(Topic ID: 284485)

Shoot Again Issue | Bally Flash Gordon

By Green5

10 months ago


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  • 11 posts
  • 4 Pinsiders participating
  • Latest reply 10 months ago by Green5
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#3 10 months ago

When you press the little red button at the coin door all the lamps should flash on and off.
Does the extra ball lamp light then?

Step trough to Selftest position 16, 17 and 18 and set them all to 03 with the credit button.
Step through to the end and let the game cycle to boot again.

Does the lamp work now?

#6 10 months ago
Quoted from Green5:

Thank you for responding.
The shoot again light between the flippers does not light up when in test mode.
Wouldn't setting 16,17 & 18 just make the "Beat High Score" change to free balls not free games?

It seems you have a continuity problem with the "shoot again" line.
Either that or the lamp bulb is broken.
Check the lampdriver board for bad solder joints at connector J3-22.
Actualy, check them all....
Make sure the blue-yellow wire is firmly in place.
Check for voltage at the blue-yellow wire (which should be around 6Vdc).
Check for bad solder joints around Q40 legs.

Does the game actualy award an extra ball when achieved?

#7 10 months ago

Setting 18 is just for the sound settings.
If setting 16 and 17 are at 01, you will never get an extra ball.

Setting_16-17 (resized).jpg
#10 10 months ago
Quoted from Green5:

You were right, that fixed the issue. Extra ball is now being awarded.
Is the Shoot Again light supposed to come on during attract mode?
Thank you!

No.
The "same player shoots again" lamp will never light during attract mode in any early Bally SS-version game.

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