(Topic ID: 92115)

Signature features of game designers


By accidental

5 years ago



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  • 17 posts
  • 12 Pinsiders participating
  • Latest reply 5 years ago by accidental
  • Topic is favorited by 3 Pinsiders

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    RCT FoodStand.JPG
    LawlorInserts.jpg
    NordmanRamps.jpg

    #1 5 years ago

    I am interested in features that are signatures of a particular designer.

    The ramps/wireforms on almost all of Dennis Nordman's games have a certain wiggle to them. I put together some images to illustrate. It's striking to see them all together.

    NordmanRamps.jpg

    There is also the sweeping perimeter ramp of Oursler and the gorgeous flowing ramps of Popadiuk that immediately come to mind.

    #2 5 years ago

    Mark Ritchie had crossing wireform ramps on several of his games.

    #3 5 years ago

    SR: upper right flipper to left sideways ramp entrance (e.g., HS, STTNG and ST).

    #4 5 years ago

    First thing that instantly comes to mind is the upper flipper to ramp jackpot shot that exists on almost every modern Pat Lawlor title... ( TAF, NGG, RCT, Monopoly, etc.)

    Later,
    EV

    #5 5 years ago

    JPop loves his magnets, inner orbit shots, and sweeping outer orbits.

    Steve Ritchie loves fast games and kickbacks

    #6 5 years ago
    Quoted from EchoVictor:

    the upper flipper to ramp jackpot shot that exists on almost every modern Pat Lawlor title...

    As well as the "shot through the pops"

    #7 5 years ago

    Lawlor's cross-playfield mini flipper to sinkhole shot is another I can think of. RS's blast hole, AF's swamp, TZ's piano. RCT looks like it has one but I haven't played it.

    #8 5 years ago

    Can't forget about Borg's classic fan layout. A left and right ramp each returning to their respective flippers with 2 orbits and some sort of toy in the middle. Very fast 'n' fun

    #9 5 years ago

    Lawlor likes the double inlane. He has that on a few of his designs.

    #10 5 years ago

    Joe Balcer's use of toys: TSPP and WOZ

    #11 5 years ago
    Quoted from motorbreth77:

    Lawlor likes the double inlane. He has that on a few of his designs.

    Yeah he has the double inlane on most of his designs. Whirlwind and Safecracker were the only B/W games not to have it.

    However Family Guy and CSI are the only of his Sterns to feature it. If we see his signature double inlane on his next playfield then maybe it could be taken as a good sign.

    #12 5 years ago

    The other signature Pat Lawlor feature is the array of inserts above the flippers. Typically used for bonus multipliers or awards and often rendered to look three dimensional.

    LawlorInserts.jpg

    #13 5 years ago
    Quoted from accidental:

    The other signature Pat Lawlor feature is the array of inserts above the flippers.

    Nice catch

    #14 5 years ago

    One thing I think of when I think of a Pat Lawlor game is a weak, unsatisfying feeling skill shot.

    #15 5 years ago

    Lawlor likes to put a red button on the translites of his games. Not sure if all of them have it, though.

    #16 5 years ago
    Quoted from accidental:

    Lawlor's cross-playfield mini flipper to sinkhole shot is another I can think of. RS's blast hole, AF's swamp, TZ's piano. RCT looks like it has one but I haven't played it.

    Yes, RCT has that shot, left upper flipper to the food stand (same sinkhole as skill shot)

    RCT FoodStand.JPG
    #17 5 years ago

    Yes it looked like it did but I couldn't tell from photos if there was a sinkhole there or not. In that case it is very similar to Road Show where you shoot a tight u-turn to feed the mini flipper. Although you've got that crazy turntable thing in the way on RCT!

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