So first, I would want to confirm a few things. As you can see by the schematic (All this at 9/10 on the schematic), there are two leaf switches on the AS "Advance unit" (G Relay). One, (Orange and Green wires) should only close at the 9th position (should be closed AT the white insert to the left of the bonus ladder). This is the one that advances the Lap Bonus Stepper (Add Lap Unit). The second one (Brown and Yell/GR wires) should be closed everywhere EXCEPT at the Zero Position (insert lamp to right of bonus ladder). So, not seeing a photo of your AS relay, I am not sure if these two switches are somehow offset from each other (Don't see how), or if they are riding on different cams and therefore close and open on different valleys and peeks. If this is the case, of course, they could have been swapped and are reacting at the wrong time in relationship to the position of the wiper. Likewise, if the Leaf switches have been serviced or replaced, the cam follower may not be in the correct position to open or close the switch at the right time (replacement leaf too long or too short).
Not sure where you are seeing Motor 1B in play here. Motor 1A simply provides 5 pulses per cycle and that is where our step pulses are coming from. Both for Lap Advances as well as Insert Lamp reset function. And this same switch powers a number of other features which I am sure are functioning fine.
So SB (Start Relay), P (Add Player Unit Relay), or O (Ball Return or Outhole relay) all can allow the Zero Position run out switch on G to move the lamp to the first position (Start of Game, When the Ball rolls across the trough runway switch to change ball or player, or Ball sitting in outhole during bonus collect).
But it is the 9th position switch that is going to produce our LAP (Bonus) advance step up. This can only happen if the M relay (10 Points) is energized (Green and White/Orange switch). Obviously, if Bonus Collect value is 50 points, the M relay is going to close this switch during bonus collect.
It is the normally closed switch on Q (Lap Bonus Score Relay) that should prevent this from happening. This same switch path also should be preventing the White Inserts from Advancing during the collection of bonus when bonus score is worth 50 points. The resetting of the insert lamps should only occur after the bonus has been collected and the ball is being served to the player. Of course this could mean up to 5 pulses are sent when the ball is in the outhole and about to be kicked out and another 5 as the ball rolls across the runway switch under the apron to advance ball or player. These combined 10 pulses insure that up to 9 pulses can be sent to cycle the lights back to the beginning position whether it is 1 away or 9 away.