(Topic ID: 195339)

Should you buy a NEW Stern Pinball Machine?

By RGR

6 years ago


Topic Heartbeat

Topic Stats

  • 271 posts
  • 85 Pinsiders participating
  • Latest reply 6 years ago by RGR
  • Topic is favorited by 11 Pinsiders

You

Linked Games

No games have been linked to this topic.

    Topic Gallery

    View topic image gallery

    lemmings (resized).jpg
    IMG_3271 (resized).JPG
    IMG_3270 (resized).JPG
    20170811_131342 (resized).jpg
    Toe Truck (resized).png
    image (resized).jpeg
    IMG_2383 (resized).JPG

    You're currently viewing posts by Pinsider reality_studio.
    Click here to go back to viewing the entire thread.

    #20 6 years ago

    Just watched the video. Two thoughts come to mind.

    First he seems to be complaining that Stern is doing what most every other company on this planet and the next is doing, trying to reduce their costs and maximize their profit. I'm not quite sure why he doesn't expect Stern or any company in existence to always strive for that, it's what companies do.

    Second, he seems to be upset that repair jobs with spike are basically being shifted from guys like him, a tech guy with decades of experience repairing old hardware, to guys like me who don't know how to repair this old stuff and can now simply fix issues by swapping a board. Currently if I have an issue I have to call a repair guy, wait until he is finally free and pay him by the hour to fix these machines since they often exceed my ability to repair them on my own, I'm simply not that skilled at repairing pinball machines, I just play them. Seems like with spike repairs will be much easier for me since it amounts to just swapping a board. It's hard for me not to see this as a positive as it will save me time and money.

    I dunno, both seem like positives to me. Once helps keep Stern alive and hence make more games while the other now makes it possible for me to quickly fix my own games.

    #60 6 years ago
    Quoted from Kiwipinhead:

    And 5 years down the track you buy a second hand Stern Spike game out of production and the game specific node board takes a dump and none are available.. what then?

    In 5 years my local pinball tech will be retired, so what then? I can't fix these games on my own and many of the people that can and/or make house calls are getting older and retiring. Even for them it can take days to fix issues, like when my Theater of Magic had sound issues it took a few days for my decades of experiences tech dude to figure out what the issue was. Imagine me trying to sort that out! In that case I was lucky and the game was still on warranty but if it wasn't the bill would have been huge. Like I said I don't want to mess with the internals, I just want to play.

    With spike it's mostly wires and a few node boards so I can finally fix them myself. I can handle removing and replacing a small board. Dealing with your point is very simple, I won't buy a used spike machine unless I can also buy node boards for it, problem solved. I've done the same with my arcade games, like my Baby Pacman has a problematic vidiot board so I bought a spare when I got it. My Robotron, Jr Pacman, etc machines all have spare boards as well. When I buy Elvira 3 I'll consider buying a spare set of node boards to go with it. Either way buying new node boards for someone like me is cheaper than paying a tech, and much less frustrating and time consuming than having to ship out boards for others to repair and hope that issues get fixed.

    #65 6 years ago
    Quoted from RGR:

    So reality, how much is too much then? $500 a board, $1000? Something tells me given your laziness to learn and fix machines, you would pay that too. Gezzz like people that are ok with paying someone $50 to change the oil in their car. Its not like your an operator and are making money out of them... A little patience maybe?

    It's not a matter of laziness, it's a matter of ability. I had a flipper that would bounce around on one of my games, a quick google search said to replace the coil so I did that, basic part swap and fixed. The ship didn't work on my POTC so I took it apart, replaced some parts, reassembled it and it worked. Marquee light didn't work on one of my arcade machines even after replacing the starter and lbulb, so I replaced the ballast and done, it worked. I can do those types of fixes because they are purely mechanical and very isolated repairs, basically replace nearby broken part with new part, put back together, done.

    Fixing boards though can be notoriously difficult. Some like to make it seem like it's always a simple part change and done, but often it can take many days to figure out wtf is going on, and if you don't have experience fixing boards then good luck. Case in point my aforementioned vidiot board on Baby Pacman. I called a few places and they all had no interest in repairing one of mine that was broken because they are a nightmare to deal with if you don't have experience with them, and that included one well known repair shop out east. I had to find a specialist dude on klov that focuses on just those boards and he fixed it. Same with pinball boards, the amount of time and effort it can take to fix one simply exceeds my abilities. Also you have to understand not everyone wants to spend their spare time fixing things, there's often other things I'd rather be doing. Life is short enough as it is to spend weekends diagnosing board errors. If you're into that sort of thing then cool, but not everyone is.

    Cost wise, it's like anything else. If I can afford it then I'll buy it, if not then I won't. As I understand it node boards are $200 or so each, I didn't think they were $1000. But regardless if something is out of my price range then I just don't buy it. It's not like there aren't a million other ways to spend my money to be entertained.

    #90 6 years ago
    Quoted from Bud:

    Nothing has every prevented you or anybody else from "just swapping a board" before. Most people didn't do this though because it was a wast of money. On the other hand, that was how a lot of pins on route were fixed. Then the board was brought back to the bench for repair.

    Sure but that was back then when I could call Williams and buy a new board. They aren't available much now and more often than not they are sold as is meaning likely not working which doesn't help me a whole lot. If they were all repairable and easily available now then we wouldn't have Rottendog, Alltek, etc.

    Quoted from Bud:

    The problem with spike or any board system that has similar construction is now the repair option has been severely diminished as we come to the remove, replace and throw away type of maintenance. What ever happen to the E-waste concerns and how can this be acceptable?

    But that's applicable to all electronics be if laptops, phones or whatever. It's like car mechanics back in the late 80s that were complaining about the computerization of cars because now they can't repair them anymore. Things modernize, get smaller, etc, you can't stop that. E-Waste is pretty easy to deal with here, we have places specifically for electronics that you can bring boards, monitors, etc to. They take them apart because there is money in the materials that make the boards, so they don't just get tossed into a landfill but that's here, your city may vary.

    #100 6 years ago
    Quoted from Bud:

    Rottendog and Alltek came about for more than just availability, they came about for improvement, and replacement for somebody who doesn't do boardwork, or have bought a pin that didn't have boards. They are not the same boards you speak of. They have a totally different design. They are also very expensive compared to a used factory board. I have brought back to life many pins and the only board I have every had a hard time getting (at a reasonable price) is a DCS sound board. If I were willing to pay big money like the cost of these node boards, I wouldn't have an issue running these down either. The problem you talk about getting an original board that needs work doesn't change the fact that it is easily repairable. Also the original boards are in most cases a couple of decades old and sometimes failing, not a couple days, weeks or months old and failing.

    It really depends to who you talk with. The old school pinball guys I talk with tell me these machines had plenty of issues back in the day, so who knows who to believe anymore.

    I don't really believe they are always easy to fix either. It's like with Vegas, everyone seems to make money there because you never hear from the people that lost money, but you always hear from the people that won money. Likewise with board repair, you'll always hear from the guy that changed a cap and brought a board back to life, but you won't hear from the guy that spent a month trying to fix a board and gave up because he didn't see that slightly lifted trace that occurred sometime in the machines 30 year life when a previous repair guy applied too much heat to the board. Or you won't hear from the guy that couldn't figure out an intermittent problem after weeks of trying because some chip on the board has nand logic that decides to not work 15% of the time. The type of stuff I've seen is with old school repair guys sometimes giving up and just swapping a board from their large stash of boards they accumulated over the decades, when they can't figure out a fix in a reasonable amount of time. Presumably those defective boards then get sent to a specialist someplace for them to repair it whenever they get around to it, like I had to do with my vidiot board. That's just my experience, perhaps you have always been able to easily fix boards, but that's not what I've seen. Like I said with my Theater of Magic, it took two guys with 60+ years of pinball experience between them a long time to figure out the issue, and they were only able to do so by swapping lots of parts from a working Theatre of Magic they had around.

    Plus the factory board aren't that cheap anymore. I mean what would it cost me to buy the 3 boards in the head of my Elvira and the Party Monsters? As I understand it three Stern node boards would cost what, around $600 brand new? So what would those three Elvira boards fully restored and refurbished cost me? People say they are cheap so cool, I'm interested in buying a spare cheap fully restored set.

    #101 6 years ago
    Quoted from Bud:

    Nobody is complaining about technical advances in pinball, the complaint is the longevity, difficulty of repair (not replacement) cost of replacement and rising cost on initial purchase. I don't know anybody that restores and cherishes old laptops and phones and spends thousands of dollars on classic laptops and phones so I don't know how that applies.
    If pinballs were still selling in the $3k range and being produced in mass quantities, I don't think anybody would be questioning these issues. Today's comparable pinball to the 90s pins are running around the $7k range (pro is not comparable)

    I think if you account for inflation pricing isn't hugely different. I'll use my Elvira and the Party Monsters as the example again since it's one of my favorites that I own. $3000 in 1989 according to the interweb is around $6000 today, not too different from a modern Pro model even though a Stern pro will have more "toys" than my Elvira does.

    As for longevity of the Stern boards, who knows. We'll have to wait a couple more decades to have that question answered.

    #104 6 years ago
    Quoted from Vino:

    That's one hell of a party in someones mind at that price.

    Well it's just a dollar conversion. I imagine it may look even worse for early 80s games like Xenon, but maybe it looks better for later 90s games though like Scared Stiff. How much was Scared Stiff new in 1996 anyways? Can't seem to find data on that but I think I remember someone saying around $3699 in a Youtube video. If that's true that makes around $5800 in today's dollars which is similar to what say a Ghostbusters Pro sells for.

    #109 6 years ago
    Quoted from NPO:

    The price from 2010 to 2017 has increased $1400 on a Pro - a 29% increase, and that's with the inclusion of all the cost-cutting measures that Stern has implemented. If the games were getting better, ok, maybe I could understand that, but damn, nearly 30% in 7 years on a multi-thousand dollar toy? That's a bit excessive if you ask me, especially with all of the QC issues of late.

    My best guess is that at some they re-evaluated their business and decided that the future is in home use, not in vending them, as such perhaps they decided going forwards they will be lower volume but higher price and have been quickly transitioning to that. They may have seen the retro resurgence coming and decided to position themselves to capitalize on that. As far as quality issues, it's possible they always had various qc issues but in the past vendors didn't care since the machines would be beat up on for a year in the field before being sold, and the second hand market would expect various issues with a used game anyways. Just a guess. Honestly I haven't seen any issues on the Stern machines I've played in various locations, so I haven't seen the cabinets and play fields falling apart as mentioned here, but maybe I've been lucky.

    Quoted from NPO:

    *This opinion is based on the B/W games, as Stern games, realistically, are damn robust in comparison*
    So, I will do my very best to be objective here. The engineer in me goes "wtf?!?!?" when I read this. To me, when I buy something that has this much of a niche', I go in expecting to have to work on my games. As an engineer making a plan going in, I simply cannot imagine buying a $5000+ toy and not learning how to work on them. To me, that is a setup for disappointment; it is simply a matter of time before these games start to falter and something will stop working right. Given the sheer number of parts, it is simply inevitable. As someone who likes to tinker, part of the fun is getting them running again. Do not get me wrong, I do NOT like it when something starts acting up/not working right/and the random reset in B/W games WITHOUT hitting both flippers at the same time drives me nuts. That being said, the journey to me is part of the fun, and the sense of accomplishment I get when I work on something and get it running 100% again is something Stern just cannot offer me.
    I think there are two things that everyone needs to go this route:
    1. A mentor. It is SO much easier to learn when you have someone very skilled at your beckon call. I was very blessed and fortunate to have WeirPinball only a 40 min drive away, and he mentored me a lot. Because of him, Metallik, and a couple other fellow Pinsiders, I got the confidence to lift the hood and dive in. I know that - worst case scenario - I had a couple guys that, for a minimal hourly fee, I could call and get things working right again. It was great to really try first, and looking back, I never had to hire anyone to work on my games one time. Occasionally, I did have to bring a power driver board or a special high current board to WeirPinball for quick diagnosis, but that was easy to do, and I learned more diagnosing and troubleshooting procedures.
    2. A desire to tinker. Like you said, you just want to play, and hey, that's fine, but you need to be understanding that sooner or later, the machines are going to act up, and you are going to have downtime. You can sit by the sidelines and wait for someone to come work on your games, or you can enable yourself to work on your own games - or you can selectively choose your battles. Shit, for most boardwork, I send mine to Chris Hibler because I know my limits. I also know it's only because I do not have the right equipment yet (a quality de-soldering gun), and the right equipment normally costs the same as a new RD board - so guess which one I normally choose? Plus, I normally sell my old factory board to someone like Chris who can fix it and keep it in the community rather than just throwing it away.
    Also, I'm fortunate to have no children (don't know if you have kids or not), so I have considerably more time to tinker than most I'm sure (trust me, there's more going on than just going to work, but let's keep some cans of worms closed).
    Just FYI, I read all of your posts, so I am not addressing just this one specific quoted post. It is the most convenient one to respond to rather than quoting like another 5 subsequent posts ; ).

    Think about though, how many buyers have both a desire to tinker and a skilled mentor at their beck and call? I can't imagine that many. We don't have kids and I have my own company hence I have lots of spare time, but to be honest I prefer to spend it walking at the beach or tearing around the local canyon roads. I've done some tinkering here and there, you can see it in some of my Youtube videos, I've desoldered chips, replaced caps, installed sockets, swapped ribbon cables, stuff like that, but it's not something I hugely enjoy, it was just something I had to do to bullet proof some of my arcade machines when local tech guys were simply not available. Honestly I'd rather they all just work which is why I may have fixed some on my own, but I bought some fully restored from elsewhere paying much more but having someone else do all the work. To each their own I guess, in my case I like that the newer machine will be easier for me to fix with a board swap but for you at least you have an endless supply of older pins to work on.

    #211 6 years ago
    Quoted from Colsond3:

    I hope you learn to redo connectors also. As Mark had pointed out, Spike system adds a ton of connectors to a game, and that is where a ton of issues with pins emanate from. So sure you can have your plug and play boards, but get familiar with repinning connectors and reflowing pins also, and have plenty of spare connectors and pins on hand.

    Already have and already do Those connectors are often burned on old arcade machines to where the boards don't get consistent 5v so I've had to change quite a few. It's simple to do, I figured it out how to do it from watching Youtube videos on it, tedious but easy. It's pcb repair that I can't figure out because while people love to claim that it's easy and it's just a 50 cent part, in the real world it's never that easy and almost always costs more. I know this first hand from buying pcb's at auction and unsuccessfully fixing any of them myself, and then from trying to get the same people that love to claim how Simple And Cheap (tm) they are to fix to help me fix them only to have them want nothing to do with what they now describe as "possibly complicated" repairs.

    Having said that I'm not afraid of any of this, like I had said the people I know with Stern machines don't really have issues with them, it's only here where they are apparently laden with mass defects. And now worse case if I have an issue on a future Stern I'll just swap the node board myself, no more need to wait weeks for an expensive tech.

    20170811_131342 (resized).jpg20170811_131342 (resized).jpg

    You're currently viewing posts by Pinsider reality_studio.
    Click here to go back to viewing the entire thread.

    Reply

    Wanna join the discussion? Please sign in to reply to this topic.

    Hey there! Welcome to Pinside!

    Donate to Pinside

    Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


    This page was printed from https://pinside.com/pinball/forum/topic/should-you-buy-a-new-stern-pinball-machine?tu=reality_studio and we tried optimising it for printing. Some page elements may have been deliberately hidden.

    Scan the QR code on the left to jump to the URL this document was printed from.