Quoted from Chippewa-Pin:Just got an email from Morgan that #66 is ready to ship today or tomorrow.
Hopefully it got a good test before it went in the box!
Got the same notification for #80! Hoping it's here by the weekend!
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Quoted from Chippewa-Pin:Just got an email from Morgan that #66 is ready to ship today or tomorrow.
Hopefully it got a good test before it went in the box!
Got the same notification for #80! Hoping it's here by the weekend!
Got #80 yesterday and after a tumultuous endeavor to get it into my house, it’s all set up and I couldn’t be happier.
This is my first machine and I’m sure some of the more veteran owners/players would find something that’s not up to par, but from my “I just want to play this game and have fun”-perspective, its checking all the boxes.
Can’t wait to play it more and excited for future updates to come!
Weird quirk, but has anyone else noticed that Scooby's eyes blink separately? This is both in the character selection and then when playing as well. Every other character blinks "normally" but Scooby does one eye then the other. Obviously doesn't affect gameplay, but just thought it was funny/odd.
Quoted from qbass187:Hey guys,
Quick question; has anyone else experienced a glitch where when the ball in launche do to the shooter lane the “Skill shot” Is automatically awarded? Happens every single time.
Thanks!
This has happened to me multiple times - not every time, but frequent enough. It seems like it's when the skill shot is set to the Scooby Snack drop targets and it's somehow triggering those.
I've noticed similar random Scooby Snack drop targets registering when the ball hasn't even come close to hitting them.
FINALLY got to the Daphne character mode after a couple of days of attempts (couldn't tell you how many times I played Fred's mode in that time...). Most satisfying feeling when I also completed Daphne's mode on that first try!
Felt a little added pressure after watching SpookyBug on the Twitch stream - he makes it look so easy
Quoted from kevster:But I agree, having a fully detailed rules sheet on this game would be amazing. I'll continue to write mine based off what I know to be correct, then can add bits in later when I confirm some of the minor rules, along with code updates of course.
I think a couple of folks from this forum have already contributed to this online rule-sheet. Looks like it could use some further updating now that we have 4/5 character modes: http://tiltforums.com/t/scooby-doo-where-are-you-rulesheet/8008
Quoted from CurtisC:[quoted image]
Unrelated to the warden board issue - looking at the translite in your picture I noticed there was the Spooky and Scooby-doo logo in the bottom left corner along with a dash in "Scooby-Doo Where are You!"
Had to go back and look at my machine but sure enough, I noticed that mine doesn't have either of those. Thought it might be something they changed in the production line but then saw a listing at a lower number that also has it. Anyone else notice this on theirs? I'm definitely not mad about it, just more so curious how many ended up without.
IMG_0979 (resized).jpgQuoted from Green-Machine:It’s counterfeit
I did see at least one other like mine in some of the pictures posted from very beginning of this thread. Must’ve just been a few in the production line. Let’s call it a “special mod”
Did a search in the forum and didn't find anything posted for this (please feel free to link a comment if it's already been mentioned)
I've got a stuck left apron switch (keeps triggering the arm to extend out) and am wondering what I need to check/correct to resolve the issue. This is my first pin so I'm a newbie with fixes and hoping this community can help out! Thanks in advance!
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