Quoted from CactusJack:Concerning the modified rom file to delete the "spot letter" feature of the horseshoe:
I found this 4 year old post from Seymour-Shabow:
http://rec.games.pinball.narkive.com/4UsCL6OW/has-anyone-created-a-new-silverball-mania-rom
I just did the mod to the normal 2732 binary for U2 and it at least passes the Checksum test on the bench (unable to game test at this time).
So, if anyone wants to try the mod and test it, here is the change (Again, as stated by Seymour-Shabow)
Original code in U2 binary:
Address 00A6 = 2A 02 8D 1C 8D
New code for U2 binary:
Address 00A6 = 01 01 20 02 3E
As stated in the old post: The 01 are NOPs (No Operation) commands. The 20 is a Branch Always (02 from Program counter) and the 3E corrects the block of EPROM data to pass Checksum testing.
I state again, this is NOT game tested by me as of yet. Only bench tested to pass power up tests.
Hello!
I just got a SBM and have topshopped it and have been looking on how to make it slightly harder. I came across the posts here regarding rewriting the rules for removing the "spot letter" from horseshoe loop.
I downloaded the sbm ROMS, and apparently the 786-17_2.716 is the U2. I have opened the ROM in a hex editor, but cant seem to find the sequence mentioned above. Any tips on how to do this? Is it not as easy as replacing the values mentioned above, saving the ROM file and then burning the ROM onto an EPROM? :O
Is the sequence of 2A 02 8D 1C 8D supposed to be found as a line inside this? See attached photo.
Sorry for naivity vid1900
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