I went with my son David to Chandler, North Texas to pick up a Williams Big Daddy project pin a while back. While picking up the game from the sellers lock up we saw an interesting arcade game on the floor. I vaguely knew of a Sega Gun Fight game but nothing about if the game was a ‘good’ player or its value. It was filthy as usual but the lock up was dry and most importantly the game was off the floor on a couple of wood blocks. I needed to make a quick decision based on nothing more than what I could see and offer a price to see if he would part with it. 1 (resized).JPG The seller told me that he purchased the game at an auction a few years back but as there was no plug he never was able to turn it on and he left it in his lock up. This was the moment you wonder whether your spur of a moment decision to buy was smart, I didn’t have the moment. 2 (resized).JPGThe game speaker and assembly was missing along with the bottom board locking assembly
I could see a side hole where something was missing but figured that the costs for transporting the game home were now covered I could roll the dice on this game. He was willing to part with it, so I bought it for the first price offered and squeezed it into the Jeep.
When I got it home it was time to cross my fingers, inspect it, and hope I find all the components were in place internally. Straight off we could see now the hole in the end panel was for a missing speaker assembly and I noticed one mannequin had his arm shot off and where the arm once fitted to the torso was damaged.
I googled the game and found a bunch of YouTube videos showing the game play, and it seemed to be a popular game at the time. I researched this site and contacted collector ZNET or Bruce in NJ. I had conversed with Bruce in the past and traded emails about the gunfight game that he had restored.
Bruce has many rare beautifully restored pins and arcade games, he had a few parts over from his restore so good news. Here is a link to ZNET's thread that starts at post #230 https://pinside.com/pinball/forum/topic/show-us-your-em-bowlers-mechanical-and-old-electrical-toys-in-your-gameroom
The game is rare so to get parts you need to know arcade game collectors and they count for only a fraction of the number of people that collect pinballs. Parts are rare and much more valuable. I have been told by arcade game collectors (no pins) that parts are the currency not money and traded/ bartered between arcade game collectors commonly so beware picking up a project specialized game that has been cannibalized you may get stuck. Bruce is a different collector and is one heck of a nice guy to talk with. He asked me to make a list of what I need and he would look and see what he had.
So I needed to strip down this game pronto, find out what else was an issue and get back to Bruce ASAP. 3 (resized).JPG I raised the hinged dome and removed the game play field. 4 (resized).JPG With the game top removed the mechanism and wiring start to be seen
The guns are mounted to Bakelite wiper arms that sweep over stationary scanning discs connected at a pivoting center fulcrum point when the game is energized.
A second smaller scanning disc is mounted to the arm closer to the gun end and this allows the stylus contact to move with the player’s wrist movement so the gun control feels very realistic. 4b (resized).JPG Wiper Arm pivot
Well that is one way to ensure the pivot moves, no need for other than a light coat of grease this time. 5 (resized).JPG Stationary Scanning Disc with wear lines.
We will need to rebuild the contact wipers to sit on the contacts in a different location. I little bit of Maintenance thought by the op and this wear would have been spread out better.
6 (resized).JPG Upper scanning disc that the stylus contact crosses, wear appears to be game ending, but you simply adjust the gun contact to the left back onto the contacts and all will be fine. 7 (resized).JPGUnder the wiper arms and scanning boards there are the mechanical apparatus boards.
8 (resized).JPGBottom board in the access position
9 (resized).JPGThis board is at the bottom of the game when closed up.
It's mounted on hinges so we can access for troubleshooting. See the rodent skeleton in the center of the picture. Probably got in through the missing speaker hole to survive the winter.
10 (resized).JPG Contacts missing, both wiper Boards
Internally there was a lot of wear that was evident on the gun movement arms moving hardware, scanning assemblies etc. I also knew I needed a schematic to get this baby working.
The cabinet sides are made mostly of an orange glossy laminate and looking a little tatty now. Sega games from the period used laminate material on a lot of their games. Wood seems not to be abundant in Japan. Laminate is hard wearing but can be damaged with knocks and after nearly 50 years this game was no exception.
The legs were odd, they appear to have been shortened. The game flyer states a game height of 58” and this game was a good 8” shorter. It looks like an op had chopped the height of the game so younger players could access the game, that is not a bad modification if you think about who will play this game. 11 (resized).JPG Shortened Legs.
This game probably came to the States from the UK. Not a ‘Sherlock Holmes’ level deduction on my part, more the fact the door had a UK post decimal 10p coin plate.
I removed the 10p plate and found another UK pre decimal 1972 money symbol 5d.
12 (resized).JPG This is not a stock Sega currency plate from the time.
The game was introduced in the 1969/1970 time period 2 years before the implementation of decimalization of the UK currency. 5d is an odd currency amount as it would take 5 old penny coins to get it working and they would not have fitted in the slot. There was a very popular 6d silver coin called a sixpence in the UK at the time and that is what they could have used, however there were many ‘penny’ arcades on the UK coast so that may have been why it had a 5d coinage. I never saw this game growing up, probably playing the pins.
After the UK in 1971 decimalized their currency the price became 10p for one play.
The former currency was pounds/shilling/pence or (₤/s/d). The penny symbol changed to ‘p’ from ‘d’ after decimalization, it’s a lot easier I suppose to count in 100’s than 144’s. The old currency that I remember had the following coins from my memory; a ‘farthing’ (1/4d), halfpenny pronounced 'hay-p'ny' (1/2d), the penny (1d), threepence pronounced sometimes as a ‘trup-penny piece in NI anyway (3d), sixpence or a ‘tanner’(6d), shilling or a bob (12d), ‘florin’ or two bob (2 shillings), half-crown (2 1/2 shillings), crown (5/- shillings), guinea (21 shillings) lexicon all now disappeared.
Inflation at the change was a national scam to me at the age of 14 as my paper round pay took a big drop in value. The new 10p game cost was a 480% increase over the old money cost of 5d in one year!
A lot more to come that I have documented. About 6 months of interesting (to me) work then a 6 month complete rest from anything pinball /arcade when I went down with a baffling illness, then got better and am now finishing it up with most of my old enthusiasm. I am still finishing up the dome and should be there in a week or two.