I did not want to divert the threads where I read the comments, but it seemed there were some complaints over the difficulty of some of the wizard modes in various games. The most recent game of course is X-Men.
I think in X-Men, Danger Room is the easier objective, Dark Phoenix is the harder objective and finishing both (the so called Deadpool mode people are speculating about) is the "elite" objective. Of course we are talking factory settings.
So, how reachable should each mode be and what should an "average player" be able to do? Isn't that why harder objectives are called "wizard modes" ? They are not "average modes"
As a player at home on your expensive game how often do you want to see the main prize? I feel the wizard modes should be something you work toward over numerous plays. That is, you get your money's worth.
IMO, the challenge is what makes Dark Phoenix, Cybertron, Portal MB, Valinor, Super Duper Mega Extreme Wizard Mode, Jericho, Do or Die Multiball, Sperm Attack, Gauntlet of the Pirates, Super Hero, Gotham, Keefer Invitational, etc. etc. special achievements. It is quite an accomplishment and when you reach it you are thrilled and know when you rush to the boards to post the experience with others or talk with your friends they will be excited with you.
If the "wizard mode" on a game was just keep the ball in play for 3 minutes then hit any blinking shot, would it feel as meaningful? No. We'd be screaming, "That's it? So what?"
If a desired wizard mode becomes out of reach on factory, change the settings, outlane posts, number of balls etc. easier to suit your skill level and desired frequency. As you crush it, change it back.
Anyway, there is not poll per se, but how much "front end candy" do you think a player should get? The whole game can't be front end candy, right?
So how easy is easy? How difficult is difficult? Should a player see the main prize 1 in 10 games, 1 in 100 games, 1 in 1000 games? Always? Once a lifetime?