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(Topic ID: 223838)

Simple explanations of basic goals in JJP's Pirates of the Caribbean


By solarvalue

2 years ago



Topic Stats

  • 74 posts
  • 41 Pinsiders participating
  • Latest reply 4 months ago by 3pinballs
  • Topic is favorited by 66 Pinsiders

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Multiball 3 jackpot and super jackpot (resized).png
Maelstrom shot (resized).png
2X target (resized).png
Pieces of eight (resized).png
Display with piece of eight magnified (resized).png
Right scoop (resized).jpg
Gold coin (resized).jpg
Gold targets location (resized).jpg
Fountain of Youth (resized).jpg
Gold indicator (resized).jpg
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Load chest (resized).jpg
Chest shot lit (resized).png
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There are 74 posts in this topic. You are on page 2 of 2.
#51 1 year ago

Sorry for such a dumb question. What do the mini skulls stand for in each of the move chapter slots across the backscreen. Is that part of the skull hold? Thanks

#52 1 year ago
Quoted from Heater:

Sorry for such a dumb question. What do the mini skulls stand for in each of the move chapter slots across the backscreen. Is that part of the skull hold? Thanks

the mini skulls appear after you qualify that color by hitting the shot associated with it (left ramp for red, spinner for purple, etc).

when you hit the star map shot to start a chapter, any of the 'mini skulls' you have qualified will be the random choices the magnet ball chooses between.

if you complete a chapter you get a check mark in that skull spot. if you fail to complete the chapter you get an X in that spot.

i believe you can build the value of the chapter by hitting an individual skull shot multiple times to increase the multiplier value before you start the chapter.

#53 1 year ago
Quoted from Heater:

Sorry for such a dumb question. What do the mini skulls stand for in each of the move chapter slots across the backscreen. Is that part of the skull hold? Thanks

Here's the way I understand the mini skulls: A mini skull represents which of the 5 randomly loaded chapters/scenes for that movie is set to be played if you hit the start chapter area. If, for example, you have hit the left orbit shot (yellow skull) to qualify playing a COTBP movie chapter/scene then a mini skull will appear telling you which of the 5 chapters/scenes for COTBP you will be playing when you hit start chapter. If you hit the left orbit/yellow skull shot again before hitting start chapter, then the mini skull switches to one of the other 4 chapters/scenes to show that chapter will now be the one you play when you hit start chapter. I think that's how it works but I could be wrong.

#54 1 year ago
Quoted from EaglePin:

Here's the way I understand the mini skulls: A mini skull represents which of the 5 randomly loaded chapters/scenes for that movie is set to be played if you hit the start chapter area. If, for example, you have hit the left orbit shot (yellow skull) to qualify playing a COTBP movie chapter/scene then a mini skull will appear telling you which of the 5 chapters/scenes for COTBP you will be playing when you hit start chapter. If you hit the left orbit/yellow skull shot again before hitting start chapter, then the mini skull switches to one of the other 4 chapters/scenes to show that chapter will now be the one you play when you hit start chapter. I think that's how it works but I could be wrong.

Ok, So now it's making sense. So what do you gain out of getting a skull hold?

#55 1 year ago
Quoted from Heater:

Ok, So now it's making sense. So what do you gain out of getting a skull hold?

A skull hold carries the value of a skull shot to the next ball. Ordinarily, for each ball the skull shots start at a certain point value (I think 1,000 points) and then various things can increase the value of a skull shot (mystery award, hitting the skull shot, etc.). So for example if you got a mystery award to increase the value of the purple skull by 250, the value of that skull shot would be increased to 1,250 for the next time you hit that shot. If your ball drains without having a skull hold, the purple shot will reset to its starting 1,000 value for the next ball. However, if you have a skull hold for purple then the starting value of the purple shot for the next ball will be 1,250 carried over from the previous ball.

#56 1 year ago

I think the max skull shot value you can get up to is 10,000 per shot and then it stops increasing.

#57 1 year ago

I have been educated! Thanks again!

#58 1 year ago

Wish I had read this before playing for the first time over the weekend! Great writeup.

#59 1 year ago
Quoted from anathematize:

i believe you can build the value of the chapter by hitting an individual skull shot multiple times to increase the multiplier value before you start the chapter.

The multiplier is increased by Qualifying other chapters. If you have 1 chapter qualified you get 1x scoring. With 2 chapters its 1.5x, 3 chapters is 2x, 4 chapters is 2.5x and 5 chapters is 3x. (Norrington gets half of each)

When a chapter is already qualified, hitting the corresponding spot for that chapter increases the base scoring by a flat amount (I believe 25 points).

1 month later
#60 1 year ago

Great job to OP. Still confused by Hurry Up call out. It does not appear to do with the pirate lane hurry up. Things start flashing white and a draining noise occurs. Really off putting. Half the time I drain trying to work out what I need to do. Is this to do with the constellation targets? Sorry if this has been covered before.

#61 1 year ago

What is the "your Captain" or similar call out for?

#62 1 year ago

I get that during multiballs. Other than that no idea. Please people help out Harry and me!

#63 1 year ago

The hurry up is for the pirate standup - once you complete pirate he calls out Hurry Up and you have to shoot the pirate standup before it counts down to zero on the small monitor.

#64 1 year ago
Quoted from Pinballomatic:

The hurry up is for the pirate standup - once you complete pirate he calls out Hurry Up and you have to shoot the pirate standup before it counts down to zero on the small monitor.

Thank you!!!! That makes sense. I hardly look at the compass. Being trying to watch the constellations lately! Thanks again.

#65 1 year ago
Quoted from Pinballomatic:

The hurry up is for the pirate standup - once you complete pirate he calls out Hurry Up and you have to shoot the pirate standup before it counts down to zero on the small monitor.

Ok... what's the pirate standup? The one to the left of the left green chest target?

#66 1 year ago
Quoted from harryhoudini:

Ok... what's the pirate standup? The one to the left of the left green chest target?

yes. the small standup that is used to collect every PIRATE lane reward. I believe it says "Pirate" right in front of it.

#67 1 year ago
Quoted from anathematize:

yes. the small standup that is used to collect every PIRATE lane reward. I believe it says "Pirate" right in front of it.

Ah makes sense now.

#68 1 year ago
Quoted from harryhoudini:

The one to the left of the left green chest target?

Yes, That’s the one. And you lift it when you light all the pirates lanes. You choose the pirate lanes award with the button.
Check out the manual. All the shots and targets are explained there. The manual is in your game under: full menu —-> utilities —-> view manual

#69 1 year ago
Quoted from Axl:

Yes, That’s the one. And you lift it when you light all the pirates lanes. You choose the pirate lanes award with the button.
Check out the manual. All the shots and targets are explained there. The manual is in your game under: full menu —-> utilities —-> view manual

Thanks, yeah I need to review the manual again. I browsed it but now the game is making more sense and I should study again.

Anyone know about the "Captain" callout?

#70 1 year ago
Quoted from harryhoudini:

Thanks, yeah I need to review the manual again. I browsed it but now the game is making more sense and I should study again.
Anyone know about the "Captain" callout?

The "For the captain!" callout?

#71 1 year ago
Quoted from Tuna_Delight:

The "For the captain!" callout?

Yes, that’s the one Harry means. Sorry for answering this for you Harry. Just being your proxy

1 year later
#72 4 months ago

anyone know this.....there is one mode where it says hitting the roving/moving arrow.

I for the life of me cannot see it, I don't know what color the arrow is.

I must be blind!

#73 4 months ago
Quoted from 3pinballs:

anyone know this.....there is one mode where it says hitting the roving/moving arrow.
I for the life of me cannot see it, I don't know what color the arrow is.
I must be blind!

Dead Men Tell No Tales (Movie 5) Multiball. The arrow is purple. When other multi balls are going at the same time and are also lighting the arrows (green for Dead Man's Chest MB or yellow for Tortuga MB) then the arrows alternate flashing the colors for each different MB, so it can be difficult to spot. After you hit it the path to the Devil's Triangle shot lights up white for a super jackpot.

#74 4 months ago

great thank you

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