Quoted from mof:So while I'm not clamoring for 2.0's for system 11s -- I think all system 11's should have the progressive jackpots disabled in updated ROMs
That's been done in all of them AFAIK for tournaments. Some probably need some revisions at this point like the pinbot ones that either lock it at 100k or 750k (papa uses the 100k one, it completely removes the incentive of shooting the jackpot during multiball, I'd rather collect up a doubled energy value at that point instead if I've already got 5x, and the repeatability of the solar value during multiball is silly for a 750k jackpot each time - that's too much).
Some of them have the ability to do that stock although the choice of the way it was done was stupid IMO - I think Jokerz for instance sets it to 16 million for all players all the time - so the game comes down to who can start multiball, and collect at least one jackpot. You win.
Progressive jackpots are ok if you build them per player per game. The home market was definitely not something they were thinking of back then.... progressive jackpots def. grew out of carryover features from the 50s/60s, early 80s. Oh boy, the jackpot on pinbot is 8 million!! Let me play it and get the HSTD in a cheezy manner.
Remember the seemingly hard limitation of 99k being the max bonus on so many of the system 11's? F-14 was a breath of fresh air there but 127k. I think probably the first game that let you get >1,000,000 in bonus with 8x127.