(Topic ID: 270472)

Shoot your dream list of 2.0 games (No Remakes)

By legendpin

3 years ago


Topic Heartbeat

Topic Stats

  • 42 posts
  • 20 Pinsiders participating
  • Latest reply 2 years ago by Kwaheltrut
  • Topic is favorited by 4 Pinsiders

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Linked Games

Topic poll

“your 2.0 dream title: ”

  • Funhouse 23 votes
    21%
  • Taxi 11 votes
    10%
  • Whirlwind 17 votes
    15%
  • Bad Cats 7 votes
    6%
  • F14 9 votes
    8%
  • Cactus Canyon 8 votes
    7%
  • Hook 4 votes
    4%
  • Diner 6 votes
    5%
  • Swords of Fury 11 votes
    10%
  • High Speed 2 votes
    2%
  • Police Force 3 votes
    3%
  • Pin Bot 5 votes
    4%
  • Elvira ATPM 6 votes
    5%

(Multiple choice - 112 votes by 67 Pinsiders)

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#17 3 years ago

Some of these have already had code extensions, mostly for tournament fairness usage but some (Like Snux's F14 and there's an 8 digit 2x16 display F14 around as well, and a new pinbot that's out with not really mission stuff, but definitely different objectives added).

I've been keeping a list at:
https://sites.google.com/site/allentownpinball/tournament-rom-mods

Not just tournament rom mods, others as well. The tournaments is what it grew out of though. There's undoubtedly others that I haven't listed.... most of these use the original hardware with modified roms vs. swapping out for Proc or similar.

#19 3 years ago
Quoted from Snux:

At the now defunct pinhacks site someone put together a "divide by 10" F-14 ROM, stops the score being so easy to rollover. I think I've got a copy of that somewhere.

Yeah, so do I I wish I'd backed up the message boards on that site, there was a lot of good info in there. I got a couple of the files people posted.

#27 3 years ago

http://gamearchive.askey.org/Pinball/Manufacturers/Williams/PinBuilder/text/williams_lvl7_programming.html#compatibility

Go for it!

If you learn the system 7 architecture, it's not much of a stretch to go into system 11. It's the same concept, a superset of system 7, really.

#33 3 years ago
Quoted from mof:

So while I'm not clamoring for 2.0's for system 11s -- I think all system 11's should have the progressive jackpots disabled in updated ROMs

That's been done in all of them AFAIK for tournaments. Some probably need some revisions at this point like the pinbot ones that either lock it at 100k or 750k (papa uses the 100k one, it completely removes the incentive of shooting the jackpot during multiball, I'd rather collect up a doubled energy value at that point instead if I've already got 5x, and the repeatability of the solar value during multiball is silly for a 750k jackpot each time - that's too much).

Some of them have the ability to do that stock although the choice of the way it was done was stupid IMO - I think Jokerz for instance sets it to 16 million for all players all the time - so the game comes down to who can start multiball, and collect at least one jackpot. You win.

Progressive jackpots are ok if you build them per player per game. The home market was definitely not something they were thinking of back then.... progressive jackpots def. grew out of carryover features from the 50s/60s, early 80s. Oh boy, the jackpot on pinbot is 8 million!! Let me play it and get the HSTD in a cheezy manner.

Remember the seemingly hard limitation of 99k being the max bonus on so many of the system 11's? F-14 was a breath of fresh air there but 127k. I think probably the first game that let you get >1,000,000 in bonus with 8x127.

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