Quoted from PismoArcade:"..and unlike my competition (points to Gary), I will never miss a target date." (Gary takes the high road and leaves the room.).... " Didn't mean to upset you, Gary!"
Jack at the Texas Pinball Festival 2011 in front of approx 150 people.
Quoted from PismoArcade:Yep. For the record, Jack has since apologized, but calling Gary out in a room full of people is below average.
Quoted from MrBally:I witnessed it myself and it really stung. It changed my opinion somewhat of one individual.
Please download the complete audio recording of Jack's TPF 2011 seminar from Pinball News and let us know at what timestamp the above quoted exchange occurs.
http://www.pinballnews.com/shows/tpf2011/index.html or http://www.pinballnews.com/shows/tpf2011/jackguarnieri.mp3
As far as I can tell, Gary leaves the room at 41:15, so the exchange should be right around there. In the ten minutes prior to his departure, topics of discussion include:
- Possible features under the WOZ playfield.
- Why choose WOZ as a theme.
- High price point of the game. Talks a bit about Avatar LE and lack of Stern collection reports.
- Who his primary target customers are.
- How much personal capital he's put in.
- Wizard of Oz slot machines.
- Gary exits the room as someone asks a new question. Jack says "Gary, thank you Gary, I love you." (Audience claps.)
It's no secret Jack has been highly critical of Stern, and he is indeed critical throughout this session. It's also no secret he's made and missed numerous ETAs. But I'm just trying to find exactly where he says he'll never miss target dates unlike his competition and personally calls out Gary, and Gary is so insulted he takes the high road and immediately walks out the room.
The best I can find is the infamous Spider-man comment made at 26:40, but that's a full 15 minutes before Gary leaves, and has absolutely no relation to the quotes attributed above.
So, I assume I missed it. Please let me know, because I do honestly want to hear it for myself.
Quoted from PismoArcade:Throughout the weekend, WOZ had problems. Ball kept getting stuck, mechanical issues etc. I stood in line several times to play and had to wait on three occasions for the glass to be removed to deal with some issue.
On Sunday morning, WOZ totally broke down and Jack was understandably pissed. He unplugged the machine and wheeled it out of the room. Never brought it back for the remainder of PPE.
Here's a few RGP reports of the incident at PPE which may provide further details.
On Sep 25, 1:20 am, gaspumprob <[email protected]> wrote:
I played WOZ three to four times and it has great toys! It looks very
nice, and Jack showed me the underside of the playfield and all the
subassemblies. He explained the weak flippers saying that when software
is done you will be able to program all flipper power levels for each
flipper separately. So he said the upper flipper could be set high and
the lower flipper set low or whatever. We need to wait for the final
product. It was a thrill to have the chance to play a prototype game.
Thanks Jack!! Jack packed it up early on Sunday because of a connector
problem under the payfield. It was just a bad connection because we
could wiggle it and get the left upkicker to work. A couple of techs at
the show kind of tried to help by resoldering the opto controller board
and after that the board was totally disfunctional. Probably bridged
something with solder. Jack was pissed and lowered the playfield and
packed it up.
On Sep 25, 5:49 am, llabrevlis <[email protected]> wrote:
I was playing it when it finally packed it in, figures I would hit the
crystal ball twice in a row!! Jack worked on it with at least twenty
people watching, then heard that someone had done some unauthorized
tinkering on it, which he was not pleased to hear.
Anyway, after trying several things for a while with the crowd milling
around they decided to take it into a private area and fix it properly
which they did. Turned out to be a shorted wire connected to the opto
control board, once they found it, as far as I know it played fine
until they packed it up to ship back.
On Sep 25, 8:36 am, Borygard <[email protected]> wrote:
Exactly, the game was brought back into service and worked until its
scheduled departure at 3:30PM.
The game was actually dropped by the shipping company in transit and
it held up obviously very well, but there were a few issues that
needed to be worked out.
Hearing that each individual flipper will be adjustable is pretty
cool. I've said it before and I'll say it again, this is a game
changer, a major game changer. Very fun to shoot, and I simple say
"to shoot", and not to play, because it's not a finished game, I'll
play it and make my final judgement when I PLAY a complete game.
Those that are criticizing and whining because an unfinished game that
they've not yet seen in person, much less played, are just showing how
infintile and foolish they are. This is a great work in progress and
will be an amazing game.
On Sep 25, 11:52 am, PismoArcade <[email protected]> wrote:
WOZzzzz is hardly a "WIP", like MM, it has sound effects (The annoying
voice actress playing the Wicked Witch, the monotonous music) and the
gameplay seems pretty established to me. It's not the worst game I've
every played, but as others that I spoke with at PPE agreed, it's
nothing special and (IMO) doesn't justify the hype.
..and just as you are tired of people "judging" the game, I am equally
tired of anybody who dares to give an opinion on JJP or WOZ getting
slammed by understandably worried people that fronted Jack an interest
free loan two years ago.
Did the thing keep breaking down? Yep. (Fact, not opinion.)
Is WOZ appealing to the eye? IMO, yes.
Is the PPE train wreck Karma for JJ slamming GS about missed deadlines?
Sure looks like it.