Well, I was going to wait a little bit more into development to start this thread, but saw that this week is the 20th anniversary of Cowboy Bebop, so I figured must be a sign to make this thread and officially announce my homebrew Cowboy Bebop pin.
I've been wanting to make this pin for a few years, but just recently started executing the project.
using a Stern Whitestar board set that I will have a P-roc running custom code but have not gotten this far yet. Mission Pinball Framework or SkeletonGame seems to be the path to take. Any suggestions, pros/cons I'm all ears.
Currently just running it off the code for a Strikers Xtreme to test switches and have a flippable game.
Game (tentatively) will have from left to right:
4 Bank drop targets with 4 stand ups behind them
left ramp (return to left inlane)
left inner orbit with spinner. diverts to the orbit or straight back to a scoop that subways to the scoop on lower right playfield
center ramp that raises. ramp returns to right inner inlane
3 bank drop target
behind drop is a vuk that feeds back to center ramp return lane with ball lock
right ramp (that raises) and feeds back to the right outter inlane
right scoop subway return. subway has a 4 physical ball lock
potentially some more stand up targets, etc, based on positioning and how things fit.
I have the complete sessions blu ray, dvds and complete 4 disc soundtrack to pull assets from
Leaning towards LCD instead of the DMD
Been watching sessions with a pen and a pad making notes of mode ideas and time stamps for call outs
Been posting some short videos every once and a while on my instagram if you want to follow along there dizz_co