I'm the happy owner of a #WOZ, that will stay with me for life and used to have a #STTNG that I sold after 10 years when I realized I wasn't playing it so much anymore, not that I didn't like the game but I got somewhat tired of it, because it didnt have a very deep ruleset.
I'm now looking at buying a second pinball, and have a few targets in my list, but I'm wondering about their game interest in the long run. One thing I really like with WOZ is the number of shots, the depth of the rule set and how I can decide to focus on some specific objectives everytime I play it. The wizard mode is a constant dream as I'm nowhere to being close to it, which I guess adds some long term try and retry to it.
In my list so far :
- Attack from Mars : Really like the flow and the calls everytime I play it, but the game focuses a lot on the main saucer, so I fear it might become a bit boring for a home use.
- Medieval Madness : I never realized how close this pinball is from AFM before I started playing both intensively, but it does have a few more additions (catapult, trolls), that bring some variety to the game. Playing it is an endless fun; and the castle is imho the best toy ever made on a pinball, destroying is a real excitement. But same as AFM, I'm worried about the long term excitement.
- Simpsons Pinball Party : I discovered that one very late, after looking more closely at what Joe Balcer did. I do think he has a signature on his games, in many ways Simpsons and WOZ share some common concepts, the multi level playfield, the stackable modes and the depth of the ruleset. There is a lot to do on that game, but it comes at the expense of game flow. Like WOZ, the Simpsons is more a stop the ball, think of your next move, aim and shoot type of design. Houdini is a lot like that too, precision instead of action
So I'm debating with myself between an action game and a skills game and can't figure it out, any advice welcome !