(Topic ID: 331168)

Scooby Doo, Where Are You Club - Ruh Roh!

By u2sean

1 year ago


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Topic Stats

  • 11,661 posts
  • 635 Pinsiders participating
  • Latest reply 47 minutes ago by cleland
  • Topic is favorited by 299 Pinsiders

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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #224 Tracker sheet Posted by La4s (1 year ago)

Post #600 LCD Screen Settings suggestions for optimal pop (RnM) Posted by manadams (1 year ago)

Post #601 LCD Screen Settings suggestions for optimal pop (Ultraman) Posted by RussMyers (1 year ago)

Post #1021 IE Pinball streaming an early production Scooby. Posted by Morgoth00 (1 year ago)

Post #1671 Topper height measured. Posted by monitorpop (1 year ago)

Post #1678 Overall height of game with topper. Posted by BKPitmaster (1 year ago)

Post #1792 Mystery machine scoop rejects - flipper power fix Posted by Sethman (1 year ago)

Post #1847 Backbox width measured. Posted by BKPitmaster (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3282 1 year ago

So many groups haha, I had been flowing another thread but looks like I found the one I need to now. I have #81, plays great after shooter lane switch and mech adjustment.

#3298 1 year ago
Quoted from CoolCatPinball:

I swear I'm not trying to be contradictory, but I like the originals better. Alot better.

Same

-1
#3335 1 year ago
Quoted from dnaman:

Both of these answers are already in here, mentioned numerous times and possibly on the Spooky FB fan group.
1. New code was said to be available as early as this week. What was the timeline that you were expecting?
2. Yes, it should be as it has been mentioned a few times along with other actual issues; e.g., high pitch flipper sound

i am sure he is just trolling lol

#3453 1 year ago
Quoted from Jigz:

In 100+ plays I've yet to have a ball stuck in ANY of those locations posted.

same

#3774 1 year ago

Has anyone noticed shots not registering on back to back shots in black knight mode? The last few times I have got into it, when I hit back to back white shots the second shot doesn’t qualify

#4062 1 year ago
Quoted from AstonEnthusiast:

Full payment sent for butter CE#305 about 10 days ago (late post - sorry)

just don't let it happen again

#4183 1 year ago

Some of those mods are just too much, especially the coin door and speaker panel decals

#4237 1 year ago

My lighted flipper buttons, back box speakers and topper lights haven’t worked since the new update.

Anyone else seeing this?

1 week later
#4594 11 months ago
Quoted from CoolCatPinball:

The only time I hear the flipper whine is with the glass off and the room quiet. I don't notice it one bit when playing.

I feel the same way, I can hear it if i specifically listen for it, otherwise not at all. I just enjoy the game

1 week later
#5035 11 months ago
Quoted from CoolCatPinball:

I have no idea if it's related, but just a page ago or so, someone posted a pic of wires pinched behind the service buttons. May be worth a look

Man, been awhile since you posted, I was about to send the cops to do a well being check

#5041 11 months ago
Quoted from CoolCatPinball:

Too busy playing Scooby! I finally knocked out a 40 million plus score! I went through all the villain modes and unmasked all but one (maybe two?). Unfortunately, they just reset due to the code not being developed yet, and I lost steam. Great game that will get much better with code updates!

I think my highest was around 60mil, a friend came over and put up 90mil

#5228 11 months ago

got mine last week w/o asking #81, they are coming be patient

#5263 11 months ago
Quoted from beltking:

Maybe spooky should have used this art. May have sold out already. Lol

It’s not that kind of game

1 month later
#6234 9 months ago

When will the code drop to enable adult mode?

#6260 9 months ago
Quoted from MT45:

Don’t think I’ve ever even considered asking a manufacturer to add/change game code but I do have a request of the Spooky team.
Would it be possible to add a user setting in the menu to allow us to “add more time” in order to complete the case modes?
On the original code I was able to solve 3-4 cases pretty routinely. Newest code times me out before I can get all the shots in. Current code is fine for high level players but I’m no slouch and am struggling. On older code I easily set a 15mm GC. On this newest code I’m lucky to break 2mm routinely.
I truly love this game, the modes, the Scooby Snack MB, Fred’s Plan, Velma’s Glasses - but I would like to see more of it by solving more cases and extending gameplay!
[quoted image]

Maybe a mode setting to select easy, medium or hard that deals directly with the time?

#6268 9 months ago
Quoted from beltking:

I heard you are doing a large run of butter cabs right now. Anyway to tell if 709 will be in that lot or ballpark shipping? I’m moving so trying to guess when.

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