I played a lot of Scooby this past weekend. A few unsolicited thoughts:
- Amazing art package. It truly is a stunner. The colorful RGB light shows work well with the theme. I don't like the green plastic protectors though. It also doesn't look good when you are walking by the game and see the large gap between the apron and the lockdown bar.
- I don't think this had the most latest code which made the autolauncher and van faster. I now know what people mean when they complained about them.
- I like how easy it is to start a mystery. I believed I played all the mysteries in the game? Charlie the Robot was ok with a great light show. Captain Cutler is a bit complex but I like the idea. Miner 49er is an incredibly clever mode. I don't remember the miner character or how it relates to the show, but it's a fun and unique mode. I wonder what casual players think of it, because it could be really tough for them? Space Kook was fine. The Creeper, boo mashing action buttons lol. Black Knight is an interesting mode that is kinda long. I know you can dip your paint brush in the red slings on the regular playfield, but because of the green plastic protectors it is not obvious at all that those are red. I only knew from having heard that in a stream. Zombie mode is fine. Some of the mode ideas are very creative overall, though maybe too complex? There needs to be some balancing in difficulty and scoring for sure.
- Sounds are a bit all over the place. It needs a lot more music variety. I love the random sling noises. Sometimes the game would be very quiet. Maybe it was loading sound tracks?
- love the van honking and flashing its lights before it releases a ball
- Lower flippers are snappy (maybe too strong?). None of the shots were too difficult to find, though I never could understand why some of my center ramp shots would reject because I can't see it.
- Bookcase flipper is a neat gimmick
- Upper playfield is very slow and very floaty. I'm not saying that's a pro or a con. It's very unique.
- Overall the game is a pretty easy player out of the box. We had a tournament round called early on it and took it out for the rest of the day. Needs outlane rubbers removed, post to lower setting and possibly removed, and maybe even pull the upper PF center post.
- +1 to the recommendation to having the option to disable the drop target save. Can you stack the ball saves? It just seems like my center drop was up a lot. Sometimes it would pop right back up after being activated. Heck sometimes a slow ball can come to rest on the drop and not knock it down. Maybe make it a temporary ball save and knock the drop back down after 10 seconds or so?
- I have no idea what the inlane inserts are supposed to be doing, if anything