(Topic ID: 72365)

SmartDmd : DMD interface with colors, upscaling, network and more !

By oga83

7 years ago

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  • 613 posts
  • 123 Pinsiders participating
  • Latest reply 68 days ago by Cadrion
  • Topic is favorited by 153 Pinsiders


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#259 6 years ago

Upscaling wars!

I dunno man, I'm down to try any kind of upscaling or tweaking or whatever, see what I think after giving it a try myself. But at the end of the day I think I mostly just dig the original dots, just with color.

That top image looks like a muppet.


3 months later
#295 6 years ago
Quoted from yonkiman:

I have a working DMD Extender in my HS2. It's limited to 2 bits / 4 colors. My only complaint is that there is tearing (where one frame is drawn at the top half of the display and the next frame on the bottom half). It's visible during animations and especially with flashing text that alternates between two colors (The Getaway *loves* flashing text .

This is a problem with The Getaway specifically. It tears like crazy, it's built into the game itself, it's not a problem specific to using an LCD based solution.

#297 6 years ago
Quoted from yonkiman:

So (for The Getaway) I shouldn't expect to see any difference / improvements in colorization with SmartDMD than I have with DMD Extender? Just want to make sure I'm not missing anything...

I mean, I couldn't say, but I doubt it. The issue is with the source, not the screen. SmartDMD and DMD Extender are just acting as generic displays in this case, neither of them are doing anything custom to try and buffer frames or something, if that's even possible.

#299 6 years ago
Quoted from oga83:

I'm not aware of the game issue but SmartDmd stores each frame into a buffer before displaying it.
This is necessary for the upscaling and network features.

But you're just streaming out of the buffer at the same rate the data is coming in, right?

Basically all I'm saying is the problem is in the game itself. It's hard to see how a display could change anything short of possibly some kind of custom solution specifically for the game, and that sounds like a nightmare. It's just something you have to live with when you have a Getaway.

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