(Topic ID: 263550)

Sinbad 4 player EM

By scottc

4 years ago


Topic Heartbeat

Topic Stats

  • 35 posts
  • 6 Pinsiders participating
  • Latest reply 4 years ago by HowardR
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#1 4 years ago

Need help figuring out why the pops and rollovers for the advance are lit at the beginning of game and throughout the complete game. I figure they should be off until triggered by something...pops say 100 when lit so I figure they should start not lit.....same with rollovers..... .thanks in advance.

#2 4 years ago

Also need to know where the coil power comes from for the match number at end of game, it just stays on sane number.

#3 4 years ago

Fixing for a friend of a friend and there was not a schematic with it...fixed everything bit those 2 issues.....

#4 4 years ago

Cleaned up pretty good

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#5 4 years ago

Everything you say is correct. Pops and rollovers are on the whole game.
Must match be “on” for your friend? I always disable mine

#6 4 years ago
Quoted from scottc:

Cleaned up pretty good[quoted image]

Very clean!

#7 4 years ago

Lots of elbow grease!

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#8 4 years ago
Quoted from DK:

Everything you say is correct. Pops and rollovers are on the whole game.
Must match be “on” for your friend? I always disable mine

Cool I guess there isn't an issue, just can't understand why it says when lit if they are on all the time.

#9 4 years ago

As for the match I want to get it working, it works fine but isn't getting power to coil to change number each time game ends, if anyone could snap a pic of the circuit or knows where it comes from...thank you!!

#10 4 years ago

Only other question I have now besides match coil power is, the player 4 light goes on and off when game is resetting and stays off when the score reels are going back to zero, player 1,2,and 3 lights stay on solid until first ball then player 1 light is only one on. Do others with the EM see the same thing with the score reel light?

#11 4 years ago

And when game is over player 1,2,and 3 reels have lights on while player 4 is off, once it finishes end of game sequence all four players score reel lights stay on...may be how it is, don't know tho so any help would be great. Thanks.

#12 4 years ago

The score reel light aren't right if ending a game on a single player.
Seems that would be in the Coin Step Up, but I'll check on that..
I don't have (or at least remember having) a schematic for the Sinbad,
but do have one for the Joker Poker which I'm certain is the same.
The Match feature lights changes from the 00-90 Step up.
The 00-90 Step Up energizes through a set of contacts in the N (10 Point Relay).
Whenever 10 points are made, the 00-90 Step Up Unit should energize
but not display one of the 00-90 random lights until game is over..
I'll quickly check on the Player lights..

#13 4 years ago

It's been a while since I went through a Gottlieb from that era.
I forgot that the Player Units cycles all the way through to the
4th player then stays at rest on Player 1 when playing a single game,
thus when a ball is drained, the 2nd Player, then 3rd, then 4th will
flash on while traveling home to Player 1. On a 2 player game, after
the 2nd player's ball has drained, the 3rd then 4th Players light
would quickly flash.
Also I don't remember noticing it before, but at the end of a single
player game on the Joker Poker, the 1st and 4th players lights are on.
I think you're good there, however, outside of the N Relay on the Match
Unit, there is a little more in that circuitry, so if it doesn't appear to be
the set of switches in the 10 Point Relay, let us know..
btw: The playfield on my Sinbad is pretty nice, but not so much the
bg. How's the bg on yours?

#14 4 years ago
Quoted from Mopar:

It's been a while since I went through a Gottlieb from that era.
I forgot that the Player Units cycles all the way through to the
4th player then stays at rest on Player 1 when playing a single game,
thus when a ball is drained, the 2nd Player, then 3rd, then 4th will
flash on while traveling home to Player 1. On a 2 player game, after
the 2nd player's ball has drained, the 3rd then 4th Players light
would quickly flash.
Also I don't remember noticing it before, but at the end of a single
player game on the Joker Poker, the 1st and 4th players lights are on.
I think you're good there, however, outside of the N Relay on the Match
Unit, there is a little more in that circuitry, so if it doesn't appear to be
the set of switches in the 10 Point Relay, let us know..
btw: The playfield on my Sinbad is pretty nice, but not so much the
bg. How's the bg on yours?

BG has its issues....the N relay sends power to the 10 point score reel coil but no power is seen on the 00-90 relay....

#15 4 years ago
Quoted from Mopar:

It's been a while since I went through a Gottlieb from that era.
I forgot that the Player Units cycles all the way through to the
4th player then stays at rest on Player 1 when playing a single game,
thus when a ball is drained, the 2nd Player, then 3rd, then 4th will
flash on while traveling home to Player 1. On a 2 player game, after
the 2nd player's ball has drained, the 3rd then 4th Players light
would quickly flash.
Also I don't remember noticing it before, but at the end of a single
player game on the Joker Poker, the 1st and 4th players lights are on.
I think you're good there, however, outside of the N Relay on the Match
Unit, there is a little more in that circuitry, so if it doesn't appear to be
the set of switches in the 10 Point Relay, let us know..
btw: The playfield on my Sinbad is pretty nice, but not so much the
bg. How's the bg on yours?

Thank you for the response!!!! If I figure out this match it will be 100%

#16 4 years ago

N relay looks good but still no movement of the match number.

#17 4 years ago

The bumper caps say 100 when lit because the lights go out whenever the score motor is running. Bumpers don’t score when the motor is running. I’d say this applies to the rollovers too. The caps on the SS Sinbad only read 100.

#18 4 years ago
Quoted from scottc:

N relay looks good but still no movement of the match number.

I had to of been tired when checking the first time. I looked again, and was a close line off.
You actually want to check the contacts in the Z1 (1st and 2nd Player Reset Relay) which actually
does make sense. This way the 00 - 90 Stepper isn't energizing throughout the entire game every time
10 points are scored. The number is already selecting at start up, but of course it isn't displayed until
the end of the game..

#19 4 years ago

The match relay steps off of the 10 pts relay, as mentioned before. If that isn't it, make sure the match stepper is fully cleaned and lightly lubed on its surface with just a tiny bit of oil. If that doesn't help, jumper a wire from a nearby coil to the match coil and see if it energizes. Maybe the coils is bad.

#20 4 years ago
Quoted from sbmania:

The match relay steps off of the 10 pts relay, as mentioned before.

Yes, you're right. I read it right the first time.
This is from an EM Joker Poker, but should be the same..
If the 1st Player's 10s unit is resetting back to 0 okay at start up,
it's a problem with the 00 - 90 Unit, or a wire leading to that Step Up..

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#21 4 years ago

On Sinbad the 00-90 Unit gets its signal from the Left and Right Pop Bumper switches.

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#22 4 years ago
Quoted from HowardR:

On Sinbad the 00-90 Unit gets its signal from the Left and Right Pop Bumper switches.

With Em Sinbad and Em Joker Poker being within 3 months apart, I would have never of guessed that..

1 week later
#23 4 years ago
Quoted from HowardR:

On Sinbad the 00-90 Unit gets its signal from the Left and Right Pop Bumper switches.[quoted image]

Thank you thank You! I got it..wahoooo. cold solder joint on one pop and wire off on other. It works!!!!! Thank you to everyone. On to the next!!

#24 4 years ago

Player 2 , 3 , and 4 knock on 3 different scores...50...70...110. Player one doesn't. Gonna track that down...should of bought a schematic...grrrrr. If anyone has a though...thank you!

#25 4 years ago

Or if someone has the schematic and can point me In the right direction.. thank you

#26 4 years ago
Quoted from scottc:

Player 2 , 3 , and 4 knock on 3 different scores...50...70...110. Player one doesn't. Gonna track that down...should of bought a schematic...grrrrr. If anyone has a though...thank you!

I don't understand what you're saying here but I can probably help if you can clarify.

#27 4 years ago
Quoted from HowardR:

I don't understand what you're saying here but I can probably help if you can clarify.

Player 1 does not score a free game and knock at 50k points but if playing multiple players the other three players will score a free game bonus at 50k 70k and 110k points.

#28 4 years ago
Quoted from scottc:

Player 1 does not score a free game and knock at 50k points

If the Replay Unit relay (Y) doesn't activate at 50k then Inspect and diagnose this circuit with Alligator clip jumper wires
http://www.planetimming.com/Pinball/troubleshooting/EM%20Troubleshooting.pdf
http://www.pinrepair.com/em/index3.htm#features

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#29 4 years ago
Quoted from HowardR:

If the Replay Unit relay (Y) doesn't activate at 50k then Inspect and diagnose this circuit with Alligator clip jumper wires
http://www.planetimming.com/Pinball/troubleshooting/EM%20Troubleshooting.pdf
http://www.pinrepair.com/em/index3.htm#features[quoted image]

Cool thank you! When all 4 red drop targets fall the special light used to come on, that just stopped working now. I was waiting for your response before working on it and noticed that stopped working. Hoping it's an issue that solves both....

#30 4 years ago
Quoted from scottc:

Cool thank you! When all 4 red drop targets fall the special light used to come on, that just stopped working now. I was waiting for your response before working on it and noticed that stopped working. Hoping it's an issue that solves both....

Here's the circuit for that.

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#31 4 years ago

Every time the pop bumpers are hit the alt relay under playfield changes state hense turning the special light on the off then on then off...lol. thanks for the schematics!!!!!

#32 4 years ago

Should the special light stay on 100% of the time with the 4 drops down? Or go on and off with pop bumper changing the state of the alternating coil?

#33 4 years ago
Quoted from scottc:

Should the special light stay on 100% of the time with the 4 drops down? Or go on and off with pop bumper changing the state of the alternating coil?

On and off

#34 4 years ago

Howard thank you for confirming!!!!! Saw the A normally open contact in circuit so figured pops would turn special on and off. Just never sure of anything with these Ems. Thank you for all of your help, it's priceless!!!!

#35 4 years ago

Hey Scott,
Glad I could help.
H.

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