Quoted from jamescardona:came across an interesting situation and am looking for some players' opinions. I've noticed that when the ball rolls over the cannon cover that it sometimes pops up a little due to the weight of the ball. Just this morning while playing a multiball mode, that happened when two of the balls were there and oddly enough one of the balls popped open the flap and the other ball fell into the cannon from the top. So now the ball is in a place that the game logic thinks is not possible since the davy jones ramp was down.
Right now the logic would leave the ball there, which means the player only has to deal with a single ball during a multiball mode. When the player drains that ball the game would eventually go into ball search and eject the ball stuck in the cannon. no big deal.
But, I was thinking of adding a check to all the multiball modes that if a ball finds its way into the cannon then it will be auto-ejected but maybe that is overkill as seeing that is such a rare event. If a machine had dirty optos I could see where the cannon would constantly fire during multiball. Of course, games shouldn't have dirty optos either.
Anyway, looking for opinions. I could also add the check and then put a setting in the menu to enable or disable such a check as well. Maybe I am overthinking this.
opinions?
I would reward that occurence as a super secret multiball jackpot or something similar. Give a nominal socre bonus for loading it during multiball like that, but then if you can shoot a lit jackpot shot you get 5x jackpot.