I'm surprised no one has said the trapdoor shot on the fly on Funhouse.
Quoted from mbaumle:
+1. Especially when it's lit for Millions Plus. Gosh, what a sound with the deep "FEEL THE POWER" voice and light show the game makes. Then you get that groovy tune for the rest of your ball, and everyone in the room knows you just did something good and that you're better than them.
This is probably one of my favorites to hear and hit. Nothing like "FEEL THE POWER" and the light show that whirly puts on...
I generally won't stop playing WW until I get to hear that call out at least once....
I think it's amazing some of the sounds that were incorporated into the sys11 games considering the limited resources designers had to work with at the time.
I though I was one of the only ones.. ha!
Quoted from rkahr:
I find satisfaction in Firepower's shot through the spinner up to the top lock hole when it is last ball lock for multi ball. Ball locks & countdown for the releases begins...
-visit http://www.kahr.us to get my daughterboard that helps fix WPC pinball resets or for Williams system 3-7 sound board potentiometer solutions
Actually, that is pretty hard to do, despite the obvious path to that lock hole. It is easy to get that from the launch, but not from the playfield up. Also nice when you have the spinner lit for a grand. Icing on the cake. I actually find the right lock hole, overall the most challenging. Somedays I can hit it all day, and some days it seems to never happen.
Paragon-hit the spinner over to the falls returned to the right flipper and 5x saucer on the fly
Black Knight-left hand spinner
Space Shuttle-sweep of the airlock targets
Space Invaders-loop shot returned and hit directly into the captive ball
POTC-jack the monkey
Rudy and Ted's mouths
Oh yeah, pretty much any spinner!
Right ramp on full throttle as it's not designed right and damn near impossible to repeatedly make.
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