See You Space Cowboy: Cowboy Bebop Homebrew


By InfiniteLives

2 weeks ago


Stats

  • 74 posts
  • 17 Pinsiders participating
  • Latest reply 53 minutes ago by InfiniteLives
  • Topic is favorited by 25 Pinsiders

Find

Search this topic for posts matching certain words or written by a specific Pinsider. Or both!




Linked Games

No games have been linked to this topic.



    Topic Gallery

    There have been 33 images uploaded to this topic. (View topic image gallery).

    15242748089891306807748 (resized).jpg
    20180418_204923 (resized).jpg
    20180418_081035 (resized).jpg
    20180418_081042 (resized).jpg
    20180418_081025 (resized).jpg
    20180417_182942 (resized).jpg
    20180417_182052 (resized).jpg
    20180417_181523 (resized).jpg
    20180417_181346 (resized).jpg
    152392489668146704300 (resized).jpg
    1523673166273919875029 (resized).jpg
    20180409_130356 (resized).jpg
    1523289752140883461718 (resized).jpg
    1523142952515460823897 (resized).jpg
    1523133735990339240458 (resized).jpg
    20180406_173942 (resized).jpg


    There are 74 posts in topic. You are on page 2 of 2.
    #51 7 days ago

    Layout is looking super cool!

    #52 7 days ago
    Quoted from Mbecker:

    Layout is looking super cool!

    thanks! Definitely not as intricate as yours, especially that amazing lower playfield!

    it is starting to look more like a pinball machine tho lol which is nice

    #53 6 days ago
    Quoted from InfiniteLives:

    thanks! Definitely not as intricate as yours, especially that amazing lower playfield!
    it is starting to look more like a pinball machine tho lol which is nice

    Sometimes I’m starting to regret some of my planned features lol. I like having a lot of shots and I think you are nailing that aspect with some unique features. Can’t wait to see it with all the ramps on and shooting!

    #54 4 days ago

    So I decided to swap out that vuk shaft as it was too hard to hit it in it without making major alterations to it. I will use that as it was originally intended, as the vuk out of the subway. Installed this other vuk that will use a wire form to get it up to the other ramp return .

    Making some adjustments to the left ramp and inner orbit as well. Still waiting on some key parts from Europe to more or less finalize their placement.

    Also installed the back board so I can make the return ramp

    152392489668146704300 (resized).jpg

    #55 4 days ago

    Is that a launch ramp into the backboard return?

    #56 4 days ago
    Quoted from Mbecker:

    Is that a launch ramp into the backboard return?

    Yes sir!

    If I can make it work that is. The center ramp is going to be the astral gate shot .

    #57 4 days ago

    Very cool!! Regretting not doing something like that on mine a little - jump shots are pretty sweet

    #58 4 days ago
    Quoted from Mbecker:

    Very cool!! Regretting not doing something like that on mine a little - jump shots are pretty sweet

    Yeah, these lift ramps are pretty wide which makes its a pretty easy shot, so adding the need to hit it good enough to launch it over adds some difficulty as well! Fabbing a return ramp will be my next challenge. I need to get that habitrail in place so I can properly place the guide for the VUK shot and then I can work on the right ramp and the area behind the vuk. Wired in the vuk coil and its switch and it works well. Going to switch out that crappy fork switch with a #180-5116-01 when I make my next parts order.

    #59 3 days ago

    took some video at lunch of hitting the backboard trying to find the right spot to place the entrance. going to watch it and see if I can pin point a good spot. put markers of 1,2 and 3 on the wood to give me a visual guide reference point. Will try and make the cuts this evening unless I have other things to do pop up (which they always seem to do)

    #60 3 days ago

    Alright

    Measured where the entrance needs to be, used a mason jar for my circle lol

    20180417_181346 (resized).jpg

    Drilled a hole for my saw blade

    20180417_181523 (resized).jpg

    Cut the hole

    20180417_182052 (resized).jpg

    Installed

    20180417_182942 (resized).jpg

    Now need to fab the return portion with cardboard

    #61 3 days ago

    Last night made a cardboard and duct tape return to the astral gate ramp shot.

    Will install it on the game and test it at lunch and make some adjustments and maybe cut out the return slot.

    if it works out will use abs plastic and mold a more permanent piece.

    20180418_081035 (resized).jpg20180418_081042 (resized).jpg20180418_081025 (resized).jpg

    #62 2 days ago

    If you want to save time it’s super quick to fab with cardboard stock for guides, foamcore for bottom portion, and affixed with hot glue.. save yah some duct tape. Just a thought. I have been pretty amazed how well hot glue works and how sturdy cardboard stock is

    #63 2 days ago
    Quoted from Mbecker:

    If you want to save time it’s super quick to fab with cardboard stock for guides, foamcore for bottom portion, and affixed with hot glue.. save yah some duct tape. Just a thought. I have been pretty amazed how well hot glue works and how sturdy cardboard stock is

    Thanks, I havent worked with any foamcore yet. What thickness do you recommend from your experience?

    #64 2 days ago
    Quoted from InfiniteLives:

    Thanks, I havent worked with any foamcore yet. What thickness do you recommend from your experience?

    I’d guess it’s 1/4”.

    #65 2 days ago

    Got the return kinda working but it rejects too many shots . Told my girlfriend it works but needs some tweaking cause it rejects too many shots and she say, "yup, don't want to make another Houdini" lol

    20180418_204923 (resized).jpg

    #66 2 days ago

    How are they rejecting? Hitting the edge, or falling back out?

    #67 2 days ago
    Quoted from zacaj:

    How are they rejecting? Hitting the edge, or falling back out?

    Hits the back of the guide and rejects out the entrance more often than not.

    Edit: I need to make it a bit deeper to absorb more of the shot

    #68 2 days ago

    Also, pretty sure I am going to put a diverter back there and have another path for the ball, seeing how this is the astral gate shot. Might lead to a subway or I might have it drop back out to the main orbit

    #69 2 days ago

    If it goes in the hole then pops back out, put a 45 degr e Wall in there to guide the ball to the side. And I believe the foam core is 3/16”

    #70 1 day ago
    Quoted from BobLangelius:

    If it goes in the hole then pops back out, put a 45 degr e Wall in there to guide the ball to the side. And I believe the foam core is 3/16”

    Thanks for the tip

    #71 15 hours ago

    Put the right ramp in

    15242748089891306807748 (resized).jpg

    #72 13 hours ago

    Does that right orbit shoot okay? Angle seems a bit weird from that pic

    #73 3 hours ago
    Quoted from zacaj:

    Does that right orbit shoot okay? Angle seems a bit weird from that pic

    Yeah orbit shoots really good actually from either way. I do need to cut that wood guide on the far right edge and extend the metal orbit guide for the return coming from the left orbit to exit more smoothly, right now it bounces off the shooter lane gate when it come around once it gets to that wood. Figured for now don't need to bother with it tho.

    #74 53 minutes ago

    Right now I am kind of at an impasse waiting for parts so I am going to be pulling the playfield out of the cab and start making insert holes, gi holes, other assembly holes and switch slots then wiring stuff back together. I probably wont put it back in the cab until I have all the major holes cut so once it is back in I can fit everything and have it more operational to code.

    Many parts are still somewhere over the Atlantic I guess as the tracking has not hit the USPS.

    Promoted items from the Pinside Marketplace
    $ 59.99
    Playfield - Toys/Add-ons
    Lighted Pinball Mods
    $ 39.00
    Playfield - Toys/Add-ons
    Sparky Pinball
    $ 26.99
    Lighting - Interactive
    Lee's Parts
    $ 229.99
    Lighting - Other
    Lighted Pinball Mods
    $ 75.00
    Playfield - Toys/Add-ons
    DBC Pinball
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    $ 8.00
    Cabinet Parts
    RPGCor
    $ 209.99
    $ 35.00
    Cabinet - Decals
    Bright Lights Pinball
    $ 29.50
    Playfield - Toys/Add-ons
    The MOD Couple
    From: $ 42.00
    Cabinet - Shooter Rods
    ModFather Pinball Mods
    $ 48.00
    Cabinet - Other
    ModFather Pinball Mods
    $ 29.99
    Cabinet - Sound/Speakers
    Lighted Pinball Mods
    $ 149.99
    Lighting - Other
    Rock Custom Pinball
    $ 5,699.00
    Pinball Machine
    Operation Pinball
    $ 22.00
    Cabinet - Sound/Speakers
    ModFather Pinball Mods
    From: $ 42.00
    Cabinet - Shooter Rods
    ModFather Pinball Mods
    $ 159.99
    Lighting - Other
    Lighted Pinball Mods
    $ 18.99
    Eproms
    Matt's Basement Arcade
    $ 125.00
    Lighting - Backbox
    Great American Pinball
    $ 19.99
    Playfield - Plastics
    Arcade Moi Ca
    $ 24.25
    Lighting - Other
    The MOD Couple
    There are 74 posts in topic. You are on page 2 of 2.

    Reply

    Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.


    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside