(Topic ID: 155177)

Sega Batman slow registering switch closures

By Gotpins

8 years ago



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#1 8 years ago

I'm working on Sega Batman that has a switch matrix issue. There are several switches that need to remain closed for a long period of time(like 1 whole second or more)to register. I thought I had dirty or sticking switches so I replaced those and still the same problem. So I removed connectors cn8 and cn10 and using an alligator clip and a diode I jumpered every row and column in the matrix and sure enough the problem switches were registering slow. All other switches register immediately upon jumpering but switches 44,45,46 and 60,61,62 have a lag in time to register. Does anyone have advice on why or what could be causing this? Any help much appreciated.

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#2 8 years ago

I have a Batman Forever. Still working out the bugs with my batcave - damn switches are temperamental.

I have the same delays with the switches in the batcave - 60, 61, 62. Not sure sure about the 44, 45, 46 but I'm guessing it's the same as yours.

I believe this is by design. You don't want the switches in the batcave going off especially Lock 3 and Lock 2 as the first ball passes those to get to the Lock 1 position. For it to be Locked, it needs to close the switch for about a second. The first time I was working on the batcave switches, I thought something was wrong too.

#3 8 years ago

Sounds like maybe your issue is just the switches bigbadmiker? I agree they are a pain to adjust. Make sure you have the right switches in there. I'm pretty sure those switches come in different actuating strengths measured in grams. I remember reading somewhere that the little button color has to do with how many grams of force the switch needs to trigger. I find it hard to believe that switch timing would be designed in but maybe. Curious to hear from others.

#4 8 years ago
Quoted from Gotpins:

Sounds like maybe your issue is just the switches bigbadmiker? I agree they are a pain to adjust. Make sure you have the right switches in there. I'm pretty sure those switches come in different actuating strengths measured in grams. I remember reading somewhere that the little button color has to do with how many grams of force the switch needs to trigger. I find it hard to believe that switch timing would be designed in but maybe. Curious to hear from others.

Yep - you're right about the switches. I don't want to steal the thread from the OP, but I even ordered new switches from Pinballife after making the mistake of using roll-over switches I picked up at Radio Shack. The Pinballife switches are still to strong. Damn ball gets stuck on lock 2 switch, when there is a ball on Lock 1 -then it gets kicked out, then sometimes the solenoid will kick hard enough that the ball releases from lock 2, but half the time, not. I continue to fine tune, could really just use the lightest roll-over switches possible, haven't found any better yet.

Back on OP's topic --- Yes, hope others will chime in about the switch timing... just made sense to me that they would be that way to allow the ball to pass by Lock 3 and Lock 2 without closing the switch every time just to get to Lock 1.

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