(Topic ID: 223838)

Simple explanations of basic goals in JJP's Pirates of the Caribbean

By solarvalue

5 years ago


Topic Heartbeat

Topic Stats

  • 74 posts
  • 41 Pinsiders participating
  • Latest reply 3 years ago by 3pinballs
  • Topic is favorited by 62 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

Major shots (resized).png
Multiball 3 jackpot and super jackpot (resized).png
Maelstrom shot (resized).png
2X target (resized).png
Pieces of eight (resized).png
Display with piece of eight magnified (resized).png
Right scoop (resized).jpg
Gold coin (resized).jpg
Gold targets location (resized).jpg
Fountain of Youth (resized).jpg
Gold indicator (resized).jpg
Shoot the chest (resized).jpg
Large arrow shots (resized).jpg
Load chest (resized).jpg
Chest shot lit (resized).png
Green skull (resized).jpg

Topic index (key posts)

6 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #5 Chapters: How to play and complete them Posted by solarvalue (5 years ago)

Post #15 Gold: How to collect 50 gold and start Tortuga Multiball Posted by solarvalue (5 years ago)

Post #36 Movie 4 and 5 multiball summary Posted by zaphX (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

There are 74 posts in this topic. You are on page 1 of 2.
38
#1 5 years ago

JJP's Pirates of the Caribbean seems complex, but it's actually pretty easy to understand if you break it down into individual objectives. I thought I would post some explanations of the basic goals of the game. Obviously this game has many layers, so feel free to add comments about more complex scoring rules and strategies but I'll keep my posts simple so people who are new to the game can learn how to progress through it. Check out the Key Post Index at the top of the thread to jump to a particular objective. Some of this content comes from CaptainBZarre's rulesheet on Tilt Forums and the pictures are from TWIP and the Helicon Brewing thread or screenshots from the JJPlive streams. So here goes:

Objective 1: Sink the HMS Dauntless and start Curse of the Black Pearl Multiball

How to do it:

1. Climb the ladder (right ramp) to access the Black Pearl (upper playfield).

Shoot the right ramp (resized).jpgShoot the right ramp (resized).jpg

2. Raise the sails by shooting the two spinners.

Raise the sails (resized).jpgRaise the sails (resized).jpg

The lighting on the ship will slowly become a dark shade of green as the spinners spin and, after enough spins, the “Load Cannon” targets will be lit.

3. Load the cannon by shooting either “Load Cannon” target. This will light the “Light the Fuse” insert.

Load cannon 1 (resized).jpgLoad cannon 1 (resized).jpg Load cannon 2 (resized).jpgLoad cannon 2 (resized).jpg

4. Light the fuse by shooting the ball into the cannon shot.

Light the fuse (resized).jpgLight the fuse (resized).jpg

5. Fire the cannon at the HMS Dauntless using the button on the lockdown bar. A successful shot will cause the HMS Dauntless to be destroyed and qualify Curse of the Black Pearl Multiball at the Port Royal Shot.

Sink the ship (resized).jpgSink the ship (resized).jpg

6. Shoot the Port Royal shot to start Curse of the Black Pearl Multiball.

Port Royal (resized).jpgPort Royal (resized).jpg

Objective completed. Next, you can:

Collect super jackpots during Curse of the Black Pearl Multiball:

At the start of the multiball, a ball will be popped up into the ship. Super jackpots can be collected during the multiball by repeatedly loading the cannon and firing at and sinking the HMS Dauntless.

#2 5 years ago

I’m confused.

12
#5 5 years ago

OK, so you played Curse the Black Pearl Multiball, that's the multiball for the first movie. So maybe you would then like to start a movie 1 chapter.

You may have noticed when you played the movie 1 multiball that there was a skull and crossbones over a yellow background on the far left side of the LCD.

Movie 1 multiball (resized).jpgMovie 1 multiball (resized).jpg

Well, that's because movie 1 is represented in the game by the color yellow. So, if you look around the playfield you will see there are 5 skull inserts, these correspond to each movie. The yellow one is the movie 1 skull insert. It is in front of the PORT ROYAL shot.

Yellow skull (resized).jpgYellow skull (resized).jpg

There are also 5 skulls at the top of the LCD, the one on the far left corresponds to the first movie.

Chapters (resized).jpgChapters (resized).jpg

1. Shoot the Yellow Skull shot to qualify the movie 1 chapter. You will see it now says chapter qualified on the LCD in the first skull position.

Chapter qualified (resized).jpgChapter qualified (resized).jpg

2. Shoot the Chapter Start (STAR MAP) shot to start the chapter.

Chapter start shot (resized).jpgChapter start shot (resized).jpg

Here's the thing - if you have any chapters from the other movies qualified, the game will pick the chapter at random and you might not get to play the one you want (in this case a movie 1 chapter).

There are 2 ways to avoid this:
A. Make sure you only hit the Yellow Skull shot, don't hit any of the other 4 colored skull shots, i.e. the CHEST (Green Skull), the MAELSTROM (Red Skull), the FOUNTAIN OF YOUTH (Blue Skull), and the DEVIL's TRIANGLE (Purple Skull).
B. Select the character Tia Dalma at the start of the game.

Tia Dalma (resized).jpgTia Dalma (resized).jpg

Each character has a special ability and Tia Dalma allows you to choose which chapter you want to play with the flippers and lock-down bar button when you have multiple chapters qualified and you shoot the Chapter Start shot.

Select chapter (resized).jpgSelect chapter (resized).jpg

When the chapter starts you will see the title screen (in this case " A Change in the Wind"):

Chapter start (resized).jpgChapter start (resized).jpg

Then, the characters which appeared in that scene in the movie will appear at the top of the LCD (in this case Will, Jack and Gibbs):

Chapter characters (resized).jpgChapter characters (resized).jpg

3. Collect the characters to complete the chapter. You will find the character's faces dotted around the playfield in front of various shots and an insert nearby with their name written on it (each character's shot is also written on the LCD under their picture). Shoot these shots to collect the characters. So in this case we want to shoot the Will, Jack and Gibbs shots.

Will (resized).jpgWill (resized).jpg

Jack (resized).jpgJack (resized).jpg

Briggs (resized).jpgBriggs (resized).jpg

The fob watch in the upper-right hand corner of the LCD tells you how much time you have to complete this task. You can shoot the Star Map shot again for more time if you need it.

Fob watch (resized).jpgFob watch (resized).jpg

When you have collected all the characters in a chapter, that chapter is completed. If you fail to do so in time, you have played the chapter but not completed it.

You can now try:

To play another 4 chapters from the first movie to qualify the movie 1 wizard mode.

14
#6 5 years ago

When people say JJP games are too deep or complicated, I don't worry. I own Hobbit and WOZ. Playing them on location can be overwhelming, but each had something that was easy to do (starting Smaug multiball and Emerald city multiball, for example). But JJP makes game primarily for HOME use vs Stern that makes them primarily for LOCATION use. once you get Hobbit and WOZ at your house and have time to really hear all the amazing sounds and music and to dig deep into the ruleset and get familiar with the playfield layouts then the games really open up. These games are meant to STAY IN YOUR HOME COLLECTION. After a year and a half of owning Hobbit, I'm still finding new things and that is not just because of the code update(which is awesome). The WOZ is fairly new to my collection and I feel like I'm just scratching the surface on that one and can't wait to peel the layers. JJPOTC will be the same. At first and on location, its going to feel a little overwhelming, but at home with unlimited time to mess with it, I'm sure owners will find it easier to understand with unexpected awesome little details revealing themselves along the way. Sorry K-man, this is not NES Super Mario Bro, this is more akin to a modern PS4 or XboxOne game.

#7 5 years ago

Great guide!

I find the game very easy to understand once you know the basics. The rest of the game follows the same logic, only with different shots.

#8 5 years ago

This actually helps quite a bit. I'll be honest, after watching several of the streams, I was equally confused each time. This one post has already given me a better understanding than the videos. Question though, what is the main objective in the game besides just playing modes and scoring multipliers? I know a wizard mode exist for the 5 movies, but what about a final wizard mode or battling the main enemies? Just curious.

#9 5 years ago
Quoted from konghusker:

This actually helps quite a bit. I'll be honest, after watching several of the streams, I was equally confused each time. This one post has already given me a better understanding than the videos. Question though, what is the main objective in the game besides just playing modes and scoring multipliers? I know a wizard mode exist for the 5 movies, but what about a final wizard mode or battling the main enemies? Just curious.

Pretty sure there is a final wizard mode after completing each movies wizard mode.

#10 5 years ago

Cool bring on some more info .

#11 5 years ago
Quoted from Crile1:

When people say JJP games are too deep or complicated, I don't worry. I own Hobbit and WOZ. Playing them on location can be overwhelming, but each had something that was easy to do (starting Smaug multiball and Emerald city multiball, for example). But JJP makes game primarily for HOME use vs Stern that makes them primarily for LOCATION use. once you get Hobbit and WOZ at your house and have time to really hear all the amazing sounds and music and to dig deep into the ruleset and get familiar with the playfield layouts then the games really open up. These games are meant to STAY IN YOUR HOME COLLECTION. After a year and a half of owning Hobbit, I'm still finding new things and that is not just because of the code update(which is awesome). The WOZ is fairly new to my collection and I feel like I'm just scratching the surface on that one and can't wait to peel the layers. JJPOTC will be the same. At first and on location, its going to feel a little overwhelming, but at home with unlimited time to mess with it, I'm sure owners will find it easier to understand with unexpected awesome little details revealing themselves along the way. Sorry K-man, this is not NES Super Mario Bro, this is more akin to a modern PS4 or XboxOne game.

Well said from beginning to end.... I am so looking forward to this hella-deep masterpiece.

#12 5 years ago

Thanks for the kind words and encouragement everyone.

Probably the simplest multiball to start is the Dead Man's Chest (movie 2 multiball). It's the "bash the thing in the middle" objective for casual players. If you look closely at the chest, you will notice that there is a target on either side of the main shot. The left one is marked "LOAD" and the right says "CHEST".

Load chest (resized).jpgLoad chest (resized).jpg

At the start of the game these are lit green.

Chest targets lit (resized).jpgChest targets lit (resized).jpg

1. Hit both of of these LOAD CHEST targets to light lock.

This will light the CHEST shot in red.

Chest shot lit (resized).pngChest shot lit (resized).png

2. Shoot the CHEST shot to lock a ball.

Shoot the chest (resized).jpgShoot the chest (resized).jpg

3. Hit both targets again to light lock a second time and lock ball 2.

4. Hit the targets a third time to light lock a third time and lock ball 3.

5. Multiball will now start.

Objective completed.

Pro tip: Choosing Bootstrap Bill at the start of the game makes it easier to get this multiball. With this character, you only need to hit one of the LOAD CHEST targets to lite the CHEST shot for lock.

You can now try:

To collect Jackpots and the Super Jackpot.

At the start of the Multiball, the inserts in front of all the bonus multiplier targets (2X, 3X, 4X, 5X, 6X) will be flashing green.

Bonus multiplier targets (resized).jpgBonus multiplier targets (resized).jpg

Hitting any one of these targets will light a number of the main (large arrow) shots for Jackpots determined by the number shown on the target. For example, if you hit the 5X target, 5 of these large arrow shots will be lit for Jackpots.

Large arrow shots (resized).jpgLarge arrow shots (resized).jpg

Collecting all of the Jackpots lights the Super Jackpot at the CHEST shot. The value of the Super Jackpots can be increased by hitting the LOAD CHEST targets (on either side of the CHEST shot).

If you have played this multiball you might want to think about going for the movie 2 Dead Man's Chest wizard mode. To get there, you will need to play 5 movie 2 chapters. The process is the same for the movie 1 chapters above but you qualify the chapter by shooting for the green skull shot. It is, naturally, in front of the CHEST shot.

Green skull (resized).jpgGreen skull (resized).jpg

#13 5 years ago

Keep up the good work, helps a hack like me! Lol

Cliff notes baby! With pictures!

#14 5 years ago
Quoted from solarvalue:

Collecting all of the Jackpots lights the Super Jackpot at the CHEST shot.

I Guess that the more jackpot shots you enabled the higher the super jackpot is.

If you hit the 3x target first, then you have 3 shots, what happens if you hit another target after that?

#15 5 years ago

Collect 50 gold to start Tortuga multiball:

What's the deal with Gold? The 4 GOLD standup targets are located on the left side of the right ramp.

Gold targets location (resized).jpgGold targets location (resized).jpg

Whenever these are hit, some gold coins will appear on the LCD which you can collect using the action button (on the lock-down bar). When the gold first appears, you will hear a callout and the flashers on the playfield will flash yellow. When the gold coins are about to vanish, they will turn red. In the picture below you can see a gold coin on the LCD waiting to be collected:

Gold coin (resized).jpgGold coin (resized).jpg

You can increase the amount of gold which appears by shooting the FOUNTAIN OF YOUTH loop with the upper left flipper before hitting the GOLD targets.

Fountain of Youth (resized).jpgFountain of Youth (resized).jpg

The more times you shoot the loop in succession immediately before hitting the GOLD targets, the more gold will appear. After making several loops, larger denominations of gold will appear in the form of gold bars and nuggets.

You can see how much gold you have collected in the bottom right hand corner of the LCD. There is a number inside the small picture of a treasure chest (in this case it is showing the number '8').

Gold indicator (resized).jpgGold indicator (resized).jpg

Gold will also appear when you collect characters while playing a chapter.

You can also get gold in mystery awards and by plundering (more on that later).

Pro Tip: Playing as Cutler Beckett makes collecting gold easier. If you select this character at the start of the game, you will be able to collect all the gold with one press of the action button.

You can now try:

To start Tortuga Multiball, this is not one of the 5 movie multiballs, it's its own thing.

Collecting 50 gold during the game will light the right scoop for Tortuga Multiball. Shoot the scoop to start it.

Right scoop (resized).jpgRight scoop (resized).jpg

During the Multiball, all of the major shots will light for Jackpots. Collecting the Jackpots will increase the value of the Super Jackpot which can be collected at the right scoop.

3 months later
#16 5 years ago

What a great job you're doing. I figured this out after owning the game but for a beginner this is perfect I wish I saw it earlier

#17 5 years ago

This is exactly what I needed. This game has so much and this makes the basics super easy to understand.

#18 5 years ago
Quoted from solarvalue:

Collect 50 gold to start Tortuga multiball:
What's the deal with Gold? The 4 GOLD standup targets are located on the left side of the right ramp.
[quoted image]
Whenever these are hit, some gold coins will appear on the LCD which you can collect using the action button (on the lock-down bar). When the gold first appears, you will hear a callout and the flashers on the playfield will flash yellow. When the gold coins are about to vanish, they will turn red. In the picture below you can see a gold coin on the LCD waiting to be collected:
[quoted image]
You can increase the amount of gold which appears by shooting the FOUNTAIN OF YOUTH loop with the upper left flipper before hitting the GOLD targets.
[quoted image]
The more times you shoot the loop in succession immediately before hitting the GOLD targets, the more gold will appear. After making several loops, larger denominations of gold will appear in the form of gold bars and nuggets.
You can see how much gold you have collected in the bottom right hand corner of the LCD. There is a number inside the small picture of a treasure chest (in this case it is showing the number '8').
[quoted image]
Gold will also appear when you collect characters while playing a chapter.
You can also get gold in mystery awards and by plundering (more on that later).
Pro Tip: Playing as Cutler Beckett makes collecting gold easier. If you select this character at the start of the game, you will be able to collect all the gold with one press of the action button.
You can now try:
To start Tortuga Multiball, this is not one of the 5 movie multiballs, it's its own thing.
Collecting 50 gold during the game will light the right scoop for Tortuga Multiball. Shoot the scoop to start it.
[quoted image]
During the Multiball, all of the major shots will light for Jackpots. Collecting the Jackpots will increase the value of the Super Jackpot which can be collected at the right scoop.

Come on you Need to finish this write up for All the new pirates out there! Your detail and outline are Very helpful and understanding this game makes it So much better. Please keep it going we are counting on you!!

#19 5 years ago

The movie 3 (At World’s End) multiball is often qualified unintentionally by players as they are working on other objectives. This is because all that is required is to hit the 9 major shots in the game. These shots are all on the main playfield and are indicated by the large arrow inserts:

Major shots (resized).pngMajor shots (resized).png

Progress for this multiball is shown on the centre of the LCD display. You can see there are nine objects arranged around a whirlpool, these are the nine “pieces of eight”.

Pieces of eight (resized).pngPieces of eight (resized).png

When one of the nine major shots are made, you will collect one of these. It will be magnified on the display for a moment and there will be a callout (“the eyeglasses”, “the tobacco pouch”, etc.).

Display with piece of eight magnified (resized).pngDisplay with piece of eight magnified (resized).png

After collecting all 9 Pieces of Eight, multiball 3 can be started with a shot to the Maelstrom, which will go into the whirlpool.

Maelstrom shot (resized).pngMaelstrom shot (resized).png

During this multiball, the jackpot can be collected by shooting the Maelstrom again, after which a super jackpot will be available at the Bayou. Players can continue to collect subsequent jackpots and super jackpots by shooting the Maelstrom and Bayou alternately.

Multiball 3 jackpot and super jackpot (resized).pngMultiball 3 jackpot and super jackpot (resized).png

Pro tip: Selecting Barbossa at the game start makes collecting jackpots and super jackpots much easier during this multiball. When playing as Barbossa, you are awarded a major shot even if you only manage to hit the targets adjacent to that shot. So, in this multiball you can simply hit the 2X target between the Maelstrom and Bayou to collect both the jackpot and super jackpot.

2X target (resized).png2X target (resized).png

Next you can try: playing five movie 3 chapters (see the section on chapters above) to qualify the movie 3 wizard mode.

#20 5 years ago
Quoted from solarvalue:

The movie 3 (At World’s End) multiball is often qualified unintentionally by players as they are working on other objectives. This is because all that is required is to hit the 9 major shots in the game. These shots are all on the main playfield and are indicated by the large arrow inserts:
[quoted image]
Progress for this multiball is shown on the centre of the LCD display. You can see there are nine objects arranged around a whirlpool, these are the nine “pieces of eight”.
[quoted image]
When one of the nine major shots are made, you will collect one of these. It will be magnified on the display for a moment and there will be a callout (“the eyeglasses”, “the tobacco pouch”, etc.).
[quoted image]
After collecting all 9 Pieces of Eight, multiball 3 can be started with a shot to the Maelstrom, which will go into the whirlpool.
[quoted image]
During this multiball, the jackpot can be collected by shooting the Maelstrom again, after which a super jackpot will be available at the Bayou. Players can continue to collect subsequent jackpots and super jackpots by shooting the Maelstrom and Bayou alternately.
[quoted image]
Pro tip: Selecting James Norrington at the game start makes collecting jackpots and super jackpots much easier during this multiball. When playing as Norrington, you are awarded a major shot even if you only manage to hit the targets adjacent to that shot. So, in this multiball you can simply hit the 2X target between the Maelstrom and Bayou to collect both the jackpot and super jackpot.
[quoted image]
Next you can try: playing five movie 3 chapters (see the section on chapters above) to qualify the movie 3 wizard mode.

Thank You and welcome Back!! While watching the videos is working your step by step (cliff notes) instructions are Very helpful. Thanks!

#21 5 years ago

Thank you Salarvalue !!

Edit: can you play a movie multiball a second time? Is it the same way to start the multiball or do you need more shots?

#22 5 years ago

I did my best to explain
When the call came down the thread
I had played till I surrendered
And the inserts all turned red
And sometimes I get nightmares
When I see that open map
Cross your fingers, say a prayer

Plunge the ball

Is this Lyman, or is this Keefer?
There's twelve objectives on screen at once
And I'm in a guide book looking for some answers
It's not Lyman, this is Keefer

1 month later
#23 5 years ago

Well done explanations with good graphics. Wish i found this earlier. Can you do one on Liars dice? I "walk away" as every time I have tried it, I lose bad.

#24 5 years ago
Quoted from danastude:

Well done explanations with good graphics. Wish i found this earlier. Can you do one on Liars dice? I "walk away" as every time I have tried it, I lose bad.

Biggest thing to remember is that it is your dice plus his that you are both bidding on. So if you have 2 sixes, you can still bid 3 sixes and still be right assuming he may have another.

#25 5 years ago

Awesome work, Looking forward to reading your next movie and chapters solarvalue

-1
#26 5 years ago

I'll give my honest opinion; there's nothing inherently wrong with Keith's 'hero's journey' approach to game rules, but this wasn't the best game to put it on. If you were to take JJP Pirates and Stern Star Wars, with Dwight's more abstract 'these are the things you want to hit, keep hitting them this way to carry the big points for as long as possible', and simply swapped the two coders around, then both games would have been so much better, or at least that much more immediate to get into.

#27 5 years ago

Thank You! Great job! I will be coming back to this thread when I eventually own this game.

#28 5 years ago

OK now I want this machine! I was so frustrated with it the first time I played it... it didn't "grab" me. Lots of cool stuff here!

#29 5 years ago
Quoted from Ricochet:

OK now I want this machine! I was so frustrated with it the first time I played it... it didn't "grab" me. Lots of cool stuff here!

i would suggest getting one sooner than later. productions is being stalled once all distributor orders have been filled in order to move on to the next title(s)

#30 5 years ago
Quoted from KingPinGames:

i would suggest getting one sooner than later. productions is being stalled once all distributor orders have been filled in order to move on to the next title(s)

Yeah... I'm going to need to unload my MBr SE

#31 5 years ago

I found and started reading this thread the other day in preparation for the arrival of my game. I was already excited about it coming and now this guide is making me even more excited!
Thanks for working on this solarvalue! Awesome!

Nick

#32 5 years ago

Just got my LE a couple days ago and agree this was very useful. Thanks for your effort!! Greatly appreciated!!

#33 5 years ago

Thanks for the tutorial.

I have never played the game yet, but may be getting one. I was planning to buy STLE again but I have owned that in the past and still own SM so like as not won’t play it as much as an all new pin.

#34 5 years ago

Great guide, like others have said wish I saw it sooner. Really want to play it again now.

Playing this with friends is crazy, the other day I took all my friends points early on and then he took my last ball! Plundering is nuts, is it turned off in tournaments?

#35 5 years ago

Anyone want to contribute to this thread by doing a short tutorial on movie 4 or 5 multiball? If you do, I can mark your post as a key post.

#36 5 years ago
Quoted from solarvalue:

Anyone want to contribute to this thread by doing a short tutorial on movie 4 or 5 multiball? If you do, I can mark your post as a key post.

Those two are simplest to explain.

Movie 4: Make the fountain of youth shot 5 non-consecutive times.
Movie 5: Rip the Devil’s Triangle spinner a few hard times.

1 week later
#37 5 years ago
Quoted from solarvalue:

JJP's Pirates of the Caribbean seems complex, but it's actually pretty easy to understand if you break it down into individual objectives. I thought I would post some explanations of the basic goals of the game. Obviously this game has many layers, so feel free to add comments about more complex scoring rules and strategies but I'll keep my posts simple so people who are new to the game can learn how to progress through it. Check out the Key Post Index at the top of the thread to jump to a particular objective. Some of this content comes from CaptainBZarre's rulesheet on Tilt Forums and the pictures are from TWIP and the Helicon Brewing thread or screenshots from the JJPlive streams. So here goes:
Objective 1: Sink the HMS Dauntless and start Curse of the Black Pearl Multiball
How to do it:
1. Climb the ladder (right ramp) to access the Black Pearl (upper playfield).
[quoted image]
2. Raise the sails by shooting the two spinners.
[quoted image]
The lighting on the ship will slowly become a dark shade of green as the spinners spin and, after enough spins, the “Load Cannon” targets will be lit.
3. Load the cannon by shooting either “Load Cannon” target. This will light the “Light the Fuse” insert.
[quoted image] [quoted image]
4. Light the fuse by shooting the ball into the cannon shot.
[quoted image]
5. Fire the cannon at the HMS Dauntless using the button on the lockdown bar. A successful shot will cause the HMS Dauntless to be destroyed and qualify Curse of the Black Pearl Multiball at the Port Royal Shot.
[quoted image]
6. Shoot the Port Royal shot to start Curse of the Black Pearl Multiball.
[quoted image]
Objective completed. Next, you can:
Collect super jackpots during Curse of the Black Pearl Multiball:
At the start of the multiball, a ball will be popped up into the ship. Super jackpots can be collected during the multiball by repeatedly loading the cannon and firing at and sinking the HMS Dauntless.

This is quite challenging. I have a hard enough time making the load canon shot in single ball much less during a mb. Just curious if anyone out there routinely makes this shot during multi ball?

#38 5 years ago
Quoted from Pale_Purple:

Great guide, like others have said wish I saw it sooner. Really want to play it again now.
Playing this with friends is crazy, the other day I took all my friends points early on and then he took my last ball! Plundering is nuts, is it turned off in tournaments?

How often plundering occurs, if at all, is adjustable in the games menu. The bedlam setting results in plundering occurring 80% of the time when a map award is triggered.

#39 5 years ago

This is an awesome post! Thank you and keep up great work!!!

#41 5 years ago

Something I never encountered before. I had a multiball going and it was giving me call outs to "break the bottles". With all the balls that I'm trying to keep in play, I'm looking around and there's several flashing lights from the stacked multiball and I'm yelling back at it "Where's the bottles?" then I remembered the bottles on the pop bumper inserts. I think that's where I have to go. I sent some balls over there but nothing eventful happened. Might just be a wizard mode qualifying thing that I didn't finish yet … maybe for the Tortuga wizard mode. ??? I'll have to read up to find what that was about.

2 weeks later
#42 5 years ago
Quoted from KingBW:

Something I never encountered before. I had a multiball going and it was giving me call outs to "break the bottles". With all the balls that I'm trying to keep in play, I'm looking around and there's several flashing lights from the stacked multiball and I'm yelling back at it "Where's the bottles?" then I remembered the bottles on the pop bumper inserts. I think that's where I have to go. I sent some balls over there but nothing eventful happened. Might just be a wizard mode qualifying thing that I didn't finish yet … maybe for the Tortuga wizard mode. ??? I'll have to read up to find what that was about.

i believe that 'breaking the bottles' in Tortuga is just shooting jackpot shots (lit inserts) and when you break a certain amount of bottles it lights the super jackpot back at the Tortuga scoop.

#43 5 years ago

What/where do you shoot after the Hurryup callout?

#44 5 years ago
Quoted from gliebig:

What/where do you shoot after the Hurryup callout?

i believe the PIRATE lane Hurry Up is collected at the normal pirate stand-up target to the left of the chest.

#45 5 years ago

Pirates is an extremely deep game but you can break rules down pretty easily to show that the ruleset is approachable.

1. There are 5 POTC films, each is represented by a shot on the playfield

2. Hit a movies shot 3 times to qualify a chapter mode for that movie. Start chapter at magnet area. Hit lit character shots on playfield, each character is represented by an insert.

3. Play a movies multiball by following on screen instructions / references. For example, collecting the 9 pieces of 8 starts a movie multiball by hitting 9 shots on the playfield

4. Play 5 chapters for a movie and its multiball to start that movies wizard mode

5. Once coded likely play everything to start "Break the Curse" super wizard mode.

That's POTC from an extremely basic perspective to show that it's a an approachable game. Theres a ton of more strategy and rules to dig deeper into.

#46 5 years ago

I haven't made a wizard mode yet. I thought I've been close though.

Let's say I'm playing the green/chest chapters and I reach the end of the map on the screen. I think it says shoot the center chest shot? Would hitting that start the wiz mode?

#47 5 years ago
Quoted from gliebig:

I haven't made a wizard mode yet. I thought I've been close though.
Let's say I'm playing the green/chest chapters and I reach the end of the map on the screen. I think it says shoot the center chest shot? Would hitting that start the wiz mode?

not sure if i understand but in your case to get the green/chest wizard mode you would need to start all of the chapters of the green/chest movie - you do not need to complete any of the chapters but i believe your wizard mode will be worth more based on the numbers of chapters you complete.

once the final chapter is done all the inserts in front of the main chest shot will light up green and white and i believe they even pulse. its almost impossible to miss. hit the shot and the wizard mode starts.

the 'shoot the chest shot' callout happens a bunch during the game so i don't think that is a reliable indicator.

#48 5 years ago
Quoted from PanzerFreak:

2. Hit a movies shot 3 times to qualify a chapter mode for that movie. Start chapter at magnet area. Hit lit character shots on playfield, each character is represented by an insert.

I don't know what happens once you're deeper in the game, but a a single shot to any movie qualifies a chapter at the star map on the machine I play on.

Quoted from gliebig:

Would hitting that start the wiz mode?

Once the wizard mode is qualified, hit the corresponding shot to start the wizard mode. Chest starts Dead Mens Chest wizard mode, Maelstrom ramp starts Red wizard mode, etc.

Quoted from solarvalue:

skull and crossbones over a yellow background

Very cool, had not noticed that the Skull and Crossbones for each movie on the LCD are each different, but they match the corresponding shot on the Playfield. e.g. the left lane skull (purple) does not have a bandanna on the PF nor on the LCD.

A couple things to add:

1. similar to what you show for the Red multiball, the LCD indicates progress towards each multiball. e.g. the ship's progress to the island on the right side of the LCD gives you some insight in to how many more spins you need to qualify dead men tell no tales MB.

2. multiple shots for the same movie increase chapter scoring for that movie. I think the base is 1000, and every additional shot to that movie increases chapter mode shots by 25 points.

3. having multiple chapters qualified when you start one increases your scoring for whichever chapter you start. Having one chapter will give you the base scoring (like 1000 x 1). Two chapters gives you 1.5x, three is 2x, four is 2.5x, all five qualified is 3x. (multipliers are halved for Norrington.)

4. Curse of the Black Pearl multiball is qualified by one shot into the hole in the Dauntless, but two misses will also qualify it.

#49 5 years ago
Quoted from misterschu:

I don't know what happens once you're deeper in the game, but a a single shot to any movie qualifies a chapter at the star map on the machine I play on.

Once the wizard mode is qualified, hit the corresponding shot to start the wizard mode. Chest starts Dead Mens Chest Multiball, Maelstrom ramp starts Red wizard mode, etc.

Very cool, had not noticed that the Skull and Crossbones for each movie on the LCD are each different, but they match the corresponding shot on the Playfield. e.g. the left lane skull (purple) does not have a bandanna on the PF nor on the LCD.
A couple things to add:
1. similar to what you show for the Red multiball, the LCD indicates progress towards each multiball. e.g. the ship's progress to the island on the right side of the LCD gives you some insight in to how many more spins you need to qualify dead men tell no tales MB.
2. multiple shots for the same movie increase chapter scoring for that movie. I think the base is 1000, and every additional shot to that movie increases chapter mode shots by 25 points.
3. having multiple chapters qualified when you start one increases your scoring for whichever chapter you start. Having one chapter will give you the base scoring (like 1000 x 1). Two chapters gives you 1.5x, three is 2x, four is 2.5x, all five qualified is 3x. (multipliers are halved for Norrington.)
4. Curse of the Black Pearl multiball is qualified by one shot into the hole in the Dauntless, but two misses will also qualify it.

Dead Mans Chest MB is the wizard mode for that movie?

#50 5 years ago
Quoted from gliebig:

Dead Mans Chest MB is the wizard mode for that movie?

no, thanks, corrected the error.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 25.00
Playfield - Protection
Pinball Mod Co.
 
$ 29.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 24.00
Cabinet - Shooter Rods
The MOD Couple
 
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
Trade
Machine - For Trade
Vernon, BC
From: $ 65.00
Lighting - Other
Pinball Mod Co.
 
$ 29.25
Playfield - Toys/Add-ons
The MOD Couple
 
$ 99.95
Cabinet - Shooter Rods
Hookedonpinball.com
 
$ 28.75
Playfield - Toys/Add-ons
The MOD Couple
 
From: $ 44.95
Playfield - Toys/Add-ons
PinBoss Mods
 
$ 41.25
Playfield - Toys/Add-ons
The MOD Couple
 
$ 29.00
Gameroom - Decorations
Pinball Photos LLC
 
$ 18.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 32.00
Playfield - Decals
Pinball Mod Co.
 
$ 30.00
Cabinet - Other
Rocket City Pinball
 
20,000
Machine - For Sale
San Diego, CA
From: $ 91.00
$ 8.00
Cabinet - Other
Side Gig Studios
 
From: $ 85.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
From: $ 110.00
Playfield - Plastics
Pinball Mod Co.
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
Great pinball charity
Pinball Edu
There are 74 posts in this topic. You are on page 1 of 2.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/simple-explanations-of-basic-goals-in-jjp-s-pirates-of-the-caribbean?hl=crile1 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.