I can see the premise there, and by the looks of the scores you do it fairly consistently. I currently like the mode track (left scoop is optimal route) and light SF thru the pop awards, as a lot of the mode shots (orbits) will dump the ball in the pops. This way I'm scoring on shots rather than trying to move captive balls (which I'm not consistent with). If I can complete two modes and start SF, I'm looking at 200M minimum, often much more. I'd love to see your strategy in action if you have any video.
Quoted from ryanwanger:Even though this does earn money on location, most people are not having rewarding games. You basically cannot score points if you just flip around without knowing the rules, nothing will happen, nothing. And you won't be given much help even if you are paying attention.
This is so true. It does a decent job of giving direction once something gets started, but it doesn't help someone with "how" to start anything. Inevitably, this game attracts a lot of play from people at the house, but their initial impression is usually negative (with comments on how hard it is). The ones that are open to a little explanation often change their opinion. Super-casuals that don't care about "rules" don't ever give it a chance.
Quoted from ryanwanger:Draining should be painful, but on Ghostbusters you end up in jail so frequently that draining is usually a chance at a fresh start.
There are a lot of very lucrative options to choose from at the start of each ball...much moreso than on most games I think. But I don't think they are quite the "gimme's" that a lot of the GB haters make them out to be.
The competetive side of the game is very fascinating. I keep telling myself every month that I'm going to start playing in the Denver tournament, but I never get there. Hopefully one month that will change!