(Topic ID: 98585)

Sega Goldeneye: Auto multiball ready on 3rd ball? Wtf?


By Edenecho

5 years ago



Topic Stats

  • 17 posts
  • 10 Pinsiders participating
  • Latest reply 5 years ago by Edenecho
  • No one calls this topic a favorite

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#1 5 years ago

Good evening! Well, after some downtime due to repair on my goldeneye, I got to play some yesterday and I suddenly noticed that on my 3rd ball, suddenly both locks were lit as finished and the multiball was ready for starting, needing just one shot to start it. This was without me locking any balls in the prior balls. I really cant remember seeing this before, but maybe i just wasnt focusing on it. still...

This sortof ruins some of the competition aspect. I have all settings on extra hard.

Does anyone have any experience with this, is this a normal "feature" on DE and SEGA pinballs?
And, is it possible to somehow turn this feature off?

Cheers!

#2 5 years ago

I think you just have to do better before ball 3, but I could be wrong.

Here's the rulesheet:
http://pinball.org/rules/goldeneye.html

search for "lighting multiball" and it will explain it.

#3 5 years ago

Yup. My Jurassic Park is "Tri Ball Ready" automatically on ball 3. My LAH is "M-Ball Ready" on ball 3. My Frankenstein isn't as obvious, but does automatically say "Lock is Lit" on ball 3 so that you're one shot away from starting up a Multiball.

Someone is rewriting JP's code to take this out, but I'm not aware of any other way to turn it off or change it on the games. I'm pretty sure that even if you have it on 5 ball, that they are all auto lit on ball 3.

#4 5 years ago

Data East games (which Segas essentially were) were all about auto multiball on ball 3. I guess the idea was that even mediocre players would put quarters in if they knew they were going to get some multiball action no matter what.

#5 5 years ago
Quoted from Edenecho:

This sortof ruins some of the competition aspect. I have all settings on extra hard.
Does anyone have any experience with this, is this a normal "feature" on DE and SEGA pinballs?

Totally normal. Not sure it can be turned off. I'll have to look at my GE tonight.

I think this was a great feature for newbie players. I'm surprised Stern hasn't brought it back. It's even better when combined with the "Smart Missile" on JP. JP essentially has guaranteed MB. On the third ball, MB is lite and pressing the Smart Missile buttons awards all lite features. This made JP the #1 game at my kids' birthday parties when we owned it.

Cheers,
Duane

#6 5 years ago

I am not certain of the exact scenario but if you have both locks lit going into the last ball some times GE will start 5 ball multiball as you shoot from the shooter lane.

#7 5 years ago

Yes most data east and sega games give you multiball ready on your third ball if you haven't yet activated a multiball on either ball 1 or 2.

#8 5 years ago

Thanks for the answers folks!
On one side I can understand why its there from a commercial point of view (keep customers coming back) but it really bugs me that SEGA hasnt added an adjustment feature to turn it off.

I started noticing it because I had some people over and they naturally often didnt get multiball, and suddenly I saw that most had the multiball ready on ball 3..

Playing actively in tournaments, its a dealbreaker for goldeneye in tournament play imo, and its a shame since i enjoy playing it.
Of course skilled players will have gotten several multiballs before ball 3, and the poor fella who gets the pityball most probably wont win by that alone (although you only need 1 ball ) but for me its about the balancing. Hitting the lock is a dangerous shot and is supposed to be earned.

Still, I really enjoy the game and I think its hard as hell. gotta practice more.

#9 5 years ago
Quoted from Edenecho:

but it really bugs me that SEGA hasnt added an adjustment feature to turn it off.

Perhaps you should code some games then....

#10 5 years ago
Quoted from centerflank:

Perhaps you should code some games then....

Im all about user choices and options
Im programming software, not games yet unfortunately. It just seems not the most difficult feature to program (pseudocode: if ballCount == 3 set mbReady = true, and just change the boolean through adjustements.), along with the ability to play with just one ball. had some 1 ball game with friends on Shadow, it was insane. But on Sega's you can choose 2,3,4,5....but one 1 ball anyways, that was a digression.

But hey, you cant always get what you want =)

#11 5 years ago
Quoted from Edenecho:

But hey, you cant always get what you want =)

This is a 18 year old game, just play and enjoy.

#12 5 years ago
Quoted from centerflank:

This is a 18 year old game, just play and enjoy.

I already am, but im still curious as to why small certain features are added or not, perhaps other people have any views or opinions. This is a forum after all.

#13 5 years ago

DOh! Yep, that's Sega for you - Baywatch, all of 'em, has the "Pity Multiball" feature.

#14 5 years ago

I'm doing a little pin golf tournament this weekend as a trial run for my mom's birthday bash pin golf tournament in a few weeks. At each gathering there's basically 5 people at random levels of even being exposed to pinball machines plus me/husband. I'm trying to make an easy version and a hard version, and working around the auto multiball is a bit of a pain. These are just fun at-home competitions with candy bars for prizes, so I can see it being a major turnoff for any real competitions. I predict we'll have fun though.

#15 5 years ago

IIRC, Family Guy also has the lard multiball feature..so yeah, just gotta cope with it

blondetall, I have no doubt you will have great fun nevertheless! Its as you say, a more critical factor in tournaments etc. I seem to recall having heard that Goldeneye was used in a ifpa or papa tourney once, but not sure. If so, it would be cool to hear how they handled this pityball.

#16 5 years ago

I don't think it came in to play
Those players are f ing good they probably all had multiball by ball one

#17 5 years ago

yeah I looked it up now and at least it was not used in the last rounds of the PAPA tournaments

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