Tonight, I vote for DH. Just can't keep'em going!
Go ahead, add a poll.
I have both Dirty Harry and STTNG and many other multi-ball games. Vote goes to Fireball because there is no ball save or no re-start feature. Only a spinning disc in the middle of the playfield that usually grabs at least one of the balls and throws it to one of the gaping outlanes or SDTM as soon as multiball starts. Once in a while I can keep it going.
As far as DMDs is concerned Break Shot also has no ball save or restart and can drop all three balls SDTM as soon as multiball starts.
In my collection, the shortest multiballs are on Andromeda and Black Knight. Longest is Embryon.
Sometimes I have very short multiballs on Street Fighter 2. It is only a 2-ball multiball to begin with, and there is no ball saver on it, so often it does not take long at all. If you can make a few shots in multiball, however, it does reward you fairly well.
Non multiball I would vote scuba and happy clown I played them recently at the expo and they are brutal.
Catacomb, a lot of work and then depression as they all drain away.
maybe flight 2000 as well, but I have better luck keeping them in play. But same thing as catacomb, a lot of work just to get it.
Not sure I am qualified to vote in my own poll - lots of games mentioned I haven't yet played. Fireball being the main one!
F-14 easy, especially after I rebuilt the flippers and the travel length is shorter. But that makes fighter jackpots so much sweeter.
I've had my Laser War for a year now, and for whatever reason, I rarely even get to play 2-ball multi-ball. Usually as soon as the second ball goes into play, it or the other ball goes down the center right off the bat. (I'm not a shaker.)
But boy, a few weeks ago, I finally got all 3 balls in play, and my heart was pounding the entire time.
I'd go with Black Hole. One of the hardest to start and when you do finally start it it doesn't seem to last long, especially if you don't open the gate by hitting the drops on the lower playfield.
Multiballs are quick on Fireball, but quick multiballs don't really hurt scoring too much. The big points come from locking a ball and getting another shot at the plunger skill shot. More big points come when the balls are kicked out as multiball starts. During multiball, there's really not a whole lot of scoring to do...
black hole - Takes forever to start and you blink and it's over or you don't hit all the lower playfield targets and it drains away. I hate that game.
Quoted from o-din:
Here is a short vid I found of Fireball. He starts multi-ball three times in this video and it will give you some idea what you are up against.
» YouTube video
Wow - cool video o-din. I have never even seen a Fireball before I guess. No ball save and no in-lanes either!!! Brutal.
Dr Dude's 2-ball is usually super short. Which is made all the more frustrating given the amount of work required to get there.
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