It sounds like games are shipping mid-April.

#10 8 years ago
Quoted from spandol:

Is there any challenge to the video mode? On the dead flip stream Dwight said to always choose bacon unless there's a star. That must be preliminary right?

Choosing bacon seemed to work when I played. I cashed out early so not sure if there is an end.

#11 8 years ago

You say play is Fast and Brutal

Acdc Fast and brutal ? Less or more then acdc ?

Thanks

#12 8 years ago

Shots are tighter than ACDC. Because there are so many shots, there are also plenty of posts and standups that can send a ball straight down the middle. Flipper gap is wider, flippers seem to be at a lower angle. Outlanes are brutal; inlanes have a metal bar a la late 80s/early 90s Gottliebs for the inlane guide, so there's no rubber between the inlane and outlane. B

The right ramp is X-Files tight; I'm not a huge fan of that shot but it works better in practice than I expected. Some of the lower shots are more Walking Dead - the video mode shot on the lower right is at a similar angle to Woodbury, the captive balls are in a comparable location to the TWD drops, the left ramp doesn't feel totally dissimilar.

Comparing it to ACDC, I expect shorter average ball times, due to more chances to brick shots and greater opportunities to drain. I could be way off on that, though; I only got about a dozen games on it.

Quoted from thunderking50:

You say play is Fast and Brutal
Acdc Fast and brutal ? Less or more then acdc ?
Thanks

#13 8 years ago

Thanks Collin

11
#14 8 years ago
Quoted from Collin:

Outlanes are vicious, and the Trudeau flipper gap is in full effect. Good for experienced players, not for new players.

Personally I think it's better for new players that the game is so brutal. Finally a game that challenges the player to do better, instead of cookiecutter them with showing everything the game has to offer in game 1.

#15 8 years ago
Quoted from unigroove:

Personally I think it's better for new players that the game is so brutal. Finally a game that challenges the player to do better, instead of cookiecutter them with showing everything the game has to offer in game 1.

Same here. I like Ghostbusters unconventional layout and multiple interactive toys. There are enough pins out there that just focus on two ramps that return to the flippers and a stationary bash toy. Where's the excitement in that, especially after dropping $5k-$8k? In 2016 pins should be coming with multiple features that interact with the ball and GB has a lot of them. A ramp that drops under the playfield into a ball lock, two scoops, 2 captive ball mechs (one being a 3 ball mech), a Slimer toy that moves to different shots, magnetic slings, a peppers ghost Ecto Goggles toy. Hot damn! lol

I can see GB being a game that people keep in their collections and on location people keep going back to for a long time.

#16 8 years ago
Quoted from Collin:

It'll always come down to either memorization or luck, though, so I'm hoping they neuter the values.

This is exactly why video modes s-u-c-k.

#17 8 years ago
Quoted from RTS:

This is exactly why video modes s-u-c-k.

It's why "some" video modes suck.
Have you seen "Horde" on TWD?
It keeps me coming back for more and more abuse, game after game.

#18 8 years ago

Finally a Stern game that I can love. One that isn't the typical fan layout, doesn't have a fugly low res photoshopped PF, does have a cool looking hand drawn PF, is deep but still fun for those who suck at pinball, is fast yet has plenty of goodness on the PF. Keep this shit up Stern and Ill have to start selling my Classic W/B games. All it needs is a color dmd and some mods to make it my own. Cant wait to see the laser mod.

#19 8 years ago
Quoted from Chambahz:

It's why "some" video modes suck.
Have you seen "Horde" on TWD?
It keeps me coming back for more and more abuse, game after game.

I think you're confused. Horde is not a video mode.

#20 8 years ago
Quoted from Chambahz:

It's why "some" video modes suck.
Have you seen "Horde" on TWD?
It keeps me coming back for more and more abuse, game after game.

He means a mini game you play on the dmd....only other modern game I think that has one is GOT..............Joey

#21 8 years ago

op, did you order one?

#22 8 years ago
Quoted from ectobar:

I think you're confused. Horde is not a video mode.

its not far off. In BSD, you hit the flipper buttons to kill wolves. In Indiana Jones, you use the flippers to shoot the enemies.
In TWD, you make shots to kill the zombies.
The brilliance is that in TWD, you don't stop playing pinball when the video mode is being played.

I see your point, but what I'm suggesting is to skip the video modes that you're describing, and instead have them integrated into the gameplay. Way more fun in my opinion.
Hell, couldn't they even make the GoT mode kinda fun if it involved making shots instead of just hitting flipper buttons?

20
#23 8 years ago

Fish tales has one of the best video modes. Quick and fun

#24 8 years ago
Quoted from Chambahz:

its not far off. In BSD, you hit the flipper buttons to kill wolves. In Indiana Jones, you use the flippers to shoot the enemies.
In TWD, you make shots to kill the zombies.
The brilliance is that in TWD, you don't stop playing pinball when the video mode is being played.
I see your point, but what I'm suggesting is to skip the video modes that you're describing, and instead have them integrated into the gameplay. Way more fun in my opinion.
Hell, couldn't they even make the GoT mode kinda fun if it involved making shots instead of just hitting flipper buttons?

Yeah that would be cool if Stern changed the video mode in GOT to be interactive with shots. The rest of the modes work that way so why not. Right now, the video mode is pretty lame. They should also tie it into the swords that you collect after beating a house. The more swords you collect maybe increases the multiplayer even more. Just a thought.

#25 8 years ago
Quoted from Chambahz:

its not far off. In BSD, you hit the flipper buttons to kill wolves. In Indiana Jones, you use the flippers to shoot the enemies.
In TWD, you make shots to kill the zombies.
The brilliance is that in TWD, you don't stop playing pinball when the video mode is being played.
I see your point, but what I'm suggesting is to skip the video modes that you're describing, and instead have them integrated into the gameplay. Way more fun in my opinion.
Hell, couldn't they even make the GoT mode kinda fun if it involved making shots instead of just hitting flipper buttons?

What you are describing is not a video mode, it is Just a mode.

#26 8 years ago
Quoted from TomGWI:

What you are describing is not a video mode, it is Just a mode.

Not sure if you've played Horde, but it's definately not a straight up video mode.

It's a video mode mode.

The integration of a video mode with actual gameplay elements ads a completely different dimension to both the physical pf and the video. It opens up so much potential. TBH, I don't understand why JJP hasn't implemented some form of video mode with their platform. Especially one that integrates with the pf like in Horde.

Has it been done before TWD?

#27 8 years ago
Quoted from cooked71:

Not sure if you've played Horde, but it's definately not a straight up video mode.
It's a video mode mode.
The integration of a video mode with actual gameplay elements ads a completely different dimension to both the physical pf and the video. It opens up so much potential. TBH, I don't understand why JJP hasn't implemented some form of video mode with their platform. Especially one that integrates with the pf like in Horde.
Has it been done before TWD?

Yep! Judge Dredd, pursuit mode has you trying to shoot a car during a car chase. Which ramp you shoot is determined by where the car is on the screen

#28 8 years ago
Quoted from Collin:

Yep! Judge Dredd, pursuit mode has you trying to shoot a car during a car chase. Which ramp you shoot is determined by where the car is on the screen

Had no idea. Definitely going to have to get a Judge Dredd at some point. Ghostbusters is made for a video mode like that.

#29 8 years ago

https://instagram.com/p/BDoBVH3prKE/

Im all in on this one! It's a home run.

#30 8 years ago
Quoted from cooked71:

Not sure if you've played Horde, but it's definately not a straight up video mode.
It's a video mode mode.
The integration of a video mode with actual gameplay elements ads a completely different dimension to both the physical pf and the video. It opens up so much potential. TBH, I don't understand why JJP hasn't implemented some form of video mode with their platform. Especially one that integrates with the pf like in Horde.
Has it been done before TWD?

Yep I have played horde many times and it is not a video mode. Do you know pinball?
Do you think Battle for Earth in AVG is a video mode?

11
#31 8 years ago
Quoted from cooked71:

The integration of a video mode with actual gameplay elements ads a completely different dimension to both the physical pf and the video. It opens up so much potential. TBH, I don't understand why JJP hasn't implemented some form of video mode with their platform. Especially one that integrates with the pf like in Horde.

We're working on something like that for Alien, using shots that integrate with the motion tracker embedded in the playfield LCD. It's NOT a video mode, but the screen gives you feedback on where you should be shooting as the xenomorphs approach you.

#32 8 years ago
Quoted from cooked71:

Had no idea. Definitely going to have to get a Judge Dredd at some point. Ghostbusters is made for a video mode like that.

So Romulan Battle on STTNG is also supposed to be a "video mode"? Because the Romulan ships on the display depict the PF shots and they disappear if you hit that shot? STTNG actually has 2 video modes then? That's news for sure.

It's pretty common in DMD pinball to show which shots to make by means of the display. That doesn't make them video modes.

-3
#33 8 years ago

You guys call it what you want.

It's a mode that puts the player in an interactive scene on the "video".

Im calling it a video mode.

#34 8 years ago

Ah so the right ramp is not meant to go around...strange. Great write up Collin thanks.

#35 8 years ago
Quoted from cooked71:

Im calling it a video mode.

I'm calling it a "pop bumper". Things pop up on the screen when I bump into them in real life. Pop bumper. Please remove any former uses of pop bumpers from your lexicons.

#36 8 years ago
Quoted from TheLaw:

Ah so the right ramp is not meant to go around...strange. Great write up Collin thanks.

Not worries! It really threw me off at first, but it's decent. I think that ramp should be 1/16" wider, but it's not awful.

Looking forward to playing it again

#37 8 years ago
Quoted from cooked71:

You guys call it what you want.
It's a mode that puts the player in an interactive scene on the "video".
Im calling it a video mode.

Video modes are video games.

#38 8 years ago
Quoted from Collin:

Yep! Judge Dredd, pursuit mode has you trying to shoot a car during a car chase. Which ramp you shoot is determined by where the car is on the screen

Holy crap, I did not know this. Always wondered why it seemed like I wasn't completing this mode although I was hitting the ramps. Can't wait to go down and try this out now.

#39 8 years ago

Amazing!! This pin isn't even out yet,and he has 2 prototypes???? 1bil. for a pin thats not even out yet??? Wow,some peeps have all the luck!!! Pin looks great,if i like it at PAGG,may get one!!

#40 8 years ago
Quoted from cooked71:

Has it been done before TWD?

LW3 started it all back in 1992. Most DE/Sega pins have it. Popeye has Swee'Pea on the upper deck.

Played GB @ Ohio Show yesterday. It's a 50/50 in that mode. Not a fan. Takes no skill to advance the bonuses to ridiculous levels. Tight shots & a target rich environment kept me playing. It's fast & open outside of the PF drop targets. Hard to see the top roll overs.

#41 8 years ago

GB video mode is a perfect fit for the movie, but it slows down the game.

Maybe there could be clues to the correct choice hidden in random animations, and then the video mode is a single pair of cards (or perhaps 3) then you get ball back.

Someone should make a mod where the INCORRECT choice triggers a lockdown bar buzzer to "zap" your hands.

#42 8 years ago
Quoted from benheck:

GB video mode is a perfect fit for the movie, but it slows down the game.
Maybe there could be clues to the correct choice hidden in random animations, and then the video mode is a single pair of cards (or perhaps 3) then you get ball back.
Someone should make a mod where the INCORRECT choice triggers a lockdown bar buzzer to "zap" your hands.

actually it should detect whether you're a dude or an attractive young lady and if a dude always give the wrong answer and if lady tell you you're right and try to sweet talk you into meeting later on to "discuss your psychic ability" only to get cockblocked by Ray coming in and being Ray...

#43 8 years ago

getaway and fish tales have the best video modes EVER .....

#44 8 years ago
Quoted from benheck:

GB video mode is a perfect fit for the movie, but it slows down the game.
Maybe there could be clues to the correct choice hidden in random animations, and then the video mode is a single pair of cards (or perhaps 3) then you get ball back.
Someone should make a mod where the INCORRECT choice triggers a lockdown bar buzzer to "zap" your hands.

Its true that the video mode does slow the game down but the player also has the choice to cash out and not progress through the video mode. Other video modes in the past didn't give a player a choice whether or not to play it.

I don't think everything in pinball has to be non stop action. Sometimes the coolest things in games are seen or heard when the ball isn't moving (or very little) at all such as a DMD animation + light show for a MB, a physical ball lock + animation / sound, giving the player a choice in a video mode, etc. If done right those elements can add charm to a game and I think the GB video mode does just that. The video mode will be even better when ColorDMD announces support for the game.

#45 8 years ago
Quoted from PanzerFreak:

Its true that the video mode does slow the game down but the player also has the choice to cash out and not progress through the video mode. Other video modes in the past didn't give a player a choice whether or not to play it.
I don't think everything in pinball has to be non stop action. Sometimes the coolest things in games are seen or heard when the ball isn't moving (or very little) at all such as a DMD animation + light show for a MB, a physical ball lock + animation / sound, giving the player a choice in a video mode, etc. If done right those elements can add charm to a game and I think the GB video mode does just that. The video mode will be even better when ColorDMD announces support for the game.

I agree that the coolest things in pinball can be when the ball is stopped. But they are not interacting with a tiny screen when the ball is stopped. Video modes super suck. Even your cheapest cell phone can present a funner game than is possible in any video mode. I wonder how complete ghost busters is. Because the sizeable amount of time wasted on coding that video mode could have been used for other aspects of game completion.

#47 8 years ago

Bacon and Bitchin.

#49 8 years ago
Quoted from PanzerFreak:

Its true that the video mode does slow the game down but the player also has the choice to cash out and not progress through the video mode. Other video modes in the past didn't give a player a choice whether or not to play it.

You can choose to skip the craptastic video mode on STTNG.

#50 8 years ago
Quoted from RTS:

This is exactly why video modes s-u-c-k.

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