(Topic ID: 131866)

Skateball Club (fans welcome!)

By mof

8 years ago


Topic Heartbeat

Topic Stats

  • 582 posts
  • 125 Pinsiders participating
  • Latest reply 7 days ago by FatPanda
  • Topic is favorited by 49 Pinsiders

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Bally_1980_Skateball_Manual.pdf (PDF preview)

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#510 10 months ago

Long shot I know.

Anyone know of a similar wire gate for the gate near left flipper?

Part number - ASE 2250-77

https://www.actionpinball.com/parts.php?item=ASE-2250-77

I just need the wire - about 1.5 inches I think.

Can make one but looking for original or close compatible one.

Thanks.

#515 10 months ago
Quoted from Trainmonger:

Thanks for the thumbs up, Shapeshifter

And thanks for the advice, as not worked on a Bally classic before.

4 months later
#526 6 months ago

Going through my Skateball and noticed adjustment for right post.

Seems like the difference between easy and hard will make a huge difference.

Any opinions on gameplay?

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#530 6 months ago
Quoted from John_In_WI:

Not an adjustment, that's just a missing post.

Took post out to decide where to put it.

Seems like there are many adjustments to make the game play hard.

I need to read the manual to decide how to set it up.

I guess most have it on 3 balls?

#533 6 months ago
Quoted from Sarge:

I took the gate out from above the left flipper, and it makes the game much more difficult and makes you really think about what you are doing

That must add a huge level of difficulty!

Those gates are impossible to find, and I need to make one, as prefer to have it to start with.

1 month later
#542 4 months ago

Got a bonus sound question please.

I was testing the game, knocking down SKATE targets a good few times and collecting bonus.

Does normal bonus sound and then counts slowly in 1000's with a completely different sound?

Is this normal?

#544 4 months ago
Quoted from Dakine747:

Not sure if I’m understanding you correctly, but….. on my game, if collecting a bonus passes one of the scoring thresholds that I’ve set to award a special, a different sound plays while the game counts out those special points.
Hope that helps.

I think that must be it.

It switches to a kind of chime sound.

Haven't had the game long enough to get it to happen in an actual game!

1 month later
#547 76 days ago

Just curious if anyone has put setting 7 to on?

The 3 bank drop targets advance bonus it says when 7 is set to on.

Just wondering if this alters strategy in that the more valuable the 3 drop targets are, the more tempting they become?

Can't test my game as it needs a bit of re-pinning of connectors.

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