Quoted from Av8:And the right orbit does not always register
both left and right are wide enough that the ball, depending on how fast its sent up the lane, may not roll over the switch. if its consistent, there might be a problem.
Quoted from TomGWI:Make sure the shaker is set to maximal use in settings.
+1 But I would recommend adjusting the shaker weights to 90 degrees than 180 if you set it to maximal. My table felt and sounded like it would shake apart when set to maximal and the weights at 180 degrees
Quoted from Av8:What the hell is Spidey sense for?
There may be more to it, but this gives a pretty basic description
http://www.pinballnews.com/games/spiderman/index6.html
As far as doc ock, I had problems with it initially because my magnet wasn't level with the pf - it would take a hop going into the lane/hole. I had to pull it, grind it flat (it had mushroomed) and reset it level with the pf. After that I still get a few that won't seat or even those that pop out the back/right side...but much better than the reject and bounce backs I was getting from the hop caused by the magnet. Some recommend adding a pad to the metal back to dampen the ball...but I found the rejects tolerable, though maddening at times - but ultimately just a characteristic of the game.
To add to markmon's description, beating the villains three times lights special, and beating villains three times and completing all the web modes starts super hero.