(Topic ID: 270721)

Black Rose: Skull and Bones (2.0) New Code by Cardona

By jamescardona

3 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

20231021_204043 (resized).jpg
20231020_142701 (resized).jpg
20231020_142714 (resized).jpg
20231021_122656 (resized).jpg
20231021_171529 (resized).jpg
IMG_0881 (resized).jpeg
20231020_160012 (resized).jpg
20231007_150631 (resized).jpg
20231007_132924 (resized).jpg
20231007_141814 (resized).jpg
audio connection detail.pdf (PDF preview)
webStore BR2 - 600x400 (resized).jpg
20230624_130257 (resized).jpg
FB_IMG_1685838683563 (resized).jpg
IMG_2778 (resized).jpg
IMG_2780 (resized).jpg

You're currently viewing posts by Pinsider robm.
Click here to go back to viewing the entire thread.

#77 1 year ago
Quoted from jamescardona:

came across an interesting situation and am looking for some players' opinions. I've noticed that when the ball rolls over the cannon cover that it sometimes pops up a little due to the weight of the ball. Just this morning while playing a multiball mode, that happened when two of the balls were there and oddly enough one of the balls popped open the flap and the other ball fell into the cannon from the top. So now the ball is in a place that the game logic thinks is not possible since the davy jones ramp was down.
Right now the logic would leave the ball there, which means the player only has to deal with a single ball during a multiball mode. When the player drains that ball the game would eventually go into ball search and eject the ball stuck in the cannon. no big deal.
But, I was thinking of adding a check to all the multiball modes that if a ball finds its way into the cannon then it will be auto-ejected but maybe that is overkill as seeing that is such a rare event. If a machine had dirty optos I could see where the cannon would constantly fire during multiball. Of course, games shouldn't have dirty optos either.
Anyway, looking for opinions. I could also add the check and then put a setting in the menu to enable or disable such a check as well. Maybe I am overthinking this.
opinions?

I would reward that occurence as a super secret multiball jackpot or something similar. Give a nominal socre bonus for loading it during multiball like that, but then if you can shoot a lit jackpot shot you get 5x jackpot.

Promoted items from Pinside Marketplace and Pinside Shops!
From: $ 1.25
Playfield - Other
Rocket City Pinball
 
$ 27.95
Eproms
Pinballrom
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
4,500 (OBO)
Machine - For Sale
Marietta, GA
$ 59.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
$ 30.00
Electronics
Yorktown Arcade Supply
 
From: $ 27.00
Boards
KAHR.US Circuits
 
From: $ 209.00
$ 9.95
Eproms
Pinballrom
 
5,500 (OBO)
Machine - For Sale
Minneapolis, MN
From: $ 110.00
Playfield - Other
Arcade Upkeep
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 34.95
4,995 (OBO)
Machine - For Sale
Hackensack, NJ
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 

You're currently viewing posts by Pinsider robm.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/skull-and-bones-new-code-for-your-black-rose-pinball-machine?tu=robm and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.