Quoted from sethi_i:I agree with everything else Ryan said in his post, but I wonder would a tournament player take the huge risks involved to get those big points? For example, if you try to engage the PKE skill shot at the start, you have to make one of the toughest shots in the game (on Premium). If you miss and engage any other shot, you're in jail with no points and no mode running. Now you have to decide which of the two most dangerous shots to take...multiple captive balls or "ghost" and slimer.
If you try for it on ball 2 or 3, a miss may not put you in jail, but you've cost yourself a much easier opportunity for 10% of your score. He states that he finds himself in positions where he thinks of intentionally draining to start a risky gambit for big points. I can understand that. But would someone really try it in a competitive situation? I think it would depend heavily on the tournament format as to whether those risks are worth it.
This is what I do in a direct play competitive situation:
Ball 1
Phase 1: Skill Shot. Put top skill shot on Light Multipliers (in case I plunge terribly and go up top...I have accidentally made this skill shot a handful of times). Put bottom skill shot on Video Mode. Short plunge. Take all the time in the world getting the plunge just right. If the feed is bad and I'm not going to get it to an easy cradle, I let it drain and short plunge again. Once I get it under control, I'm shooting for video mode. If I make it: yay, 60 million points coming my way (well, 30m at least anyway...there are absolutely sequences in the video mode that cannot be completed no matter how skilled you are). If I miss and end up canceling all skill shots: boo.
Regardless of if I play video mode or not, we move on to Phase 2: Prepping Storage Facility. Now I'm trying to get in two hits on the left captive ball, ideally while the ball save is still going. If I light locks and die, I still feel good. 60m and my locks are lit on the second easiest shot in the game. If I'm still alive, I start locking balls.
Phase 3: If I'm still alive after locking two balls, then I start trying to light modes. Even though it's four-ish dangerous shots, there isn't anything else to do anyway.
Phase 4: I'm going after the left scoop modes (Spooked Librarian and whatever the other one is after that). You can make it to We Came We Saw on the left scoop modes without ever hitting the left ramp. This is useful because you can keep Storage Facility ready to go and never start it.
Ball 2
If I don't have modes running, and none of my opponents have more than around 200m, I will take video mode again. After that, it's getting to two balls locked, modes ready, or started.
If I do have modes running, and two balls locked, then I might try for 6x, hit my standups during ball save and then start making some seriously valuable mode shots. Though I'd probably be tempted to bring in Storage Facility at some point.
If an opponent has a massive score, like 700m+, you might want to consider plunging for 6x, and if you make it, then let the ball drain (because it's basically impossible not to hit those standups while doing anything else meaningful). Then on ball 3, you can skillshot PKE, hit the ramp to start Storage Facility, and then flail into 6x. Your PKE shots will be in the 200m-600m range, each.
Ball 3
There are tons of options here, depending on what kind of score I need.
If there are no modes running, I can take video mode.
If a small amount would give me the win, and don't want to screw around, then I can skip skillshots entirely, and just short plunge the right orbit and then play a naked Storage Facility.
If I need a large amount, I can skill shot PKE and then stack with Storage Facility. Yes, this is a difficult shot to make and I don't aways get it, but, assuming you short plunge, the right ramp is also one of the safest shots to brick, as I find it rarely ends up triggering another major shot and turning off your skill shots. (You'll most likely brick a few times and end up going through an inlane which will start the timer on your ball saver. Whereas I find missing the video mode scoop late will will often hits the right sling and bounce up and into the left scoop).
Although 6x can be really valuable, I'm least likely to go for that unless I happen to know exactly where the plunge is. The reason is that I only get one attempt and if I miss that center rollover lane, my ball saver starts running. Compare that to lower playfield skillshots which you can attempt as many times as you want (after a short plunge) as long as you don't hit any of the other four major shots first.
That might sound like a lot, but basically you're taking video modes and setting up Storage Facility...so earning points safely, while keeping open the possibility of PKE + Storage Facility for later use if you need a big score. If you're short plunging, it's not really that risky either. As long as you don't miss wildly, you can get multiple attempts at the skillshot on every ball.
All that said, I don't enjoy playing this way. It's mostly just playing video mode, and setting up stuff to have ready later, and then waiting to pull the trigger until you have as much information as possible about your opponents score(s).
If you want to see examples of how exponential the scoring is, check out the last four times it got played in my league. (You can scroll down to see a bar chart too)
http://pinballstats.com/league_nights/180
http://pinballstats.com/league_nights/175
http://pinballstats.com/league_nights/170
http://pinballstats.com/league_nights/168
Not bragworthy scores from me or anyone. Not only does one person blow everyone else away each week, but half the league or more is ending up with sub 30m scores each week. Even though this does earn money on location, most people are not having rewarding games. You basically cannot score points if you just flip around without knowing the rules, nothing will happen, nothing. And you won't be given much help even if you are paying attention.
Here are more from another league I'm in (one with multiple players who end up in the state championships each year):
http://www.lefkoff.com/mhpl-lyons-s26/26_09.html
http://www.lefkoff.com/mhpl-lyons-s26/26_02.html
http://www.lefkoff.com/mhpl-lyons-s25/25_08.html
http://www.lefkoff.com/mhpl-lyons-s25/25_01.html
Same trends apply.
I'm not really trying to get hundreds of millions, it's just that if I get 60m+, I'm already ahead of probably 75% of the other people in the league. Even if video mode was nixed or nerfed, I'd play a similarly stupid strategy of short plunging, readying MB, going for modes when I had nothing else to do and really not caring if I drained since my next skillshot is a shortcut to: starting modes, 6x, PKE, etc. That kind of sucks. Draining should be painful, but on Ghostbusters you end up in jail so frequently that draining is usually a chance at a fresh start.
The most typical type of game I see played on a public Ghostbusters goes like this: full plunge, miss skillshot. At some point, accidentally hit left captive ball. Fail to realize that your main multiball locks are one shot away. Accidentally start Scoleri Brothers at some point. Brick shots off them, or get lucky and knock them down. Hit left ramp for TRIPLE SUPER JACKPOT. Enjoy a whopping 3m points. Never at any point realize how to start a mode. Drain frustratingly down the huge gap between the flippers or because the ball skips over into the outlane off the slingshot or inlane divider. Game over with 8-10 million points. Maybe 20m if you lucked into starting a modes and made a shot or two. Wonder why the replay value is like 200m and how on earth anyone could get 5b for the Grand Champ.