This is of course in the basis: people designed a lampmatrix which is controlled the way a bulb works: a slow glowing thing which heats up by current and produces light.
Then someone puts in a led, which works in a different way. Much faster, and with a minimum voltage. That works more or less, but it has some problems (ghosting / flickering). The problems are caused by the way of controlling (which is designed for a bulb, but must control a LED). So the way of controlling is the issue, not the leds themselves.
I don't know LED OCD, but what I read on their site it is a complete new way of controlling the leds, based on information as the game tries to control the matrix. If they control it in a good way it probably works perfectly. They are controlling leds the way leds should be controlled.
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Now the next mod is doing the same for the GI. 3 or 5 triacs now control the GI, so the signal from the triacs can be evaluated by a microprocessor and then the MOSFETs can be controlled.
That would be a quite simple thing to do: read the AC waveform on the lightbulb as analog input on an Arduino (or so), then control a DAC placing voltage on the gate of the MOSFETs by the logic. Or something doing with a pulsed DC which works for bulbs as well as leds.
LED OCD GI perhaps?