So todays adventures...
1) Relocated the switch stack for right flipper off the DE mount, it was catching on the apron time to time and causing it to not function. Not an electrical problem but mechanical.
2) While going over everything decided to bypass the TRIAC for GI. When in bypass, the lamps don't flicker a whit when flippers are worked. When hooked up they do. Hmm. Installed a different TRIAC picked up at a pinball show with a transformer, flickers less than the first one.
Grounds on the plate the TRIAC is mounted to is good, has three of them as a matter of fact right to the line filter.
3) Swapped out the solenoid expander and the aux driver board for the hell of it, no notable change.
4) The under playfield ball launch mech is a giant pain in the ass. Great when it works, not so much when it is acting up. Either a ball won't drop into the launch position and the board is too stupid to realize it or if it does will not make it all the way out the flap and roll back. On the rare off chance I catch it acting up it looks like the ball is getting spit into the "launch tube" and its bouncing back into the trough mech before another ball can takes its place.
5) Tested both tilt and slam circuit.
When ST1 and I7 are jumped it goes BLOOOOOOOOOOOOOOOOPPPPPPPP and reboots.
When ST1 and I6 are jumped it goes "Bad move human" and takes your ball.
Today is the first time I heard it go BLOOOOOOOOOOOOOOOOPPPPPPPP so I guess that answers your question Quench. Not getting a slam tilt.
Again I like this game, when its working a lot of fun and the multiball seems natural instead of "here have 6-13 balls thrown at you" for no particular reason. Having the underplayfield mech load and fire adds to the fun as you know they are coming.