(Topic ID: 208867)

Hop Central - Chandler AZ


By Aniraf

2 years ago



Topic Stats

  • 80 posts
  • 11 Pinsiders participating
  • Latest reply 3 months ago by Aniraf
  • Topic is favorited by 7 Pinsiders

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There are 80 posts in this topic. You are on page 2 of 2.
#51 8 months ago

The dinos have been delivered! Complete with the unnecessary amber shooter rod . Stop by and beat my high score!

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#52 8 months ago

Pop up free play event!! I am here, I am playing, I am drinking some delicious beer! Come over to hop sometime tonight while I am here (no idea when I will leave) and play whatever you want for free .

If you do, please support the bar .

#53 8 months ago

Oktoberfest is updated!

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#54 8 months ago

Oh no! PinBot broke a rubber! I hope nobody got pregnant.

As of 6pm it is all fixed up and ready for more gaming. How about giving those post passes a rest .

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1 week later
#55 7 months ago

I really love Black Knight Sword of Rage (LE) so I wanted to play in that RANSOM Championship that Stern is doing (https://www.ifpapinball.com/blackknight/). In order to do that, I have to join the Stern Army, learn how to properly host tournaments, and get approved by the IFPA. Well, the time has come for me to give this a shot and see if I can offer the local community more changes to make it to the big leagues.

In order to do this, I'm introducing Multiball Mondays at HOP Central. We're going to do a twice monthly IFPA style tournament using the exciting games I cannot stop buying. I'll be adjusting the tournament style based on the games, the number of players, and my own interest in experimenting. You can see all of the currently scheduled events below, but be on the lookout for more Mondays coming every month!

https://pinside.com/pinball/events/multiball-monday-2019
https://pinside.com/pinball/events/multiball-monday-12-9-2019
https://pinside.com/pinball/events/multiball-monday-12-23-2019

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#56 7 months ago

Can’t thank you enough for what you are doing to increase location Pinball in my hood! I’m going to try to convince the wife to hit up Hop Central tomorrow night after our date plans. I think the allure of Jurassic Park should be enough!!!

#57 7 months ago
Quoted from jalkelly:

Can’t thank you enough for what you are doing to increase location Pinball in my hood! I’m going to try to convince the wife to hit up Hop Central tomorrow night after our date plans. I think the allure of Jurassic Park should be enough!!!

Thank you for the nice words! I really like the game and I figure everyone needs at least one crazy hobby .

I was there tonight and realized that all of the playfield illumination for PinBot is failing. Unless you like a fully working, non-lit game, I recommend everyone avoid that one until I get it fixed. As for JP, I really like the game. I still like BKSoR a little more, but I think it appeals to my D&D/LotR side. Both games are fantastic Stern machines and I am excited to get Elvira really soon.

#58 7 months ago

The left flipped coil stop on Jurassic Park (Limited Edition) is blown. The game is working “fine”, but is not currently up to my standards. I should have it fixed tomorrow, I just don’t have any replacement stops on me .

#59 7 months ago

Yeah!! Coil stop repaired! Keep on feeding my T-Rex!

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#60 7 months ago

I think I fixed the issue with Pinbot which was causing all of the playfield lights to fail. I tested it most of last night and it seems to be holding.

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#61 7 months ago

Shameless plug for Multiball Monday tomorrow at HOP Central!

Hopefully I don’t screw anything up . I Hope someone can place on the Stern RANSOM Championship.

https://pinside.com/pinball/events/multiball-monday-2019

#62 7 months ago

Thank you to everyone who showed for my first ever Multiball Monday! We got some good scores that are totally going to place on the stern army RANSOM championship!

The next event is 12/6 the Elvira launch party. I look forward to a bigger pool of games and even more competition!

#63 7 months ago

Jurassic Park (Limited Edition) code updated!!

V0.95.0 - November 25, 2019
===========================
- Visitor Center - added this new mini-wizard mode which is lit when you proceed through all Paddocks and reach the Visitor Center
- Museum Mayhem - added this new mini-wizard mode which is lit at the T-Rex when you complete all T-Rex event modes
- Secure Control Room - added this new mini-wizard mode which is lit at the Control Room when you complete 3 Control Room modes
- Invalid Frenzy - added this new mini-wizard mode which is lit when you complete all Control Room modes and Secure Control Room mini-wizard mode
- Visitor Center Bonus - when you reach the visitor center there is a bonus applied for Fossils Collected, Rescues, Longest Rescue Streak, DNA Collected, and Paddocks Visited
- T-Rex Mech - now throws left / right during T-Rex Rampage and Museum Mayhem (T-REX THROW BALL ENABLED adjustment is still available to turn throws off)
- Raptor Locks - fixing an issue where lighting lock and shooting the lock shot quickly after could cause the gate to not close and the ball to lock virtually, instead of physically
- Raptor Locks - fixing an issue where lighting lock in the Raptor Pit and starting Chaos MB could allow the ball to be locked during Chaos MB causing it to end early
- Raptor Locks - Raptor Fence Integrity now starts at 50% for the first multiball
- Raptor Locks - when locks can't be advanced all Raptor Target hits will do a negative sound and light effect
- Raptor Tri-Ball - fixing an issue when you have a ball locked and hit the ball to refresh the timer during the grace period of the lock timer the ball will be released early
- Raptor Tri-Ball - added new start light show
- Raptor Tri-Ball - added new light show for Jackpot and Super Jackpot
- King of the Island - don't start music until intro is complete
- King of the Island - added a new Jackpot lamp effect
- Chaos Multiball - removed the Add-A-Ball award from Supply Drop, Add-A-Balls are now only available from Pop Bumper hits
- Smart Missile - Left Inlane Up Post now fires faster when triggering from the left inlane switch
- Smart Missile - fixed and issue with the 'Smart Missile' insert flashing after the time to hit it was expired
- Amber Pops - added a new background light effect on the Pops when this is running
- Amber Slings - fixed an issue where the Amber Slings timer would be paused by the pop bumpers
- Dilophosaurus Paddock - when Staff is immobilized the text on the display effect now shows the number of seconds it will last
- Escape - escape timer no longer pauses for anything
- System Failure - added an expanded light show when you start your first paddock and the system failure video plays
- 2X Playfield - added a new light show when activated
- Supply Drop Lit - adding a new light show when this happens
- Truck Flasher - adding more Truck flasher light shows when the Truck is hit at key times
- T-Rex Chase - added T-Rex mech and light choreography when mode is progressed
- Replay - adjusted the Replay display effect priority so it waits until more important things are shown before displaying the Replay
- Sound Effects - many sound effect have been updated and volumes tweaked
- Score Frame - hide Paddock info boxes when the next Paddock is the Visitor Center
- Enter Initials - now using waterfall background instead of backgrounds relating to each high score
- Mosquito in Amber Accessory Shooter Knob - many more lamp effects added during Amber Pops / Slings / Targets / Ramps
- Attract Mode - adding Rescue Tutorial video into the attract mode loop
- Attract Mode - adjusted GI to full brightness during 30 second light cycling, GI to half brightness instead of off when lamp groups are flashing
- Diagnostics - added a Ramp Opto Test for detecting both optos when shooting the Left Ramp, this can be used to diagnose issues with missing the Left Ramp Entry Opto
- Adjustment Changes:
- changed 'AMBER RAMP TIMER' default from 30 to 50 seconds
- changed 'AMBER SLINGS TIMER' default from 30 to 40 seconds
- changed 'AMBER POPS TIMER to default from 30 to 20 seconds
- 'AMBER TARGETS TIMER' remains 30 seconds
- changed 'T-REX STEP THROW TICKS' to 'T-REX STEP THROW RIGHT TICKS' - used for fine tuning when the jaw releases the ball when throwing right
- added 'T-REX STEP THROW LEFT TICKS' - used for fine tuning when the jaw releases the ball when throwing left
- UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - now set to 4 OHMs on boot for LE machines only
- removed 'MAP - START PADDOCK' - no more cheating since mini-wizard mode scoring is based on paddocks visited

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#64 7 months ago

Elvira is here…tight fit, but I’m going with it for the time being. Please let me know how it plays including the tilt. It seems to be a magical art to get that working the exact right way.

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#65 7 months ago

One more post, I forgot to say I fixed the right coil stop on Jurassic Park. Sorry for that being broken. Sometimes I can’t fix stuff fast enough.

2 weeks later
#66 6 months ago

Would I be crazy to get a Deadpool (Limited Edition) for the bar? I really like that game and nobody else seems to have a premium or LE to play around here.

#67 6 months ago

Good chat...thanks for the feedback . I'll just keep doing what I want .

#68 6 months ago

Deadpool is great, though I usually find I'm time-limited whenever I can visit. If Deadpool is there it means I won't get to play as much JP or Elvira!

#69 6 months ago
Quoted from CaffeineSlug:

Deadpool is great, though I usually find I'm time-limited whenever I can visit. If Deadpool is there it means I won't get to play as much JP or Elvira!

HAHA! I really love JP. Elvira I still feel needs more polish...the layout is good, and I enjoy the toys, but there are some buggy things that are frustrating me.

On another note, I am buying all of the PayRange devices and a much better coin machine from a local guy who had awesome pins at the Grid. I hope to have must of this stuff installed on Sunday! Lastly I'll be re-pinning Firepower and hopefully ending that nasty bug where it likes to randomly reboot.

3 weeks later
#70 6 months ago

Tonight:
- cleaned and waxed all machines
- fixed right coil stop on Elvira
- fixed bar door switch on Oktoberfest
- got closer to solution to bar entrance on Oktoberfest (minor impact to gameplay)
- patched Jurassic Park to latest code
- installed PayRange devices on Black Knight, Jurassic Park and Elvira
- drank beer

4 weeks later
#71 5 months ago

Deadpool (Limited Edition) is now at HOP Central! I really like this game . This was equally as hard to move from my home as Black Knight Sword of Rage (LE).

#72 5 months ago

Oh! I should also mention big code updates to Elvira's House of Horrors (Limited Edition) and Jurassic Park (Limited Edition)! You can now start JP with both flipper buttons held and play an “Escape from Nublar challenge” which is super cool.

#73 4 months ago

Thank you to everyone who came out for the first ever Flip Frenzy!!! It seemed like it was really popular and I absolutely intend on doing it again!

The next Multiball Monday is on 2/24 (https://pinside.com/pinball/events/multiball-monday-2-24-2020). We'll return the the regular group match play style and winner take all prize pool.

I'm super excited to keep this rolling forward, and welcome any feedback you have towards improving the process, games or tournament styles.

1 week later
#74 4 months ago

Multiball Monday coming up this next Monday 2/24! Be there!

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2 weeks later
#75 4 months ago

Multiball Monday tomorrow!!! 5 rounds, group match play. This is the second to last group match play before it goes 100% Flip Frenzy.

Tournament starts at 6:30 and should end around 8:30-9 depending on play.

#76 4 months ago

Was just there and got 6 games in on JP and a couple of pints. Great place, thank you so much for putting these pins out there in the wild!

#77 4 months ago
Quoted from jalkelly:

Was just there and got 6 games in on JP and a couple of pints. Great place, thank you so much for putting these pins out there in the wild!

Of course! Hope you enjoyed them.

1 week later
#78 3 months ago

I'll post this assuming that people could be living under a rock, but Monday's tournament (3/23) is cancelled. I will evaluate using the IFPA and CDC direction for 4/6.

#79 3 months ago
Quoted from Aniraf:

I'll post this assuming that people could be living under a rock, but Monday's tournament (3/23) is cancelled. I will evaluate using the IFPA and CDC direction for 4/6.

Good choice.
Stay safe brother, stay healthy.

1 week later
#80 3 months ago

Because of the ongoing COVID-19 pandemic, the 4/6 tournament has been cancelled. I will be posting updates as soon as I can. As it stands...this sucks .

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