Sneak Peek at Houdini Art...Thoughts?


By BackFlipper

11 months ago


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  • Latest reply 11 months ago by Bronty
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There are 151 posts in topic. You are on page 3 of 4.
#101 11 months ago
Quoted from Cornelius:

In addition, everyone proclaiming this as a failure or whatever are slapping rosh and Joe Balcer in the face. Is there no camaraderie amongst pinsiders, or is everyone so busy trying to be "right" about things on the internet that they can't say something good about the people designing these games?

I don't think "the old art was better than the new art" is a proclamation of failure. Neither has anyone yet commented on the programming or playfield design. Why are you throwing strawmen into the discussion?

Try talking about the game, instead of talking about the people talking about the game

#102 11 months ago
Quoted from Rarehero:

Hmmm...I was gonna guess High Roller Casino, but I just looked at it and it isn't Photoshopped...hmmmm

Ha FIRST thing I looked at also...followed by 4 million BC

#103 11 months ago
Quoted from Cornelius:

Over / under on how many people will change their mind once the game is playable? You know, like the people who changed their minds on GoT... and Aerosmith... and The Hobbit... and Dialed In... and B66... et cetera and so forth.

Well, God forbid anyone ever change their mind There's a point to going to shows and checking stuff out in person. Initial reactions on sites like these when details are leaked should be expected.

#104 11 months ago
Quoted from metallik:

Try talking about the game, instead of talking about the people talking about the game

oh! I didn't know anyone from Pinside had played the game. Have you?

Quoted from chadderack:

Well, God forbid anyone ever change their mind There's a point to going to shows and checking stuff out in person. Initial reactions on sites like these when details are leaked should be expected.

Well, God Forbid anyone ever keeps themselves from jumping on Pinside to get all hysterical about a game nobody has actually seen yet.

#105 11 months ago
Quoted from Cornelius:

oh! I didn't know anyone from Pinside had played the game. Have you?

What part of this thread title has you confused exactly?

"Sneak Peek at Houdini Art...Thoughts? "

#106 11 months ago

I guess the part about an incessant need to reply to each thread is the confusing part for me, Dr. Law!

Alternately, one could post "I'm going to reserve judgement" rather than "THIS GAME SUX ANOTHER FAIL FROM AP!!!11".

I dunno. What do you think?

#107 11 months ago

Even unlicensed themes such as Hardbody and Spring Break with the most atrocious photoshopped backglasses of all time, have hand-drawn art on the PF and cabinet.

Is the answer to the $50 pinball history question: "<null> -- no such pin exists" ???

-mof

#108 11 months ago

We've seen the playfield art?!

#109 11 months ago

F**k AP, we don't want a new company selling pins for $6500!!! We're perfectly happy paying $15K for rehash machines and then cry about the code for 2 years...ok? Also we love ghosting and airballs they're half the fun, now GTFO of here!

#110 11 months ago

Art on first page looks like art I'd do myself, and idk wtf I'm doing lol

#111 11 months ago
Quoted from Cornelius:

Well, God Forbid anyone ever keeps themselves from jumping on Pinside to get all hysterical about a game nobody has actually seen yet.

There may be some of that--but it's not everyone who's initially said they weren't in on one.

#112 11 months ago
Quoted from mof:

Even unlicensed themes such as Hardbody and Spring Break with the most atrocious photoshopped backglasses of all time, have hand-drawn art on the PF and cabinet.
Is the answer to the $50 pinball history question: "<null> -- no such pin exists" ???
-mof

Vacation America has terrible resolution but still hand drawn Paul Faris art.

IMG_0203 (resized).JPG

Stern started photoshopping art in the mid 00s and they were only making licensed themes so no surprise there isn't a photoshopped unlicensed theme.

#113 11 months ago
Quoted from mandraws:

I was actually the artist on that project. Shame they scrapped it all.

Yeah, I really liked it overall, but the Houdini resemblance to the Genesis backglass mad scientist was unfortunate.

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#114 11 months ago

Three words.
Texas, Pinball, Festival.

#116 11 months ago

OMG what a bunch of whiny old crotches. Wait until the full game and artwork is presented, then bitch and complain if it sucks. You are making judgement on expanded art sneak previews.

Is Sterns low resolution, pixelated cabinet art any better? (WPT comes to mind)

#117 11 months ago
Quoted from vdojaq:

Is Sterns low resolution, pixelated cabinet art any better

That's a 2005 game. It's 2017. Stern stopped with those types of cabinets in 2011.

#118 11 months ago

I got this in an email earlier today so we'll have to wait until later tonight to hear about it:

3rd- We’ll be unveiling Houdini, Master of Mystery at our presentation tomorrow night, Friday March 24th at 8pm.

#119 11 months ago

Is there a live stream of it by chance?

#120 11 months ago
Quoted from Rarehero:

That's a 2005 game. It's 2017. Stern stopped with those types of cabinets in 2011.

Ah, yes... 2005's Game of Thrones...

#121 11 months ago
Quoted from Rdoyle1978:

Is there a live stream of it by chance?

Seconded. Even if it's a crappy Periscope live-stream like the Dialed In reveal, it's better than nothing. As somebody who can't attend, this is the reveal and seminar I'm looking forward to the most.

You'd think the American Pinball folks would want to generate some hype around their new game and do a live-stream themselves, but, I don't see that happening.

-Doug

#122 11 months ago

Some new art on AP's website. Curious how this fits together.

http://american-pinball.com

#123 11 months ago

ooof at the played out Archer font.

#124 11 months ago

Hmmm...not sure about the new stuff.

#125 11 months ago
Quoted from DBLM:

Some new art on AP's website. Curious how this fits together.
http://american-pinball.com

Why do they keep showing these snippets that look like 90's Photoshop vomit? Just show the F'ing game so we can see how shitty it looks in one go!

#126 11 months ago

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#127 11 months ago

Anyone streaming this?

#128 11 months ago

Here's to hoping the complete package shows better than these snippets. As it stands now, the art took a big step backwards imo.

#129 11 months ago

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#130 11 months ago

Haha , you all were had by AP with the art snippets!!!!

#131 11 months ago

Haha! Stop messing with us API. Show the real game.

Ooof. Swing and a miss!

#133 11 months ago

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#134 11 months ago

Wow...they did all that in a few months?!

#135 11 months ago

Intriguing playfield layout and toys. Love to see a shooting video. I still think the art is a step backwards and really dislike the backbox. I like how they implemented a full screen in the backbox simulating a translite around the scoring info/animations. Very cool way to implement the screen.

#136 11 months ago

I dunno what to think of it yet. But I'm impressed they put all that together since Expo if that's the case. No small feat.

#137 11 months ago

Thanks for pics

#138 11 months ago
Quoted from halflip87:

Wow...they did all that in a few months?!

yeah, not a small thing. faster than most.

#139 11 months ago

Art is a step down for me. The other stuff looks great at first glance.

#140 11 months ago

I think the art looks cool, very thratrical.

#141 11 months ago

My guess is some of the hired on design team after JPOP had a design or two in their pocket and adapted it.

I like the fact that the backglass fits over the LCD and part of the art is over the monitor.

The layout looks like it could hold promise.

#142 11 months ago

On this new pin the houdini script and head on the pf looks rather contrived and basic. The replication of that script on the translite and the screen integration also looks somewhat redundant and uninspired. To each their own as I'm no expert. IMO, the early Houdini pin art looked awesome imo.

I'd love to see AP hit it out of the park pin-wise.

EDIT: after looking at the multiple threads of added recent pics the pf I can live with. The head LCD integration isn't the greatest but I'm open-minded.

It looks promising still overall from the overall early presentation. Let's hope.

#143 11 months ago

The mixed-media style is not good - having photo-realistic bits scattered around screams 1990's SEGA. Hell, there's even some stretched fonts on inserts, just like SEGA. Having some illustrated parts, mixed with photo-realism, is just jarring as they do not go together at all, and the colouring on the playfield is muddy due to it. There's thousands of amazing illustrators out there that would knock this out of the park, it's a shame to go back to a photoshop-based style that was really uninspired even when it was new.

There will be no changes I'm sure - the art director has his style and he likes this. So even mentioning it is probably a waste of time.

#144 11 months ago
Quoted from mof:

Even unlicensed themes such as Hardbody and Spring Break with the most atrocious photoshopped backglasses of all time, have hand-drawn art on the PF and cabinet.
Is the answer to the $50 pinball history question: "<null> -- no such pin exists" ???
-mof

Photoshop? Those are 1987 machines, that's like 10 years before photoshop? Maybe you mean that they are photo collages? Not quite sure

#145 11 months ago

Playfield looks interesting. I'm not personally a fan of the backglass. Reminds me of a slot machine.

#146 11 months ago

Artwork is only a small part of the design of pinball machine, and is secondary to geometry and physics.

However based on review:

- Artwork is required to be reworked in order to attract new audiences, it went "backwards" again (All manufacturers keep relearning this lesson over and over, and even BLY/WMS/DE/Sega had to learn)
- Previous AP artwork was a much better as a comprehensive game package (photorealistic is not better than hand drawn "black line")
- No interest in the T2 Endoskull Houdini LED eyeballs function, and is distracting while playing
- Toys and mechanism assemblies are acceptable, and properly themed, the key is functionality, which could not be tested
- The game currently has less overall features planned than Pinball Magic and is roughly equal to ToM
- Merited credit to AP efforts in the short amount of time
- Game design looks to be around 60% complete
- Game still requires significant development, and has nothing to do with "code"
- Unknown finality on music, sound, and call outs as it is unfinished, shows promise
- Game retains greatest potential over Heighway, PPS/CGC, and Spooky releases
- "Zero down pre order concept", if AP sticks to it, makes sense, if they want to be competitive coming this fall when consumers are undulated with game options

"Best of luck AP, first few gates have been passed, more to go."

#147 11 months ago
Quoted from xTheBlackKnightx:

- No interest in the T2 Houdini LED eyeballs function, and is distracting while playing

Yeah, that seemed very amateurish, however I think they were onto the right idea, but with the wrong implementation. They should try a thin clear rectangular insert under his face, from his cheeks to his eyebrows, ear to ear and light that up dimly to simulate a keylight like you would see with a mentalist. Could be a cool effect with some experimentation.

#148 11 months ago

Looks horrid. You can clearly see lines along the edges where there was a previous white background on some images. There's clear aliasing along the edges of the rivets, and excessive use of emboss and edge detect filters (which no true artist would ever use). Also some images, like the elephant, are of very low resolution compared to the rest of the art. They need to just stop and get a real artist.

#149 11 months ago

I want to see it in person first but from what I can tell in the video's art looks OK but not as good as it was before. Gameplay looks fun, catapults are rad! Music and sound seemed awesome. Overall, the AP team has impressed me. I think its a great first title and it makes me excited to see what they come up with in the future!

#150 11 months ago

I like the backbox design. Digging curves over straight boring lines, just like I like my women.

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