(Topic ID: 219415)

So Ghostbusters...

By Doctor6

5 years ago


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  • 212 posts
  • 92 Pinsiders participating
  • Latest reply 5 years ago by ryanwanger
  • Topic is favorited by 8 Pinsiders

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-5
#4 5 years ago

The flipper gap is a problem, isn't it? Haven't played it but everyone seems to mention it.

1 month later
-1
#124 5 years ago
Quoted from MightyGrave:

You don't need to fear Spike systems. It's the state of the art . this progresses more and more with some benefits like smaller parts, less heat, less cooling needed, less parts needed, better sound, better using of the components.
And if there is a malfunction you will find someone who can repair the SMD technic.
Look in a WPC95 Backbox so many boards, heatsinks, wires and stuff...
Why not use the modern technic to create some New, fresh and cool games?
PS: love my GB

On the flip side discrete boards mean that if your sound fails then you replace the audio board, at a reduced cost compared to replacing the power board, CPU board, etc.

On a single board system if your sound fails you have to replace the one board that does everything, even if everything else in the game is still working, at a significant cost.

#155 5 years ago
Quoted from CaptainNeo:

because there will be a time the boards will not be available. You have to be able to fix things.
It's nice to be able to keep your games running (like system 11's) for parts that cost .01 cents (diodes). Or .85 cents (transistors).
At this point, nobody is going to make these boards in the future, because nobody has schematics, and practically every game has unique boards that only work with that game. Who the hell wants to put the time and money into trying to reverse engineer a node board for aerosmith, just to possible sell 10 of them because they don't work for anything else.
so yeah.....your game will be disposable.
the only reason you have people making repro boards now for older games, is because most boards work for like 12 different games, so they work for 100,000 games that are out in the wild. Nobody is producing boards this complex for 1 game that might have a production run of 200.

Has there been any reason given for lack of schematics?

#165 5 years ago
Quoted from CaptainNeo:

I think the reason is, Stern secretly wants their games to be disposable. What better way to have people keep buying games, if they are unable to be fixed in 10-15 years. With this new breed of collector Stern gets to sell to. They can do shit like this and get away with it. If they tried this 15 years ago.... OPS would have had a shit fit and would have crippled the sales.

I guess, but these things are somewhat unique in that people can be attracted to the theme first and the gameplay second. For instance I've got a Stern Tron LE, coming up to 7 years old now I guess, and if it failed I'd want to get it fixed - I wouldn't want to be told "you've had enough Tron now, why don't you try some Iron Maiden?".

In that respect I'm not sure the traditional disposable model works particularly well for themed, impulse purchases.

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