Dear pindude80
great, You decided to work on your Shangri La again - to me it is the best 2-Inch Pin.
You have two problems: Problem-A) Player-One always plays his first Ball (NO STEP UP -> BALL-2 -> BALL-3 … / NO STEP FURTHER, NO STEP UP -> PLAYER-2 -> PLAYER-3 -> PLAYER-4).
Problem-B) Your Shangri La is converted from "Replay-Mode" to "Extraball-Mode". By now, I don't want to work on Problem-B) (we get to it later) - I want to work on Problem-A).
http://www.ipdb.org/glossary.php -> Add-A-Ball, http://www.ipdb.org/glossary.php#N -> Novelty Play, http://www.ipdb.org/glossary.php#R -> Replay, http://www.ipdb.org/glossary.php#F -> Free Play, AND not yet written in ipdb: Extraball-Mode (No Replays by Counters, No Replays by Special, No Replays by Number-Match - Only, seldom You are rewarded with an Extraball) -> read text dealing with the different Modes (Problem-B, some conversions can be made).
pindude-80, Post-Number-101, (pic-101), You have encircled the REPLAY-UNIT (-> Problem-B), only YOUR "Information-for-the-Player-how-many-Replays-are-given"-white-Wheel is missing, do You see http://www.ipdb.org/showpic.pl?id=989&picno=53312 , in the middle, below the bell -> see 37, 36 … , the Counter-Wheel attached to the Replay-Unit ?
Problem-A): On Your pic-102 I see a jack (plugged in) with wires -> at the end of these wires is YOUR (valuable) Extra-Ball-Relay. On your pic-103 I see the Jumper-Jack, needed to play in "Replay-Mode". The pic-103 shows the view the player is seeing: Top->Down on the Left are : L1, L2, L3, L4. On the Right are R1, R2, R3, R4, this is the Jumper-Jack.
L1-R1 are connected. L2-R2-are connected. For Replay-Mode L3, R3, L4, R4 are not needed and therefore are not used. L2-R2 (Replay-Mode) is used to reward you with Replays. L1-R1 is always used for Ball-count-up / Players-step-further-up. In Replay-Mode L1-R1 is always used (therefore always connected) - in Extraball-Mode mostly: There is a connection L1 -> Wire -> Switch-on-the-Extraball-Relay -> Wire -> R1. And if You make the Extraball (in Extraball-Mode): The Extraball-Relais pulls and therefore opens its Switch -> opens the connection "L1-R1" to "L1- -R1". IF L1-R1 IS NOT CONNECTED -> THE PIN CAN NEVER COUNT UP BALL / PLAYER !
pindude-80, pull Your Extraball-Jack and store that Jack away (safe, insulated, not making connections / problems). Do not insert the Jumper-Jack (I don't want - by now - to deal with Extraball / Replay stuff). Simply connect (wire with Gator-Clamps) L1-R1. Thats all.
What have we done (L1-R1) ? Take your schema or here http://www.ipdb.org/showpic.pl?id=989&picno=53312 scroll down to 2 MB PDF Schematic -> on page-2, about in the middle, the thick black line, named YELLOW: Just above the thin line upwards -> Outhole-Relays -> Wire-R-O -> EXTRABALL-JACK-GOODIE -> Wire-R-W -> Ball Index Relays -> to the Left -> Score-Motor-C-1-A -> upwards Wire-Blu-B -> through the Coin-Unit -> to the Right -> Wire-R-W -> upwards -> through the BALL COUNT STEP UP RELAIS -> to Wire-BLACK. With the Gator-Clamps You have set the EXTRABALL-JACK-GOODIE TO "ALWAYS-CONNECTED" (as drawn on the right).
From YELLOW -> -> -> Ball Count Step Up Relais -> BLACK must current flow (at the End of Ball-1) - and the Ball-Count Step Up Unit must mechanically step (up) to Ball-2. Somewhere in here (YELLOW -> BLACK / mech. step up) is Your Problem-A) !
You have eliminated "Possible-Fault-on-Extraball-Jack" (L1-R1 is connected with wire with gator-clamps). In this writing I want to eliminate ONE more "Possible-Fault-on-?" - further work in further posts-104, -105, -106 …
I assume a fault on / with "Ball Index Relais": The N.O.-Normally-Open-Contact on the Ball Index Relay must be closed at the End of Ball-1. Therefore the Ball Index Relay must be pulling. (L1-R1 connected, start a game -> with your Hand make some points on the playfield (1 Point / 10 Points / 100 Points) -> is the Ball Index Relay constantly pulling ? It is the fifth Relay behind the transformer, it has only two N.O.-Switches. At the end of Ball-1 the Relay must be pulling and these switches must be closed (and cleen) -> Look at it, polish the contacts, make sure both switches are then closed.
Of course, the fault might be some other place, so please write about the results. Greetings from Switzerland, Rolf
P.S.: A little appetizer on Problem-B: Start a new game -> carefully connect R3-L4 (R3!),(L4!). Do you see the lighted text on the backglass "Same Player Shoots Again" ? Is the orange light between/below the flipper bats on - informing "You have made an Extraball" ? Of course, these are just information lights (no Extraball-Action behind) -> carefully disconnect R3-L4.