Well, I was going to wait a little bit more into development to start this thread, but saw that this week is the 20th anniversary of Cowboy Bebop, so I figured must be a sign to make this thread and officially announce my homebrew Cowboy Bebop pin.
I've been wanting to make this pin for a few years, but just recently started executing the project.
using a Stern Whitestar board set that I will have a P-roc running custom code but have not gotten this far yet. Mission Pinball Framework or SkeletonGame seems to be the path to take. Any suggestions, pros/cons I'm all ears.
Currently just running it off the code for a Strikers Xtreme to test switches and have a flippable game.
Game (tentatively) will have from left to right:
4 Bank drop targets with 4 stand ups behind them
left orbit
left ramp (return to left inlane)
left inner orbit with spinner. diverts to the orbit or straight back to a scoop that subways to the scoop on lower right playfield
captive ball
center ramp that raises. ramp returns to right inner inlane
3 bank drop target
behind drop is a vuk that feeds back to center ramp return lane with ball lock
right ramp (that raises) and feeds back to the right outter inlane
right orbit
right scoop subway return. subway has a 4 physical ball lock
potentially some more stand up targets, etc, based on positioning and how things fit.
I have the complete sessions blu ray, dvds and complete 4 disc soundtrack to pull assets from
Leaning towards LCD instead of the DMD
Been watching sessions with a pen and a pad making notes of mode ideas and time stamps for call outs
Been posting some short videos every once and a while on my instagram if you want to follow along there dizz_co