(Topic ID: 81348)

Show Off your GAME! $200 in Prizes! LED Pics! ****WINNERS****


By OLDPINGUY

5 years ago



Topic Stats

  • 277 posts
  • 105 Pinsiders participating
  • Latest reply 5 years ago by JSmith
  • Topic is favorited by 15 Pinsiders

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There are 277 posts in this topic. You are on page 6 of 6.
#251 5 years ago
Quoted from OLDPINGUY:

Thanks for the support, In hindsight, maybe I shared to quick, but Sunday morning email like that...Just strange....
Indeed we have a few "winners" or "whiners" here. Not sure how they go through life.....
Stress is gone, spring planting in Florida.....sorry for your snow guys....
Factory is adding staff for my account, I hope to speed from an 8 week OOS to a 4 week turnaround.
I will take a short rest, and next week, a more formal post of our color addition...."Sunlight", and expected in next, is another new, unnamed bulb...happy to run that again, for a bulb, inbetween Frosted and clear....pretty neat little guy.
Thank you Again....I may do ths bulb as a "business" but I am here as a Pinsider and fellow pinhead first!

I have some of the sunlight optix max and they are a real nice color in between if you dont quite want the incandescent color and if the natural is to on the blueish side for you. Very nice stuff coming from comet and prices to match not to mention a++ customer servive.

#252 5 years ago

I just did all of the inserts on my WPT with Art's LEDs. Great products at great prices!

#253 5 years ago

a bunch of people asked, so i thought i'd just say a little bit about the lighting and color choices i used, and the reasoning behind those choices. i hope i merely sound like an obsessed nerd, and not like an arrogant know-it-all who thinks he's some kind of authority on the matter -- these are just my opinions and preferences.

i cannot count how many iterations my STTNG has been through. there is so much trial and error involved. So many times i bought a bunch of bulbs thinking they'd be perfect, and they just ended up not looking right. then it was back to the internet to order another round. i have drawers full of LEDs that hopefully i will find a place for someday in other games.

My goals for the game was of course to make it pop and look beautiful, but i was also hoping to make it look a little more accessible and less overwhelming for new players, and simultaneously give it a more unified and streamlined look color-wise. the stock game has red all over it. i wanted to save red, the most "alarming" color, for the most important things on the table: extra ball, replay, jackpot, and the final frontier. random posts or pops being red detracts from the "urgency" of the real big deals on the table in my opinion.

the dominant color on the playfield is purple, so i sort of used that as the default for background elements. I replaced the red pop bumpers, rollover lane guides, star posts, and plastic posts with purple versions and color-matched with purple or "UV" LEDs beneath them. UV bulbs are generally too dim for illumination, but flex-head ones positioned right up against the rollover lane guides work great to give those plastic guides a deep purple glow.

for the inserts, i color-matched and used flex-head bulbs where appropriate. the flexers are critical for getting good insert saturation, since so many of STTNG's sockets are set at 45 or 90 degree angles to the inserts.

for the GI, i used mostly frosted purples around the perimeter and under plastics, and generally cool whites illuminating the main playfield areas. a lot of people prefer warm whites, but on a space theme like this, i think the cool whites look sharper and less "retro". they also blend better with the purple in my opinion.

STTNG's playfield has some dark spots that needed special attention. under the wings of my Klingon Bird of Prey, I have hidden two cool white extra-bright bulbs. one is aimed at the Neutral Zone area (top left quadrant), and the other is aimed at the center of the playfield, near the Romulan and Borg figures. both areas tend to be pretty dark by default. also, underneath the slings, i have extra-brights pointing at the area just above the flippers.

after installing the purple flippers, i found the flipper area to be a little too dim as well, so i installed flex-head bright cool white bulbs in the sockets under the return lane, and aimed them at the flipper area instead of up through the plastics. this brightened up the flipper area immensely and made a huge difference. here's a picture of what i mean:

flipperLeds.jpg

Finally, LEDOCD really finished off this game. As good as my game looks in these photos, it's much more impressive in real life due to the subtle soft fade / lack of ghosting / lack of flicker that the LEDOCD board provides. using the software that comes with it, i was also able to make the white star trek arrow emblems (the ones that indicate all mission shots) slightly brighter than the other inserts. This way, they stand out more as primary targets when those modes are active. i'm really pleased with how this effect turned out.

overall i still have more to do. i'm not yet pleased with the lighting in the Borg ship or Enterprise shields. the gift certificate should help there! thanks again to Art / cometpinball!! I wonder if I will ever be done tweaking this thing. part of me hopes not!

(PS - about the photos, since several people asked about them. i didn't do anything too special: i made the room moderately dim, took off the glass, and started shooting without the flash. the camera is a pocket-sized Cannon S95 in auto mode.)

#254 5 years ago
Quoted from pezpunk:

a bunch of people asked, so i thought i'd just say a little bit about the lighting and color choices i used, and the reasoning behind those choices.

Welp, you earned that first place.

#255 5 years ago

Congrats, everybody!

#256 5 years ago
Quoted from pezpunk:

a bunch of people asked, so i thought i'd just say a little bit about the lighting and color choices i used, and the reasoning behind those choices. i hope i merely sound like an obsessed nerd, and not like an arrogant know-it-all who thinks he's some kind of authority on the matter -- these are just my opinions and preferences.
i cannot count how many iterations my STTNG has been through. there is so much trial and error involved. So many times i bought a bunch of bulbs thinking they'd be perfect, and they just ended up not looking right. then it was back to the internet to order another round. i have drawers full of LEDs that hopefully i will find a place for someday in other games.
My goals for the game was of course to make it pop and look beautiful, but i was also hoping to make it look a little more accessible and less overwhelming for new players, and simultaneously give it a more unified and streamlined look color-wise. the stock game has red all over it. i wanted to save red, the most "alarming" color, for the most important things on the table: extra ball, replay, jackpot, and the final frontier. random posts or pops being red detracts from the "urgency" of the real big deals on the table in my opinion.
the dominant color on the playfield is purple, so i sort of used that as the default for background elements. I replaced the red pop bumpers, rollover lane guides, star posts, and plastic posts with purple versions and color-matched with purple or "UV" LEDs beneath them. UV bulbs are generally too dim for illumination, but flex-head ones positioned right up against the rollover lane guides work great to give those plastic guides a deep purple glow.
for the inserts, i color-matched and used flex-head bulbs where appropriate. the flexers are critical for getting good insert saturation, since so many of STTNG's sockets are set at 45 or 90 degree angles to the inserts.
for the GI, i used mostly frosted purples around the perimeter and under plastics, and generally cool whites illuminating the main playfield areas. a lot of people prefer warm whites, but on a space theme like this, i think the cool whites look sharper and less "retro". they also blend better with the purple in my opinion.
STTNG's playfield has some dark spots that needed special attention. under the wings of my Klingon Bird of Prey, I have hidden two cool white extra-bright bulbs. one is aimed at the Neutral Zone area (top left quadrant), and the other is aimed at the center of the playfield, near the Romulan and Borg figures. both areas tend to be pretty dark by default. also, underneath the slings, i have extra-brights pointing at the area just above the flippers.
after installing the purple flippers, i found the flipper area to be a little too dim as well, so i installed flex-head bright cool white bulbs in the sockets under the return lane, and aimed them at the flipper area instead of up through the plastics. this brightened up the flipper area immensely and made a huge difference. here's a picture of what i mean:

Finally, LEDOCD really finished off this game. As good as my game looks in these photos, it's much more impressive in real life due to the subtle soft fade / lack of ghosting / lack of flicker that the LEDOCD board provides. using the software that comes with it, i was also able to make the white Star Trek arrow emblems (the ones that indicate all mission shots) slightly brighter than the other inserts. This way, they stand out more as primary targets when those modes are active. i'm really pleased with how this effect turned out.
overall i still have more to do. i'm not yet pleased with the lighting in the Borg ship or Enterprise shields. the gift certificate should help there! thanks again to Art / cometpinball!! I wonder if I will ever be done tweaking this thing. part of me hopes not!
(PS - about the photos, since several people asked about them. i didn't do anything too special: i made the room moderately dim, took off the glass, and started shooting without the flash. the camera is a pocket-sized Cannon S95 in auto mode.)

flipperLeds.jpg 33 KB

Great write up. Now come over to my place and do ALL my machines

#257 5 years ago
Quoted from pezpunk:

a bunch of people asked, so i thought i'd just say a little bit about the lighting and color choices i used, and the reasoning behind those choices. i hope i merely sound like an obsessed nerd, and not like an arrogant know-it-all who thinks he's some kind of authority on the matter -- these are just my opinions and preferences.
i cannot count how many iterations my STTNG has been through. there is so much trial and error involved. So many times i bought a bunch of bulbs thinking they'd be perfect, and they just ended up not looking right. then it was back to the internet to order another round. i have drawers full of LEDs that hopefully i will find a place for someday in other games.
My goals for the game was of course to make it pop and look beautiful, but i was also hoping to make it look a little more accessible and less overwhelming for new players, and simultaneously give it a more unified and streamlined look color-wise. the stock game has red all over it. i wanted to save red, the most "alarming" color, for the most important things on the table: extra ball, replay, jackpot, and the final frontier. random posts or pops being red detracts from the "urgency" of the real big deals on the table in my opinion.
the dominant color on the playfield is purple, so i sort of used that as the default for background elements. I replaced the red pop bumpers, rollover lane guides, star posts, and plastic posts with purple versions and color-matched with purple or "UV" LEDs beneath them. UV bulbs are generally too dim for illumination, but flex-head ones positioned right up against the rollover lane guides work great to give those plastic guides a deep purple glow.
for the inserts, i color-matched and used flex-head bulbs where appropriate. the flexers are critical for getting good insert saturation, since so many of STTNG's sockets are set at 45 or 90 degree angles to the inserts.
for the GI, i used mostly frosted purples around the perimeter and under plastics, and generally cool whites illuminating the main playfield areas. a lot of people prefer warm whites, but on a space theme like this, i think the cool whites look sharper and less "retro". they also blend better with the purple in my opinion.
STTNG's playfield has some dark spots that needed special attention. under the wings of my Klingon Bird of Prey, I have hidden two cool white extra-bright bulbs. one is aimed at the Neutral Zone area (top left quadrant), and the other is aimed at the center of the playfield, near the Romulan and Borg figures. both areas tend to be pretty dark by default. also, underneath the slings, i have extra-brights pointing at the area just above the flippers.
after installing the purple flippers, i found the flipper area to be a little too dim as well, so i installed flex-head bright cool white bulbs in the sockets under the return lane, and aimed them at the flipper area instead of up through the plastics. this brightened up the flipper area immensely and made a huge difference. here's a picture of what i mean:

Finally, LEDOCD really finished off this game. As good as my game looks in these photos, it's much more impressive in real life due to the subtle soft fade / lack of ghosting / lack of flicker that the LEDOCD board provides. using the software that comes with it, i was also able to make the white Star Trek arrow emblems (the ones that indicate all mission shots) slightly brighter than the other inserts. This way, they stand out more as primary targets when those modes are active. i'm really pleased with how this effect turned out.
overall i still have more to do. i'm not yet pleased with the lighting in the Borg ship or Enterprise shields. the gift certificate should help there! thanks again to Art / cometpinball!! I wonder if I will ever be done tweaking this thing. part of me hopes not!
(PS - about the photos, since several people asked about them. i didn't do anything too special: i made the room moderately dim, took off the glass, and started shooting without the flash. the camera is a pocket-sized Cannon S95 in auto mode.)

flipperLeds.jpg 33 KB

this is exactly how you have to do it if you want to even attempt to have LED's NOT look half assed. They do look terrible if not done right. Games that look dark and black in the middle, your doing it wrong. Trial and error, and to do it right it takes a lot of time, and a lot of different brands of LED's hand tested in the specific location.

And *****GASP******...... some games should never have LED's in them because it just doesn't work no matter what you do.

#258 5 years ago

Thanks for Sharing Pezpunk,

I wanted to add that what Pezpunk did, these bulbs are all available from your major and favorite vendors.
I hope this adds to the knowledge base, that sometimes is not the "Bulbs" or the "Kit" but the determination
to experiment. Sometimes Ill change a couple of bulbs several times in a game to "Tweak" it.
Other times, Ill change all the matched color features of modes, so that in say X-men, Rogue is green, then doing a shop job, she may be cyan...simply shifting around makes a game feel new.

Indeed,

Quoted from CaptainNeo:And *****GASP******...... some games should never have LED's in them because it just doesn't work no matter what you do.

I think that can likley be true, but often times if your only choice is 3-4 bulbs, yes, it shouldnt be done.
We have added so many different brightness levels, we hope to get some time to share more pics.
Especially using frosted 6mm Retro LEDs in older SS and EM...on my list.
The point being its all subjective, my taste, yours, the winners.....

The more we see...the better we get!

I encourage people if they order to try an Op-Max in GI or Spots, Quasar in Spots, or a Crystal Fan in GI, and POPS.
You wont know what they do until you try them!

Art

#259 5 years ago
Quoted from CaptainNeo:

And *****GASP******...... some games should never have LED's in them because it just doesn't work no matter what you do.

Ya, I can think of a few. Paragon and Breakshot are two I have owned and neither looks right with LED's, even the 'retro' ones. The backglass is a different story.

#260 5 years ago

Bitching about FREE give-aways. Some people are such self-absorbed tools.

Thanks for organizing this Art. Total class guy through and through. Not all my favs are the ones that won, but I'm not the one ponying up free merch. When you give away your own stuff for free, you set the rules. No arguments allowed.

#261 5 years ago
Quoted from Gov:

Ya, I can think of a few. Paragon and Breakshot are two I have owned and neither looks right with LED's, even the 'retro' ones. The backglass is a different story.

I stand corrected. Paragon is really hard to do in LEDs, I have had only a limited time, and limited products!
Anyone have a picture of a Paragon with LEDs that rocks!?

Quoted from Cheeks:

Not all my favs are the ones that won

Which stood out for you, Cheeks?

#262 5 years ago

well our Roadshow is here... needs some work and now I know how to 'fix' Big Guns better with some of the new product- and RBG has ghosting but Big Guns doesn't (except for the ones that came in it from previous home)...odd ...

#263 5 years ago

This was a cool thread giving the community the opportunity to see what pinheads have done with LEDs. It was fun just to see and do that. The prizes were just a cherry on top. Could of went to any pinheads that posted and I wouldn't of taken issue. Pinheads have different preferences when it comes to LEDs just like everything else so not a surprise that some may prefer others that did not make the final cut. Thanks to all that shared, there are some cool lookin pins in this thread!! Keep on flippin all.

#264 5 years ago
Quoted from Cheeks:

Bitching about FREE give-aways. Some people are such self-absorbed tools.

Amen!

#265 5 years ago

Winners were well chosen. Thanks for the contest, OPG.

#266 5 years ago

Pezpunk, congratulations on taking the prize and to all those that placed in the competition. Art, thank you for putting on this contest. It's uplifting to see everyone come together, such talent and creativity as Pezpunk shared with us on his narrative as to "how he did it". This is what I enjoy most about this hobby, to see the excitement of collectors, all levels, share their excitement for all those to ooh and aah over. Never tire looking through all the pages over and over. Certainly one of my favorite threads of the year! Thank you!

-Arthur

#267 5 years ago

I wanted to thank oldpinguy for holding a contest and giving prizes, it's very generous and even though I didn't win I appreciate the consideration. And for the people that complained, piss off!

#268 5 years ago

Thanks Art. I think the decisions were spot on. Great contest. Maybe with a better camera, I will win the next one. (if there is one)

#269 5 years ago

I think the next one will be photos of the WORST LED Job!

#270 5 years ago
Quoted from OLDPINGUY:

I think the next one will be photos of the WORST LED Job!

Oh. I could totally win that one!!

#271 5 years ago

I appreciate the appreciation for CV! I wish I would have taken a video of it as it was much better shown that way versus photos.

For CV I used a kit, but found myself not liking the all white GI bulbs that came with it. CV is so colorful I felt by adjusting some in certain areas would help it out a little.

I wound up replacing the white GI with retro purples and blues in areas which lent themself to it, and greens around the ringmaster. I like the purple GI's as they do not wash out the existing color too bad, they photograph horribly however when you have the camera aimed directly on them and CV has a lot of clear plasics for them to burn though.

The kit also had cool whites for the marvels, I like how some people used pink but decided to use color changers instead.

Before and after picture below!535995_10150916392868677_2101000263_n.jpg

#272 5 years ago
Quoted from BadBrad97:

Oh. I could totally win that one!!

You'd have to beat me out which wouldn't be easy. My first LED conversion attempt was absolutely turrible!

#273 5 years ago
Quoted from OLDPINGUY:

I think the next one will be photos of the WORST LED Job!

I enjoyed watchin hey Art don't let a few bad guy screw up your day Thank you for being you

#274 5 years ago
Quoted from OLDPINGUY:

I think the next one will be photos of the WORST LED Job!

Finally I can win something. I've been trying so hard.

#275 5 years ago

Thank you Fred, Guys....I think we have a topic for the next contest!

1 week later
#276 5 years ago

great thread, very helpful. beautiful machines all over

#277 5 years ago

Oh noes I need more LEDs before the next contest- I gotta fix the dark area on big guns-

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