(Topic ID: 331168)

Scooby Doo, Where Are You Club - Ruh Roh!

By u2sean

1 year ago


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  • 11,653 posts
  • 635 Pinsiders participating
  • Latest reply 15 hours ago by Pinstym
  • Topic is favorited by 299 Pinsiders

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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #224 Tracker sheet Posted by La4s (1 year ago)

Post #600 LCD Screen Settings suggestions for optimal pop (RnM) Posted by manadams (1 year ago)

Post #601 LCD Screen Settings suggestions for optimal pop (Ultraman) Posted by RussMyers (1 year ago)

Post #1021 IE Pinball streaming an early production Scooby. Posted by Morgoth00 (1 year ago)

Post #1671 Topper height measured. Posted by monitorpop (1 year ago)

Post #1678 Overall height of game with topper. Posted by BKPitmaster (1 year ago)

Post #1792 Mystery machine scoop rejects - flipper power fix Posted by Sethman (1 year ago)

Post #1847 Backbox width measured. Posted by BKPitmaster (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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12
#892 1 year ago

We received our game today and set it up at our ocelot brewery location, and encountered several issues. Mostly with the ball launcher/shooter lane. I anticipate many of you might have similar problems.

1.) We were having issues with the shooter mechanism launching balls up onto the plastic to the right of the shooter lane and getting stuck.

After a bit of troubleshooting with the slow mo camera we determined the wire for the shooter lane switch was so high that it was acting as a ramp. I also noticed that it was coming into contact with the shooter mechanism. The switch was too far back and the wire too high.

I noticed under the playfield that there was at least an additional hole where possibly the switch had been mounted previously. So I decided to take the whole shooter mechanism off to inspect. It seems the factory assembly team had trouble getting this mounted well, as there were at least two screw holes filled with wood filler for the shooter coil bracket, and a line of screw holes where the shooter lane switch had been mounted in various positions. Wow.

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No matter how much I tried various shooter lane switch wire shapes it just would not work correctly. Ultimately I shaved enough plastic off the front side of the switch bracket to mount it more forward closer to the launch mech coil.

2.) Balls we're not making it all the way out of the shooter lane. There was so much wobble in 50% of the balls that it couldn't make it up the U-Turn.

There was a lot of lateral “slop” in the launch forks that it was causing these irregular launches. I corrected this by spreading the loops out that hold the launcher fork piece in place. Reducing how much it can move side to side.

6D24A427-D327-4D81-B839-6DFF9FE16375 (resized).jpeg6D24A427-D327-4D81-B839-6DFF9FE16375 (resized).jpeg

3.) The right servo “ball lock” kept flashing/activating. We discovered that the right ball lock “jam” opto switch was stuck on. This was due to opto “G” being unplugged.

There was very little slack on this line, we ended up cutting zip ties and re-routing to make it fit better but it's still very snug with almost no slack.

4.) The left coin mech switch was not working because a wire was not soldered.

12
#900 1 year ago
Quoted from Ron9734:

From the looks of it there’s next to none QC testing going on. Pretty disappointing. 12 holes drilled in wrong spot!

To be fair, it was more like 6 holes drilled in the wrong spot. But yeah.

It isn't all doom and gloom, the game was fun once we got this sorted, I'm just concerned about what else we might find later and thought this might help others who may see similar symptoms.

#905 1 year ago
Quoted from Green-Machine:

So some of the holes are of your doing?

None of the holes are my doing. My point was that was 12 holes total, and some are correct but about half are not.

13
#908 1 year ago
Quoted from Wilmmr:

Wow......I'm rethinking things, for the first time considering just walking away from my deposit, I mean seriously. The items raised by this customer cannot be allowed to happen.

Like I said. The game is beautiful, and a lot of fun once we got this sorted. I don't think its something to pull out the pitchforks over, or cancel orders.. but I am a little disappointed that this was a new game.

Just trying to help others who may see similar issues as we did, what we discovered, and how we addressed.

#927 1 year ago
Quoted from jakedistel:

Not here to really criticize and game or manufacturer. There's a lot of games from a lot of manufacturers I absolutely. I do not own but do enjoy Godzilla, which just happens to be the #1 game in the Top 100. Just to get some perspective; go to the Stern Godzilla Official Owners Club page and type in QC under keyword to search for posts. Have a quick look around.

You're right. But having owned 200+ games over the past 8-9 years. This was a first for me. It looked like someone was blindly looking for a stud.

#1510 1 year ago

FYI - Game settings do not persist after update, so if you’re operating a game (like me) be sure to take the game off free play, set pricing values again, and any other settings you may have. For example we set coil launch power to 90%.

#1563 1 year ago

Feels like pinside became twitter all of a sudden.

#1738 1 year ago

Anyone having issues with stuck balls in the secret passage shot on the left?

Seems like a piece of plastic hanging too low?

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