Back from my trip and got the latest code installed. I've been able to play Shaggy's mode twice and Daphne's three times. My thoughts:
Shaggy's mode might just be the most creative pinball mode I've ever played. It forces you to play the game in an entirely new way. It's not just about ball control, hitting shots and trapping up. You have to constantly be using flippers even when you normally wouldn't have to think about them. Great mode.
I enjoyed Daphne's mode as well. Fun and creative. But I did think it was missing...something. Without a timer, there's no downside to just trapping up and waiting for the easiest shot. And with the shots changing in a predictable manner, you can easily anticipate when it will arrive, meaning you're unlikely to mis-time it. I wonder if simply randomizing the shots would help this? That way, you couldn't anticipate, and your reaction time would be tested.
Either way, fun mode that I like a lot. Just for kicks, here's how I rank the current character modes:
1. Shaggy (for reasons stated above)
2. Velma (the search for the glasses, eliminating shots one by one, while using the iron maidens as hints is great. And I love that Dracula chases you if you use too many hints. Just a great, great mode)
3. Fred (like that you get to choose the length of your plan, knowing that the longer it is, the higher the payout. Great risk/reward balance)
4. Daphne (don't get me wrong, I love the mode. But the overall lack of urgency does take away from it a bit)
All four are terrific modes.
And hell, I'm here, might as well rank the cases, too:
1. Miner 49er (finding the combination is so much fun. The way hints are given out is really clever and helpful. And THANK GOODNESS the orbits aren't part of the combo lol)
2. Black Knight (tough mode due to the number of shots required, but I really enjoy the process of hitting shots, re-dipping your brush, then hitting more. Very satisfying)
3. Captain Cutler (I'm terrible at this mode, but the whole above water/below water aspect is creative and well implemented. Love it)
4. Charlie the robot (nice, simple mode. Not every mode needs to be super involved. I like that hitting a lane where Charlie *isn't* still helps you progress)
5. Space Kook (for some reason, ripping the spinners to spawn the shots just feels good)
6.Creeper (similar to Charlie. Nice to have a few modes with simpler rules)
7. Witch and the Zombie (not a knock against the mode itself. Something has to be last. Like I've said, there's room for simple modes. This might be just a bit TOO simple)
Again, I love all seven of them. There's honestly not a bad mode in the whole lot.
I'd actually be curious to see how others rank all the modes. I suppose I could've waited until Scooby's mode came out, but, oh well haha