Quoted from hank527:
I wish someone would put together a nice kit and sell them
This is in the works
Quoted from kapsreiter:
"Side-channel" i looking great
i see no difference to the old way, only that now the picture looks perfect, without the 8 dots
great job olivier
I've tweaked a few colors for ACDC, so there are some minor changes in a handful of the animations.
As always, great work Oga.
FYI - for people that are interested, I've started an additional thread to discuss SmartDMD and how it works. As promised, I'll provide detailed tutorials on how PB and SmartDMD can be used to colorize Stern SAM machines. I'll also cover how to build a SDMD kit for those that want to build their own. I'll coordinate with Oga to ensure I present information correctly and keep track of new features as they are implemented. Here's the link:
I know we have several SmartDMD threads already, but I hope to provide a step-by-step users guide that will unveil the mystery behind how the software works and give people the tools they need to start colorizing their own games.
Quoted from agodfrey:
What are the advantages/disadvantages of using the SmartDMD board over the DMD extender? If it has already been covered can you point me in the right direction. SmartDMD/DMD extender is the way I want to go, just seeing which is best.
DMD Extender is a great product, so you can't go wrong either way. What game are you looking to install a kit in?
My advise is that you checkout the DMD Extender thread Crash created and see which one you like best.
Quoted from Rensh:
Installed a Smartdmd in a batman BdK on just a single pallet
Wanna see how that looks?
» YouTube video
The best part is that it only takes 2 minutes to do a single color palette SDMD
No flashing required. So, you can have a "sigma" unscaled display with whatever 16 color shades you want and customize it in a matter of minutes.
Here's a look at the adapter panel I'm prototyping for the newer Stern machines:
These will be cut on a CNC and come with a new acrylic glare guard.
Testing the new side channel mode:
Finished the apron design:
Now it's time to start working on the LCD hardware and electronics layout. Here's our first stab:
Quoted from Rensh:
Wow, nice work
I've figured out how to get all of the scores to display in a fixed user adjustable color using a designated "Score" Palette
Any ideas for tweaking the 0,1,2,3,4,5,6,7,8 and 9, adding slime or something along those lines? I could color the numbers similar to the Metallica Ramp Letters?
Thanks. I'm tweaking all of the Sparky JP animations next. Then I'll be down to just reworking the Snake stuff, Special, and End of the Line animations.
Then I'll go back and rework ACDC from scratch, Ugh.......
Oh, and I told Rensh I'd do a Green Sparky text file for his MET
Here's a first look at the actual Spiderman SDMD apron kit prototype
It needs a few tweaks, but not too bad for a first attempt. The final product will be powder coated and fitted with a 5" LCD screen. Here's a better shot to show the cutting detail:
Have you colorized the actual score sprite frames? Are you using side channel or in-frame?
Quoted from marcocapetown:
problem i have is i cant select a palette for the ; i get an error, "the frame is too small to hold smartdmd palette information"
on the lettering i did not select a palette, its selected as none and there are just green colors i used to make it look more like shrek colors, so its shades of green.
picture of how i did it.
Your score digit coloring will not work. The only reason I could do this on MET is because I'm using the serial side channel method to apply a "score" palette to every "number" frame. You can't assign palettes to sprite frames (any non 128x32 sized frame) unless you're using side channel. Color all your numbers using #15 in your palette. If you want all of the text to appear green then you need to assign the color green to #15 in every palette. This is one of the limitations of "in-frame."
Quoted from Gandalf37j:
I posted this at the Pinball Browser Thread already, but I think this might be the better place...
I'm wondering if someone ever try to colorize a TRON with pinball browser (beside the video snippets)
if yes, appreciate your hints as I'm able to colorize on a "global" color palette level only...
may be I'm missing something or it's not possible, because of the video snippets in between.
If my memory is correct, Tron is one of the split screen games like TF and IM. That means the DMD images aren't 128x32 in size. Unless you are using the serial side channel feature (as outline earlier in this thread) you can't assign palettes to "non-fullsized" frames. That is why you can assign a default palette to the game, but you're unable to assign palettes to individual frames that aren't 128x32.
Clear as mud?
Quoted from Crash:
Question, does SmartDMD support the basic color palette feature of DMD Extender? As in the ability to assign all 4 brightness levels (from black to bright orange) to a color without manually colorizing any frames?
Yes, just use the default palette and assign the colors you want.
That looks pretty damn good to me. The great thing about smartdmd is that anyone can customize the colors to their own preference. Personally, I like the desert the way it is.
FYI - I'm working with another PinSider to possibly re-boot these kits, nothing is concrete just yet.
Quoted from j_m_:
while finishing up 'the end of the line', it got me thinking, why hasn't stern taken the approach and customized their logo (the one that scrolls during attract mode on their machines) and alter it to fit the theme of the machine like movie companies have done with the WB logo at the start of films
this is what I think that metallic's should have looked like:
for those of you running smartdmd, pm me if you're interested in the macro for this
So when are you going to rework ACDC
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