Quoted from GCS2000:good to hear can I ask when you ordered?
Thanks
When they an announced them during TPS , they posted them here
Finally got to play one today while selling another pin! Pictures don’t do it justice! Even more excited now! Come on 908!!!
Quoted from boommerknight:Finally got to play one today while selling another pin! Pictures don’t do it justice! Even more excited now! Come on 908!!!
I am so glad you had a chance to play while blessing me with you awesome IM Premium that I just can NOT stop playing. I still find time to go back to Scoby as it is a phenomenal game, and the code is not even finished!
I found perhaps a glitch, perhaps a repeatable bug in the new code. I completed all the shots for Black Knight playing as Velma. The van lit for the unmasking shot, and I hit it 2x but the game wouldn't acknowledge the shot. So, the unmasking timed out, music went back to default, but the van shot was still lit red like it was waiting for the unmasking shot. It didn't clear itself until I got mystery machine multiball. Anyone else see this behavior?
341 made it in! I have only been able to put a few games total on it but everything seems to be working!
Here is my initial thoughts. Spooky does a great job at packaging. Everything is wrapped up nicely and protected. The playfield looks amazing. Honestly a much better finish than any Stern I have including Foo and Godzilla. The cabinet decals are amazing. Way better than any Stern or JJP. Very clean finish with them.
I love the extra touches that you don't get on any other machine stock. Speaker lights, flipper lights, powder coated coin door, and topper.
I think this is a great package and at a great price. I really like the layout. Game really feels smooth. I personally like the music and callouts. Completely happy with this. I will have more time this weekend to play but I truly think it will become one of my favorite games.
20230511_193207 (resized).jpgMy #335 is scheduled for delivery tomorrow. Thanks to all who have posted on areas of QC focus. Going to go over it with a fine tooth comb before firing her up! Now....I gotta break it to my wife that another pin is being delivered. Wish me luck!
Quoted from chriscable34:341 made it in! I have only been able to put a few games total on it but everything seems to be working!
Here is my initial thoughts. Spooky does a great job at packaging. Everything is wrapped up nicely and protected. The playfield looks amazing. Honestly a much better finish than any Stern I have including Foo and Godzilla. The cabinet decals are amazing. Way better than any Stern or JJP. Very clean finish with them.
I love the extra touches that you don't get on any other machine stock. Speaker lights, flipper lights, powder coated coin door, and topper.
I think this is a great package and at a great price. I really like the layout. Game really feels smooth. I personally like the music and callouts. Completely happy with this. I will have more time this weekend to play but I truly think it will become one of my favorite games.
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Someone likes the Walking Dead!
Haha one of those is for sale. I originally had a pro but recently found a premium near me so I bought it! I hope you get your game going!
Quoted from Svenop:Someone likes the Walking Dead!
I finally got my SD back together after all the lantern testing.
I added precision flippers to all 4 flippers and some accent lighting under the upper playfield.
Quoted from Damonator:I finally got my SD back together after all the lantern testing.
I added precision flippers to all 4 flippers and some accent lighting under the upper playfield.
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Absolutely love the ramp lights!! Nice touch!!
A bit late posting, but life keeps getting in the way. Scooby Doo (Collectors Edition) #256 landed here recently. No delay from Spooky, but as this was my first NIB I was not going to risk shipping so ran up North to SpookyLand to pick it up as quickly as my schedule allowed!
Call me sentimental if you will, but yes I did frame part of the shipping box! (As you can see below)
It is a beautiful machine, fast and challenging (at least for an old E.M.’er like me)! Crazy cool light shows, and then they go and announce a hardware upgrade to the light controller. Looking forward to the next levels of crazy lights!
IMG_3862 (resized).jpegQuoted from Damonator:I finally got my SD back together after all the lantern testing.
I added precision flippers to all 4 flippers and some accent lighting under the upper playfield.
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Damn that looks great and really accents that dark area. You know you have to share what you did now. Surprised Lermods doesn’t have something for this as they are my go to for these kinds add ons.
Btw how did the precision install go. Was the upper playfield change a massive pain as I expect? And did they make any difference to you. You are the first person I know of that put precisions in Scooby.
Quoted from ArcadeTechNerd:A bit late posting, but life keeps getting in the way. Scooby Doo (Collectors Edition) #256 landed here recently. No delay from Spooky, but as this was my first NIB I was not going to risk shipping so ran up North to SpookyLand to pick it up as quickly as my schedule allowed!
Call me sentimental if you will, but yes I did frame part of the shipping box! (As you can see below)
It is a beautiful machine, fast and challenging (at least for an old E.M.’er like me)! Crazy cool light shows, and then they go and announce a hardware upgrade to the light controller. Looking forward to the next levels of crazy lights![quoted image]
Have to say I’m loving that framed box! Might have to borrow that idea. Fortunately we still have ours. Have a few Spooky posters on the wall already. That might be a nice added touch…and, NO, it’s not strictly Spooky; we do have Sterns on the wall too. Just enjoy good pinball. Spooky does get the most play here though. Haha.
Quoted from Damonator:I finally got my SD back together after all the lantern testing.
I added precision flippers to all 4 flippers and some accent lighting under the upper playfield.
lighting is great, what did you use for that??
Quoted from GCS2000:Damn that looks great and really accents that dark area. You know you have to share what you did now. Surprised Lermods doesn’t have something for this as they are my go to for these kinds add ons.
Btw how did the precision install go. Was the upper playfield change a massive pain as I expect? And did they make any difference to you. You are the first person I know of that put precisions in Scooby.
Thanks! Yes - the precisions were a massive pain because of the bookcase flipper. I had to use a solid precision for the upper left and drill/tap mounting holes for the bookcase (in addition to shaving the mounting slot in the bookcase itself to accommodate).
Quoted from ls1chris:lighting is great, what did you use for that??
I just used Comet Matrix - blue and green 1 pad SMDs on the 4 left paths (taped to the clear shields above with led pointed down) and a 6 led pad stuck to the underside of the ball lock mech behind the right spinner. It required 2 3 way splitters and a couple of extensions. I had the upper playfield off, but I think it would be possible to mount the LEDs without taking off the upper playfield (just remove the stone wall face). I stole 5V from the coin door LEDs, but there's a couple other 5V spots that are easy to get to as well.
Quoted from dri:Tomorrow 5/12 11am PT we'll unbox and play, what I think is a CE (lol), at Lynn's Arcade in Seaside, CA. Follow TWITCH.TV/DRI374 for that GO LIVE notification.
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Looking forward to catching the stream! Will be working & lurking though. Boo!
Quoted from Damonator:Thanks! Yes - the precisions were a massive pain because of the bookcase flipper. I had to use a solid precision for the upper left and drill/tap mounting holes for the bookcase (in addition to shaving the mounting slot in the bookcase itself to accommodate).
I just used Comet Matrix - blue and green 1 pad SMDs on the 4 left paths (taped to the clear shields above with led pointed down) and a 6 led pad stuck to the underside of the ball lock mech behind the right spinner. It required 2 3 way splitters and a couple of extensions. I had the upper playfield off, but I think it would be possible to mount the LEDs without taking off the upper playfield (just remove the stone wall face). I stole 5V from the coin door LEDs, but there's a couple other 5V spots that are easy to get to as well.
What other areas have 5v? I have some lighting plans too. Thanks in advance.
Quoted from Green-Machine:What other areas have 5v? I have some lighting plans too. Thanks in advance.
The 12v/5v psu is mounted on the botton in the back left of the cab
Quoted from Green-Machine:What other areas have 5v? I have some lighting plans too. Thanks in advance.
There was another 5V lead coming off the power board but I didn't follow it to see where it went. There's also an unused 5V/12v output on the power board - you just need to fashion a 2 pin .156 header (or use the blank 4 pin header that's plugged into the unused output).
And you could tap off the 5/12 PSU too.
Quoted from Damonator:Thanks! Yes - the precisions were a massive pain because of the bookcase flipper. I had to use a solid precision for the upper left and drill/tap mounting holes for the bookcase (in addition to shaving the mounting slot in the bookcase itself to accommodate).
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I just used Comet Matrix - blue and green 1 pad SMDs on the 4 left paths (taped to the clear shields above with led pointed down) and a 6 led pad stuck to the underside of the ball lock mech behind the right spinner. It required 2 3 way splitters and a couple of extensions. I had the upper playfield off, but I think it would be possible to mount the LEDs without taking off the upper playfield (just remove the stone wall face). I stole 5V from the coin door LEDs, but there's a couple other 5V spots that are easy to get to as well.
Thanks definitely interested in the lighting mods as they definitely add to the game. Will have to look into this once we get our game.
Wish this was on at the factory but of course this extra lighting would add to game cost, time to build and I am sure not everyone cares for it.
Quoted from Damonator:I finally got my SD back together after all the lantern testing.
I added precision flippers to all 4 flippers and some accent lighting under the upper playfield.
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Dude! That looks killer!
Yeah I agree this looks amazing. Great work Damonator
How did you do the tie in to the door LEDs? This will be my first Scooby game and won't be getting in for a fews months so haven't seen the coin door back. Did you use the Comet bulb insert connector or alligator clips?
Quoted from Damonator:There was another 5V lead coming off the power board but I didn't follow it to see where it went. There's also an unused 5V/12v output on the power board - you just need to fashion a 2 pin .156 header (or use the blank 4 pin header that's plugged into the unused output).
And you could tap off the 5/12 PSU too.
I got a good bit more games on it. Man I am enjoying it! So far no issues still. Really liking it and I really feel it compliments my games.
Quoted from drbrain:Yeah I agree this looks amazing. Great work Damonator
How did you do the tie in to the door LEDs? This will be my first Scooby game and won't be getting in for a fews months so haven't seen the coin door back. Did you use the Comet bulb insert connector or alligator clips?
I actually disconnected mine temporarily and made an IDC to JST connector, but using one of the quick connect 555s would be the best route:
CE #298 delivered to work yesterday afternoon!!!! Setting it up for office workers to play it today! Noticed that the orange wire form wasn't attached and can't find the screw anywhere.
Scooby doo pinball photos (3) (resized).JPGScooby doo pinball photos (4) (resized).JPGScooby doo pinball photos (6) (resized).JPGScooby doo pinball photos (2) (resized).JPGQuoted from Stuby-Doo:Noticed that the orange wire form wasn't attached and can't find the screw anywhere.
This was the only problem with 224 as well. The Orange wireform just screws onto that standoff on top of the sling plastic. It does look like the screw is missing but it is just a simple machine screw. If you don't have any spare screws take off that standoff and take it with you to a hardware store and for $0.03 you can get your game up and running.
Note: When you do reattach the orange wireform check that a ball can easily pass through it. I had to bend one of the tines toward the apron so the ball would flow smoothly after I reattached it.
Reminder to keep checking your standup target mounting screws. Ours keep working their way out consistently with play.
Quoted from flynnibus:Reminder to keep checking your standup target mounting screws. Ours keep working their way out consistently with play.
Maybe fill and use a wider screw with lock washer?
Quoted from chuckwurt:Maybe fill and use a wider screw with lock washer?
Eventually… but most of the screws are tight. They just take a lot of abuse it seems
Quoted from flynnibus:Eventually… but most of the screws are tight. They just take a lot of abuse it seems
Refresh my memory...is this a location or home game?
Well I thought my troubles were over with Scooby. I never mentioned our number btw. It's a CE 107.
After a few hours on the floor last night the game started to lose all power to the coils and switches. Some of the LEDs stay lit constantly and the game sits there as if you're still in play.
I'm trying to track down if this is another short problem. It seems to happen when the left flipper is engaged. It doesn't happen every time, but it is definitely related to the left flipper in some way. If I test the switch and the coil in test mode it tests fine and I don't lose power. I had a second warden board that I got from AJ for troubleshooting the previous issue. Swapped it in and had the same issue.
Hopefully it's just another ground and I can locate it. If not I'm not quite sure what to do.
Edit: ran test mode one more time and it's definitely the bottom left flipper coil causing the issue.
Quoted from ddrpriest:Well I thought my troubles were over with Scooby. I never mentioned our number btw. It's a CE 107.
After a few hours on the floor last night the game started to lose all power to the coils and switches. Some of the LEDs stay lit constantly and the game sits there as if you're still in play.
I'm trying to track down if this is another short problem. It seems to happen when the left flipper is engaged. It doesn't happen every time, but it is definitely related to the left flipper in some way. If I test the switch and the coil in test mode it tests fine and I don't lose power. I had a second warden board that I got from AJ for troubleshooting the previous issue. Swapped it in and had the same issue.
Hopefully it's just another ground and I can locate it. If not I'm not quite sure what to do.
Edit: ran test mode one more time and it's definitely the bottom left flipper coil causing the issue.
Not sure if this is related but they had me check the EOS switch in test mode by manually moving the mech. They wanted to see one or maybe 2 triggers not multiple. I was also advised to put a business card in the EOS and close the switch on it and "clean" it. I was told I could see grime come out. Not sure why that would be on a new game with new components. Mine were clean and triggering only once.
Deco Flip & Games. He's out of France, but I have one of his covers for each of my machines. https://www.facebook.com/achristophe31?__tn__=%2Cd
Pinball covers (resized).JPGQuoted from Svenop:Not sure if this is related but they had me check the EOS switch in test mode by manually moving the mech. They wanted to see one or maybe 2 triggers not multiple. I was also advised to put a business card in the EOS and close the switch on it and "clean" it. I was told I could see grime come out. Not sure why that would be on a new game with new components. Mine were clean and triggering only once
Thanks for the tips. I'll check that and see if it helps.
This behavior is really odd. When the game first boots the left flipper will stick on for a second then drop on its own. This past power cycle it did small rapid powering on and off then stopped. When I enter coil test the left flipper sticks on by itself then shuts off and then both left and right flippers get no power. Everything else seems ok.
Quoted from Stuby-Doo:Deco Flip & Games. He's out of France, but I have one of his covers for each of my machines. https://www.facebook.com/achristophe31?__tn__=%2Cd
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They look great. Are they blanket like or are they rigid covers?
I currently have pinshields on all my games but I kind of like this idea better.
Thanks, I'll reach out to them.
Quoted from Stuby-Doo:Deco Flip & Games. He's out of France, but I have one of his covers for each of my machines. https://www.facebook.com/achristophe31?__tn__=%2Cd
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Quoted from GCS2000:They look great. Are they blanket like or are they rigid covers?
I currently have pinshields on all my games but I kind of like this idea better.
They are a flexible foam cover that easily rolls up when you are playing your games.
pinball cover (resized).JPGQuoted from Svenop:Not sure if this is related but they had me check the EOS switch in test mode by manually moving the mech. They wanted to see one or maybe 2 triggers not multiple. I was also advised to put a business card in the EOS and close the switch on it and "clean" it. I was told I could see grime come out. Not sure why that would be on a new game with new components. Mine were clean and triggering only once.
After getting a reply from AJ discussing the EOS switch I tested it again. All my previous tests didn't show any issues. As soon as AJ emails me and I check again it fires off about 10 times for one stroke. Definitely an issue for everyone to keep an eye on. Seems to just be the left one. I swapped the EOS switch with a new one I had on hand and so far so good. Thank the maker! Haha
Quoted from ddrpriest:After getting a reply from AJ discussing the EOS switch I tested it again. All my previous tests didn't show any issues. As soon as AJ emails me and I check again it fires off about 10 times for one stroke. Definitely an issue for everyone to keep an eye on. Seems to just be the left one. I swapped the EOS switch with a new one I had on hand and so far so good. Thank the maker! Haha
I wonder if they can do anything in the Warden firmware or in the game code, maybe some switches are missing a debounce time? Ideally having a flaky EOS switch shouldn't overwhelm the hardware/game to the point of bringing the game down.
The good news is, it is resolved and the board didn't blow.
Quoted from ddrpriest:After getting a reply from AJ discussing the EOS switch I tested it again. All my previous tests didn't show any issues. As soon as AJ emails me and I check again it fires off about 10 times for one stroke. Definitely an issue for everyone to keep an eye on. Seems to just be the left one. I swapped the EOS switch with a new one I had on hand and so far so good. Thank the maker! Haha
I have had brand new leaf switches janky from the start. Some were due to some sort of preservative on the contacts that was hell to clean off.
After cleaning they hit reliably.
RussM
Quoted from paul_8788:I wonder if they can do anything in the Warden firmware or in the game code, maybe some switches are missing a debounce time? Ideally having a flaky EOS switch shouldn't overwhelm the hardware/game to the point of bringing the game down.
The good news is, it is resolved and the board didn't blow.
Code fixes or monitors for these types of error should be a priority.
From DJ earlier in the thread:
If you go into the switch test menu, then manually lift the flipper, you *should* see one, maybe two EOS triggers show up in the list. If you see more like 5 to 10 or more EOS triggers each time you raise the flipper, you'll want to clean the contacts. What can happen is the game thinks the flipper got knocked back down (by a fast ball return for example) so it pulses the main flipper coil again to overcome the force of the ball and keep the flipper up. Now, there *is* a timeout period on the order of a couple hundred milliseconds, so your main coil will never stay energized for too long, even if your EOS is completely missing (PTC fuses should protect the FET in that case), however if that EOS keeps flipflopping, the coil will just keep pulsing as fast as the switch flipflops. We're watching for it on the line now, and luckily it's very easy to test for and fix at home! And I'm also looking at implementing a watch in code to detect this event, and handle it more gracefully.
Quoted from ddrpriest:After getting a reply from AJ discussing the EOS switch I tested it again. All my previous tests didn't show any issues. As soon as AJ emails me and I check again it fires off about 10 times for one stroke. Definitely an issue for everyone to keep an eye on. Seems to just be the left one. I swapped the EOS switch with a new one I had on hand and so far so good. Thank the maker! Haha
can you meter that coil out on resistance and post your numbers? red lead on red and probe the other two with black?
Quoted from brerspidur:Finally got my spooky sign.
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Where can I order that awesome sign or was it custom?
Quoted from ultimategameroom:Where can I order that awesome sign or was it custom?
not sure its the same as his but here is a similar one ebay.com link: itm
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