Quoted from Aurich:Again though, it's maybe best to not even use the word art here, it comes with a lot of baggage. We're talking commercial design. Which can still be beautiful and artistic, but it's also functional.
Your translite, your cabinet, they're billboards for your game. We expect them to do certain things. .
I buy many of my games for the Art and I do not expect anything besides "I LIKE IT". They are NOT commercial designs to me.
I was an art history major at one point in a different life and quickly realized that most of the critics are full of shit and art is all about what people like. Science has rules. Art is whatever the hell the artist wants it to be and often more about the story behind it than the actual work.
It honestly amazes that any pinball designers are willing to share anything at this stage on pinside! It does them no good. They either need to share MUCH earlier in the process and design a game just based on the needs of vocal pinsiders (which keep in mind they will likely never buy the game and just seem to liek to be critical) or just keep it all to themselves, produce the game and then show it as a finished product and be ready to sell it.
The ambiguity of showing a WIP that may have many things already designed and cemented in does them no good.
Maybe an alternative is to find some pinheads who want to help and opinions you value to have a CLOSED focus group before making anything public. Then present as the "final" product to the public at stages.
All that said, it appears many on pinside are very vocal about not liking the current art. If skitB thinks that pinside represents their greater market then they shoudl probably do like Ben says and make some changes.