(Topic ID: 331168)

Scooby Doo, Where Are You Club - Ruh Roh!

By u2sean

1 year ago


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#1651 1 year ago

Not sure what it is called, hidden staircase or trapdoor shot. . . But is there a technique to hitting the hidden shot in the left horseshoe? Do you just need to barely make the loop?

12
#1652 1 year ago

Second exposure and opinion as I played two more games on location. Boy are people excited to play this because there is always a line! One bug Spooky will address during the next code release did impacted multiplayer mode. Outside of that one issue, loads of people were enjoying it solo. My feelings were similar to that of my first experience, but I was much more optimistic about how much room this game has to grow.

-Smooth shooting lower playfield.
-Great light shows so far (Charlie the robot is my favorite right now)
-Sound quality is great for being on location and I can't wait for more sound packages to be developed and incorporated
-Animations are spot on, just needs more added. (A Chase scene during villain mode for every shot hit would be amazing)
-For being early code the rules require a series of complex shot to be made, which shows long-term promise and competitiveness.
-Toughest shots: Farthest left horseshoe and Black Knight shot on UP
-I keep wanting to throw it to the UP via the middle ramp to be safe but shots reject slightly more than I prefer. (pitch?)
-Cutler MB is harder to start than I anticipated
-IMO this game lacks that one special "Snikt" shot
-Plenty of shots feel good with smooth flow, so maybe this is a "sum of the parts is greater" type of shooter.
-UP bookcase flipper is unique and fun, but needs little more power (can this be set by user?)
-Unsure if post should stay or be removed for ball time and difficulty
-Topper is okay if not slightly flimsy and not fully lighted. Not sure if lighting issue is this specific machine or code is just lacking early on.
-Very family friendly!

Overall the game shows promise and it'll be up to Spooky to develop the video, sound, code, and rules to make this a gem. I have CE #498 and can't wait!

#1653 1 year ago
Quoted from adborto:

This is great to hear! How are you enjoying the game so far?

Yeah I’m loving it so far. I’m going to give it a couple days of play before rating it. I’m trying to get the pitch right. I have the front legs all the way down and the back legs are a half inch from being the highest they can go. My phone app still says Pitch is around 6.8 so if that’s true I don’t think I can get to 7 without screwing the feet all the way to the tip. Will report back on gameplay in a couple days.

#1654 1 year ago
Quoted from BKPitmaster:

Yeah I’m loving it so far. I’m going to give it a couple days of play before rating it. I’m trying to get the pitch right. I have the front legs all the way down and the back legs are a half inch from being the highest they can go. My phone app still says Pitch is around 6.8 so if that’s true I don’t think I can get to 7 without screwing the feet all the way to the tip. Will report back on gameplay in a couple days.

I had the same issue with Deadpool and ended up printing a modified/shortened version of these extenders. Maybe not the best option, but it worked.

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#1655 1 year ago

I may have missed it somewhere, but does anyone have the dimensions for the game? Just trying to reorganize to prepare the perfect future spot for everyone to enjoy!

#1656 1 year ago
Quoted from Pugster:

I’ll say this and stand by it.
I can’t wait to see Velma’s “lost my glasses mode”
As you were

Someone suggested it back on the hype thread I believe, but it would be great it the mode involved most lights being turned off to simulate her having a tough time seeing. Maybe just a few shots can be lit up!

#1657 1 year ago
Quoted from SpookyLuke:

We had considered a one way gate but have seen slim to no rejects in any testing over the last 18 months. Maybe 1 in 100 type thing. Nor have I had any customers report excessive rejects up until now. I wonder what the heck the variation is on this game.

Pitch?

#1658 1 year ago
Quoted from StacksOT:

I may have missed it somewhere, but does anyone have the dimensions for the game? Just trying to reorganize to prepare the perfect future spot for everyone to enjoy!

The back box is the same width as a standard game so you can fit it wherever you can fit a standard game.

#1659 1 year ago
Quoted from BKPitmaster:

The back box is the same width as a standard game so you can fit it wherever you can fit a standard game.

Don't put it next to another widebody or you'll be smacking hands with your neighbor...

#1660 1 year ago
Quoted from StacksOT:

Someone suggested it back on the hype thread I believe, but it would be great it the mode involved most lights being turned off to simulate her having a tough time seeing. Maybe just a few shots can be lit up!

Haha yup someone did

#1661 1 year ago

Wow seven pages of back and forth on this. Isn’t it enough already? I’m not even reading all these posts. Let’s just all move on and get this back to an owners club about SD and not piling on each other please. I think the point has been made on both sides.

#1662 1 year ago
Quoted from BKPitmaster:

Yeah I’m loving it so far. I’m going to give it a couple days of play before rating it. I’m trying to get the pitch right. I have the front legs all the way down and the back legs are a half inch from being the highest they can go. My phone app still says Pitch is around 6.8 so if that’s true I don’t think I can get to 7 without screwing the feet all the way to the tip. Will report back on gameplay in a couple days.

Not sure what length levelers Spooky ships with but if it has 2" levelers, you could put 3" on the back.

45
#1663 1 year ago

Alright. Here’s my way too early, honeymoon phase review on the game now that I’ve gotten intimate with it Shoutout to SpookyLuke spooky_dj SpookyBug and team for putting together a phenomenal game. You can feel the passion that went into this one.

I have this game to play in my home. Initially I felt a little slow but you need to set the pitch pretty steep. When the pitch is set properly, this thing rips and flows well. I was able to effectively hit all the shots on the lower playfield which is a fan layout. I enjoyed having the ability to backhand some of the important shots that start and progress modes. Backhanding the mystery machine is easier than a normal shot for me. I love the center ramp either acting as a traditional ramp or a diverter to the upper playfield if you use the book case diverter. The spinners are super smooth and the left spinner on the lower playfield is my favorite shot in the game.
The upper playfield is definitely a change of pace as the ball slows down compared to the rapid horse shoes on the lower. The bookcase flipper is really hard to master for the three lanes on the upper right side. You can’t really cradle and do a calculated shot which keeps it challenging and interesting.
The code is early and the game has another multi-ball coming in the next update which will help with the wow factor that multi-ball modes bring. The modes themselves are already well thought out and require interaction and intention. They’re also timed which adds pressure to the game. Pressure in game is something that makes the competitiveness of it super exciting. I like the paint mode where you dip your brush with certain shots to paint other lanes and then collect clues. Other modes make you refill oxygen and then hit a few shots, then refill again. That sort of creativity in modes really sets this apart for me.
It’s not a simple game by any means and it’s hard for me to get to unmasking on medium difficulty. I’m an above average player but I’m no tournament guy. I think on easy mode with closed lanes this game could be blown up by someone like me and enjoyed by novice players. Open outlanes and hard mode would make ball times very short.
The art on this machine is stunning. I got standard cabinet and am blown away by how it looks. I think that’s where Spooky really shines as a pinball company. The green sparkle powder coat on the legs, lockdown, and speaker panel are great. The topper looks nice but leaves a little to be desired. The lighting is dull which it seems like they were going for but it doesn’t wow me like the rest of the machine does.
Animations and callouts, well, it’s Scooby Doo and they got the OG series for clips and call outs. You get exactly what you’d expect, which I personally love. What more can you ask for than that and good integration with modes?
Overall, I’m loving the game so far and think this game will be incredible as code continues to develop, and music/callouts continue getting added since they said they have over 4,000. I can’t wait to try out the wizard mode once added. If you’re hesitant about this game, don’t freak out. It sounds like there were some bad apples early in production but that wasn’t my experience at all. This one might be bolted to the floor so the kids have a pinball theme they can love.

#1664 1 year ago

Great review. Thanks

Quoted from BKPitmaster:

Alright. Here’s my way too early, honeymoon phase review on the game now that I’ve gotten intimate with it Shoutout to SpookyLuke spooky_dj SpookyBug and team for putting together a phenomenal game. You can feel the passion that went into this one.
I have this game to play in my home. Initially I felt a little slow but you need to set the pitch pretty steep. When the pitch is set properly, this thing rips and flows well. I was able to effectively hit all the shots on the lower playfield which is a fan layout. I enjoyed having the ability to backhand some of the important shots that start and progress modes. Backhanding the mystery machine is easier than a normal shot for me. I love the center ramp either acting as a traditional ramp or a diverter to the upper playfield if you use the book case diverter. The spinners are super smooth and the left spinner on the lower playfield is my favorite shot in the game.
The upper playfield is definitely a change of pace as the ball slows down compared to the rapid horse shows on the lower. The bookcase flipper is really hard to master for the three lanes on the upper right side. You can’t really cradle and do a calculated shot which keeps it challenging and interesting.
The code is early and the game has another multi-ball coming in the next update which will help with the wow factor that multi-ball modes bring. The modes themselves are already well thought out and require interaction and intention. They’re also timed which adds pressure to the game. Pressure in game is something that makes the competitive of it super exciting. I like the paint mode where you dip your brush with certain shots to paint other lanes and then collect clues. Other modes make you refill oxygen and then hit a few shots, then refill again. That sort of creativity in modes really sets this apart for me.
It’s not a simple game by any means and it’s hard for me to get to unmasking on medium difficulty. I’m an above average player but I’m no tournament guy. I think on easy mode with closed lanes this game could be blown up by someone like me and enjoyed by novice players. Open outlanes and hard mode would make ball times very short.
The art on this machine is stunning. I got standard cabinet and am blown away by how it looks. I think that’s where Spooky really shines as a pinball company. The green sparkle powder coat on the legs, lockdown, and speaker panel are great. The topper looks nice but leaves a little to be desired. The lighting is dull which it seems like they were going for but it doesn’t wow me like the rest of the machine does.
Animations and callouts, well, it’s Scooby Doo and they got the OG series for clips and call outs. You get exactly what you’d expect, which I personally love. What more can you ask for than that and good integration with modes?
Overall, I’m loving the game so far and think this game will be incredible as code continues to develop, and music/callouts continue getting added since they said they have over 4,000. I can’t wait to try out the wizard mode once added. If you’re hesitant about this game, don’t freak out. It sounds like there were some bad apples early in production but that wasn’t my experience at all. This one might be bolted to the floor so the kids have a pinball theme they can love.

#1665 1 year ago

The bulk of our play has been 6.8-7.2 degrees which is what I recommend! Good point though maybe the rejects are because the game is set to shallow!?!?

#1666 1 year ago
Quoted from BKPitmaster:

The bookcase flipper is really hard to master for the three lanes on the upper right side.

Backhanding off the right flipper allows you to hit 2 of the 3.

26
#1667 1 year ago
Quoted from BKPitmaster:

Alright. Here’s my way too early, honeymoon phase review on the game now that I’ve gotten intimate with it Shoutout to SpookyLuke spooky_dj SpookyBug and team for putting together a phenomenal game. You can feel the passion that went into this one.
I have this game to play in my home. Initially I felt a little slow but you need to set the pitch pretty steep. When the pitch is set properly, this thing rips and flows well. I was able to effectively hit all the shots on the lower playfield which is a fan layout. I enjoyed having the ability to backhand some of the important shots that start and progress modes. Backhanding the mystery machine is easier than a normal shot for me. I love the center ramp either acting as a traditional ramp or a diverter to the upper playfield if you use the book case diverter. The spinners are super smooth and the left spinner on the lower playfield is my favorite shot in the game.
The upper playfield is definitely a change of pace as the ball slows down compared to the rapid horse shows on the lower. The bookcase flipper is really hard to master for the three lanes on the upper right side. You can’t really cradle and do a calculated shot which keeps it challenging and interesting.
The code is early and the game has another multi-ball coming in the next update which will help with the wow factor that multi-ball modes bring. The modes themselves are already well thought out and require interaction and intention. They’re also timed which adds pressure to the game. Pressure in game is something that makes the competitive of it super exciting. I like the paint mode where you dip your brush with certain shots to paint other lanes and then collect clues. Other modes make you refill oxygen and then hit a few shots, then refill again. That sort of creativity in modes really sets this apart for me.
It’s not a simple game by any means and it’s hard for me to get to unmasking on medium difficulty. I’m an above average player but I’m no tournament guy. I think on easy mode with closed lanes this game could be blown up by someone like me and enjoyed by novice players. Open outlanes and hard mode would make ball times very short.
The art on this machine is stunning. I got standard cabinet and am blown away by how it looks. I think that’s where Spooky really shines as a pinball company. The green sparkle powder coat on the legs, lockdown, and speaker panel are great. The topper looks nice but leaves a little to be desired. The lighting is dull which it seems like they were going for but it doesn’t wow me like the rest of the machine does.
Animations and callouts, well, it’s Scooby Doo and they got the OG series for clips and call outs. You get exactly what you’d expect, which I personally love. What more can you ask for than that and good integration with modes?
Overall, I’m loving the game so far and think this game will be incredible as code continues to develop, and music/callouts continue getting added since they said they have over 4,000. I can’t wait to try out the wizard mode once added. If you’re hesitant about this game, don’t freak out. It sounds like there were some bad apples early in production but that wasn’t my experience at all. This one might be bolted to the floor so the kids have a pinball theme they can love.

Appreciate you taking the time to write such a well done and thoughtful review! We have some really cool stuff in store for this thing and I think it's going to be a keeper for alot of people.

46
#1668 1 year ago

Well it was nice to finally sit down and really play Scooby Doo.

Cabinet Build Quality 9/10

First off I will start with the cabinet. The build quality for this is great. It is a beast and feels rock solid. It is one of the heaviest I have moved and I have owned a few wide bodies since I started the hobby in 2019. Edges look great on mine and only a couple nicks on it. But black paint pen fixed that right up

Powder Coat 10/10

The powder coating is simply gorgeous. I love the green they picked. The clear coat on it is great. Halloween clear coat and powder had issues, but I do not foresee any issues here. I added light blue cabinet leg protectors and yellow bolt protectors to mine. I am not a fan of green perse, but any Mopar fan like me will love it, and anybody to be honest. Color fits the theme perfectly and I don’t see any blemishes or orange peel in the clear coat.

Shipping and packaging 9/10

Packaging was just as good as Halloween. It is wrapped and secured very well. So if any damage to the box, the cabinet should be well protected from any damage other than something catastrophic by the shipper. So unless box is totaled, the game should be fine.

Artwork 10/10

What can I say about the cabinet artwork. Simply stunning! How this doesn’t get artwork of the year is beyond me. It nails the original series but updated, not updated to the point it doesn’t loose the charm or nostalgia of the original series. Foofighters is really good, but Scooby hands down.

The vinyl decal colors are vibrant and glossy. Halloween was the same way, and looks awesome. For me I did not need to go butter, the decals look great.

The playfield is a work of art. Very cohesive with the cabinet artwork. The blend is flawless for me. The fingerprint inserts, Captain Cutler footprints, ghost/the gang silhouette inserts are great. Captures the show and takes me back to my youth.

Love that Spooky offers a real backglass. Would be awesome if it was a mirrored backglass for the CE, but that’s nitpicking. Would be cool if someone comes up with adding different colored LEDs in there like some blues and purples. Hell I might even try it.

I am a mod guy and with Scooby I will not be adding anything other than Stumblors lantern and the Kooky Space Ghost ship mod. I also added Rocket City’s 3D start button and ordered his launch button. Also waiting on Wizard mods action button accent piece, speaker panel and coin door cover. I ordered for Halloween also.

Not a fan of the spotlight by the through, so will most likely add through lighting. Appreciate spooky adding it.

Animations/lcd display 8/10

Only thing I wish Spooky would change is the font. Would be great if it would match the backglass font from the original series. I haven’t gotten deep into the game and I am not an amazing player, but love the cutscenes and video quality is really good. Display is bright and I don’t notice any viewing angle issues.

I haven’t tweaked the setting on the display, but I won’t be upgrading it, like Halloween which is hard to see due to being so dark. Tried to adjust it Best I can but blacks are not deep enough. Scooby original cartoon was not super bright and vibrant so the animations and cut scenes match it perfectly, again keeping the nostalgia of the original series.

Sound 9/10

I added pinwoofers to my Godzilla and Batman 66, and I have to say the sound of Halloween speakers and amplifier is amazing. I also have to say the sampling of the sound and music is better than Sterns. I originally added the same amp(Lepai), and upgraded speakers to my sterns, but the sound can not be matched.

No knock on Pinwoofer’s at all, but once you adjust the Lepai amp, and sound setting in the menu it sounds great. Plenty of base if you want it. For me no need for an external amp for Scooby or Halloween.

Nice rich balanced sound and I love the backbox speakers and 10” sub. It’s not a movie theatre surround sound system, but it doesn’t need to be. For pinball it’s awesome.

Topper 9/10

Has the main villains, the haunted mansion and bat from the original opening. Can’t think of anything I would do different to be honest. Looking forward to code updates to the RGB lighting. Hopefully the lights change to match the colors with the current ghost/mode going on. The green on constantly really drowns out the vibrant colors of it.

I will just add in the speaker lights here and the green only is fine for now till the code update. Looking forward to them color changing and hopefully match the ghost/mode that’s happening in the game, same with the topper.

Gameplay/code 7.5/10

I am not an awesome player. And unfortunately will most likely never see every mode. Games for me so not need to be overly complicated or so deep in rules like Godzilla which I own. For novices and new people to pinball can easily jump in and play. Shots and call outs tell you were you need to shoot. I love during Captain Cutler and other modes you have to hit shots to add oxygen to your oxygen tank, like adding health to Lori in Halloween.

A complaint is the time it registers from when the ball hits the mystery machine shot and when it’s released. It’s too long. My daughter said it was about 8 seconds. This slows the game down a bit too much.

Mystery machine multiball was awesome! I only hit it once and having the original music was an awesome surprise. Glad it’s in that mode and not playing all the time.

The music is a bit repetitive but code is early and I am confident more will be added. I am looking forward to seeing the code evolve. The first two seasons has some amazing 60’s style music to pull from like 7 days a week.

RGB lighting 10/10

One of my favorite aspects of this game. Simply WOW! The light show that starts each mode is outstanding. From the greens and purples for the Creeper, and the seizure inducing light show for the spooky space kook. It’s a light show to behold. Each light show matches the ghost. Charlie is blue and yellow, the witch and zombie shades of orange.

Upper playfield 8/10

For me one of the best upper playfields in pinball. Its a true widebody upper playfield. The upper flippers, mainly the left one is really different. Able to let the ball go down Fred’s habitrail, or capture it. I am still getting use to the that flipper and how the ball comes off it depending on where you hit it on the flipper. Glad it’s a unique one verses a standard flipper bat only.

For me and my daughter the factory settings, mainly was a bit too weak, mostly the left flipper. I set my hole power to 60%. At 65% I found at 65% it was to strong and the ball would end up by Scooby in barrel and brave meter.

The one thing it needs for me is some lighting on the left side. Would be great if someone can tie into the RGB lighting on the playfield. The left corner is a bit too dark.

I know many do not like upper playfields, but for me it’s a nice variety in the game and something different from my Sterns.

Lower playfield 9/10

It’s a widebody but not. As we know the lower playfield is a standard body but feels like a wide body. It’s not floaty at all and shoots smooth. I have Halloween and the shots are a bit tight, especially the three hedge ball shots.

Mystery machine shot for me is not a gimme. Like Halloween, I do not miss the pop bumpers. I really like the left mid sling. Acts like a pop bumper like where the pop bumper is in Godzilla.

Love that spooky added clear translucent rubbers. With the lighting, the slings really glow. Excellent decision on Spookys part.

The playfield reminds me of EHOH. It’s open, but once you start playing you really don’t notice it. Ot worked for Elvira and it works for Scooby. It shoots as smooth or a bit smoother than EHOH that I owned. Flipper strength feels right on. Not too weak, and not launching air balls like I do sometimes with Halloween.

For me there are no shots that are super satisfying. But I don’t miss it. I feel like I am playing one of the episodes from the cartoon.

For me the layout just works, as it did in Halloween. In Halloween I felt like I was in the movie, and same with Scooby, I feel like I am in the cartoon.

*updated*
The playfield is really tight. Buying the art blade protectors from pinball life is a must have. Buy them or trash the art blades

https://www.pinballlife.com/interior-cabinet-protector-blade-set.html

Also do not pull the playfield all the way out. The board by the drop target mech will hate the cabinet.

Also if you have to lift the playfield all the way up and rest it on the backbox you have to remove the phantoms hands on the apron. They both will rest on the backbox. Definitely use a pillow or blanket as a cushion.

The playfield is pretty heavy, and you don’t want to damage the Phantom hand plastic pieces.

Overall 9/10

Outside of my initial issues I am very very happy with Scooby. I have no regret getting an early game and I am so so grateful to Luke and his whole team. This has been a dream/grail for my wife, kids, and me. I am glad Spooky got it and not Stern or JJP.

If I was someone who is thinking on bailing I say don’t. It’s an amazing theme, and game. It will never leave our collection. It was great to see my wife smile and be truly happy for the first time in a year and a half.

For the money and what you get, you can’t go wrong.

Again my apologies for any anger or frustrations I may have had. It was a rough week last week with my daughters brain surgery and my wife’s and mine constant health problems. Thanks for everyone’s support.

I will try to add more video at some point. Not sure why the video quality isn’t great on the videos. I am using an iPhone 14.

Black Night Ghost mode start

Charlie The Robot mode start

Captain Cutler

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#1669 1 year ago

Hi Guys
Could someone share the Topper height ? double checking my basement ceiling as well

#1670 1 year ago
Quoted from gilbi:

Hi Guys
Could someone share the Topper height ? double checking my basement ceiling as well

Search the thread. Already been posted.

#1671 1 year ago
Quoted from gilbi:

Hi Guys
Could someone share the Topper height ? double checking my basement ceiling as well

Quoted from chuckwurt:

Search the thread. Already been posted.

Probably have a hard time finding it by searching this thread… but VictoryPointePGH posted this in the hype thread.

EC41FA5F-6CB0-4890-BA90-A5870A41B95B (resized).jpegEC41FA5F-6CB0-4890-BA90-A5870A41B95B (resized).jpeg
#1672 1 year ago

Does anyone know if there is a Scooby Doo out on location in Ohio (Columbus, Cleveland, Pittsburg) that I can drop a few bucks in. I haven't heard of one showing up to Pinbrew (yet).

#1673 1 year ago
Quoted from monitorpop:

Probably have a hard time finding it by searching this thread… but VictoryPointePGH posted this in the hype thread. [quoted image]

Not hard at all actually. Scroll to the top of the page and search there.

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#1674 1 year ago

.

#1675 1 year ago
Quoted from chuckwurt:

Not hard at all actually. Scroll to the top of the page and search there. [quoted image]

Hard for that search to find a post that doesn’t seem to exists in this owners thread. Maybe I missed it here but I believe the topper height was only posted in the hype thread.

#1676 1 year ago

One thing I keep overlooking is how good the topper looks and that it DOESN'T get stuck in Redundant Logo Marketing Hell like some Sterns have.

Games like TMNT, JP...etc. have those logo toppers, then with the logo on the BG, then the logo on the speaker panel tag, then on the PF, then on the apron, then on the cabinet... as if you forgot what game it was while your eyes scrolled 2".

The topper for SD looks great because it complements the BG, not duplicating it.

Wonder what topper this is (resized).jpgWonder what topper this is (resized).jpg
Is this tmnt (resized).jpgIs this tmnt (resized).jpg

#1677 1 year ago
Quoted from monitorpop:

Hard for that search to find a post that doesn’t seem to exists in this owners thread. Maybe I missed it here but I believe the topper height was only posted in the hype thread.

Fair enough. That’s my bad. Thought that post was here.

#1678 1 year ago
Quoted from gilbi:

Hi Guys
Could someone share the Topper height ? double checking my basement ceiling as well

You’ll need about 7’6” clearance with the topper.

#1679 1 year ago
Quoted from BKPitmaster:

You’ll need about 7’6” clearance with the topper.

Unless you get some tiny legs.

#1680 1 year ago
Quoted from Yoko2una:

One thing I keep overlooking is how good the topper looks and that it DOESN'T get stuck in Redundant Logo Marketing Hell like some Sterns have.
Games like TMNT, JP...etc. have those logo toppers, then with the logo on the BG, then the logo on the speaker panel tag, then on the PF, then on the apron, then on the cabinet... as if you forgot what game it was while your eyes scrolled 2".
The topper for SD looks great because it complements the BG, not duplicating it.
[quoted image]
[quoted image]

I remember hearing someone at Stern saying the licensor required the logo on the TMNT topper, which is why the logo part of the topper is very easily removed by the user (if they so choose)

#1681 1 year ago
Quoted from chuckwurt:

Fair enough. That’s my bad. Thought that post was here.

All good. I only knew because I personally spent way too much time searching this thread and gallery images for that post/picture the other day… only to find it was in the hype thread.

14
#1682 1 year ago

I know someone said this but I want to reiterate. The playfield and cabinet are TIGHT. I didn’t even open the playfield to check connections because it will definitely damage them without protection. Be sure to get a set of protectors if you don’t have them. I got them from mezel mods but there are lots of good options out there.

That machine is a tank. Feels all of 400 lbs. I’m a really strong guy and a Marine but I struggled massively setting this up myself and recommend you have a helper if possible! Pic for your time.

348DAC19-8141-49F9-8D5B-A8253E60BAA7 (resized).jpeg348DAC19-8141-49F9-8D5B-A8253E60BAA7 (resized).jpeg
#1683 1 year ago
Quoted from TreyBo69:

I remember hearing someone at Stern saying the licensor required the logo on the TMNT topper, which is why the logo part of the topper is very easily removed by the user (if they so choose)

That's true, but the TMNT logo is still plastered everywhere, mostly centered on all items including the topper. Again, it's Redundant Logo Marketing Hell from the licensor who has no idea a pinball machine is a cohesive assembly, not a collection of 9 separate items - each requiring their own standalone branding.

Jurassic Park fell into the same trap, as did AIQ, DP, and LZ. Somehow SW at least skirted it with their art project R2D2 topper. Mando as well.

But SD's topper is totally unique and its' background sort of expands the backglass art similar to great toppers from the 90s (TAF, WH2O, WW...etc.). That's why I love it.

#1684 1 year ago
Quoted from MrCleanHead:

Does anyone know if there is a Scooby Doo out on location in Ohio (Columbus, Cleveland, Pittsburg) that I can drop a few bucks in. I haven't heard of one showing up to Pinbrew (yet).

I should be hearing that mine has shipped for Southland Lanes in Middleburg Heights any day now.

#1685 1 year ago
Quoted from monitorpop:

All good. I only knew because I personally spent way too much time searching this thread and gallery images for that post/picture the other day… only to find it was in the hype thread.

I've made that post and the one with the overall height "Key" posts so anyone looking for it in the future should be able to find it quickly in the Key topic index.

#1686 1 year ago
Quoted from BallyKISS1978:

Well it was nice to finally sit down and really play Scooby Doo.
Cabinet Build Quality 9/10
First off I will start with the cabinet. The build quality for this is great. It is a beast and feels rock solid. It is one of the heaviest I have moved and I have owned a few wide bodies since I started the hobby in 2019. Edges look great on mine and only a couple nicks on it. But black paint pen fixed that right up
Powder Coat 10/10
The powder coating is simply gorgeous. I love the green they picked. The clear coat on it is great. Halloween clear coat and powder had issues, but I do not foresee any issues here. I added light blue cabinet leg protectors and yellow bolt protectors to mine. I am not a fan of green perse, but any Mopar fan like me will love it, and anybody to be honest. Color fits the theme perfectly and I don’t see any blemishes or orange peel in the clear coat.
Shipping and packaging 9/10
Packaging was just as good as Halloween. It is wrapped and secured very well. So if any damage to the box, the cabinet should be well protected from any damage other than something catastrophic by the shipper. So unless box is totaled, the game should be fine.
Artwork 10/10
What can I say about the cabinet artwork. Simply stunning! How this doesn’t get artwork of the year is beyond me. It nails the original series but updated, not updated to the point it doesn’t loose the charm or nostalgia of the original series. Foofighters is really good, but Scooby hands down.
The vinyl decal colors are vibrant and glossy. Halloween was the same way, and looks awesome. For me I did not need to go butter, the decals look great.
The playfield is a work of art. Very cohesive with the cabinet artwork. The blend is flawless for me. The fingerprint inserts, Captain Cutler footprints, ghost/the gang silhouette inserts are great. Captures the show and takes me back to my youth.
Love that Spooky offers a real backglass. Would be awesome if it was a mirrored backglass for the CE, but that’s nitpicking. Would be cool if someone comes up with adding different colored LEDs in there like some blues and purples. Hell I might even try it.
I am a mod guy and with Scooby I will not be adding anything other than Stumblors lantern and the Kooky Space Ghost ship mod. I also added Rocket City’s 3D start button and ordered his launch button. Also waiting on Wizard mods action button accent piece, speaker panel and coin door cover. I ordered for Halloween also.
Not a fan of the spotlight by the through, so will most likely add through lighting. Appreciate spooky adding it.
Animations/lcd display 8/10
Only thing I wish Spooky would change is the font. Would be great if it would match the backglass font from the original series. I haven’t gotten deep into the game and I am not an amazing player, but love the cutscenes and video quality is really good. Display is bright and I don’t notice any viewing angle issues.
I haven’t tweaked the setting on the display, but I won’t be upgrading it, like Halloween which is hard to see due to being so dark. Tried to adjust it Best I can but blacks are not deep enough. Scooby original cartoon was not super bright and vibrant so the animations and cut scenes match it perfectly, again keeping the nostalgia of the original series.
Sound 9/10
I added pinwoofers to my Godzilla and Batman 66, and I have to say the sound of Halloween speakers and amplifier is amazing. I also have to say the sampling of the sound and music is better than Sterns. I originally added the same amp(Lepai), and upgraded speakers to my sterns, but the sound can not be matched.
No knock on Pinwoofer’s at all, but once you adjust the Lepai amp, and sound setting in the menu it sounds great. Plenty of base if you want it. For me no need for an external amp for Scooby or Halloween.
Nice rich balanced sound and I love the backbox speakers and 10” sub. It’s not a movie theatre surround sound system, but it doesn’t need to be. For pinball it’s awesome.
Topper 9/10
Has the main villains, the haunted mansion and bat from the original opening. Can’t think of anything I would do different to be honest. Looking forward to code updates to the RGB lighting. Hopefully the lights change to match the colors with the current ghost/mode going on. The green on constantly really drowns out the vibrant colors of it.
I will just add in the speaker lights here and the green only is fine for now till the code update. Looking forward to them color changing and hopefully match the ghost/mode that’s happening in the game, same with the topper.
Gameplay/code 7.5/10
I am not an awesome player. And unfortunately will most likely never see every mode. Games for me so not need to be overly complicated or so deep in rules like Godzilla which I own. For novices and new people to pinball can easily jump in and play. Shots and call outs tell you were you need to shoot. I love during Captain Cutler and other modes you have to hit shots to add oxygen to your oxygen tank, like adding health to Lori in Halloween.
A complaint is the time it registers from when the ball hits the mystery machine shot and when it’s released. It’s too long. My daughter said it was about 8 seconds. This slows the game down a bit too much.
Mystery machine multiball was awesome! I only hit it once and having the original music was an awesome surprise. Glad it’s in that mode and not playing all the time.
The music is a bit repetitive but code is early and I am confident more will be added. I am looking forward to seeing the code evolve. The first two seasons has some amazing 60’s style music to pull from like 7 days a week.
RGB lighting 10/10
One of my favorite aspects of this game. Simply WOW! The light show that starts each mode is outstanding. From the greens and purples for the Creeper, and the seizure inducing light show for the spooky space kook. It’s a light show to behold. Each light show matches the ghost. Charlie is blue and yellow, the witch and zombie shades of orange.
Upper playfield 8/10
For me one of the best upper playfields in pinball. Its a true widebody upper playfield. The upper flippers, mainly the left one is really different. Able to let the ball go down Fred’s habitrail, or capture it. I am still getting use to the that flipper and how the ball comes off it depending on where you hit it on the flipper. Glad it’s a unique one verses a standard flipper bat only.
For me and my daughter the factory settings, mainly was a bit too weak, mostly the left flipper. I set my hole power to 60%. At 65% I found at 65% it was to strong and the ball would end up by Scooby in barrel and brave meter.
The one thing it needs for me is some lighting on the left side. Would be great if someone can tie into the RGB lighting on the playfield. The left corner is a bit too dark.
I know many do not like upper playfields, but for me it’s a nice variety in the game and something different from my Sterns.
Lower playfield 9/10
It’s a widebody but not. As we know the lower playfield is a standard body but feels like a wide body. It’s not floaty at all and shoots smooth. I have Halloween and the shots are a bit tight, especially the three hedge ball shots.
Mystery machine shot for me is not a gimme. Like Halloween, I do not miss the pop bumpers. I really like the left mid sling. Acts like a pop bumper like where the pop bumper is in Godzilla.
Love that spooky added clear translucent rubbers. With the lighting, the slings really glow. Excellent decision on Spookys part.
The playfield reminds me of EHOH. It’s open, but once you start playing you really don’t notice it. Ot worked for Elvira and it works for Scooby. It shoots as smooth or a bit smoother than EHOH that I owned. Flipper strength feels right on. Not too weak, and not launching air balls like I do sometimes with Halloween.
For me there are no shots that are super satisfying. But I don’t miss it. I feel like I am playing one of the episodes from the cartoon.
For me the layout just works, as it did in Halloween. In Halloween I felt like I was in the movie, and same with Scooby, I feel like I am in the cartoon.
Overall 9/10
Outside of my initial issues I am very very happy with Scooby. I have no regret getting an early game and I am so so grateful to Luke and his whole team. This has been a dream/grail for my wife, kids, and me. I am glad Spooky got it and not Stern or JJP.
If I was someone who is thinking on bailing I say don’t. It’s an amazing theme, and game. It will never leave our collection. It was great to see my wife smile and be truly happy for the first time in a year and a half.
For the money and what you get, you can’t go wrong.
Again my apologies for any anger or frustrations I may have had. It was a rough week last week with my daughters brain surgery and my wife’s and mine constant health problems. Thanks for everyone’s support.
I will try to add more video at some point. Not sure why the video quality isn’t great on the videos. I am using an iPhone 14.
Black Night Ghost mode start

Charlie The Robot mode start

Captain Cutler

[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Great review, and thanks for the pics with the cabinet protectors. The blue looks perfect, I’ll order a set.

For anyone else with a game coming - I tried to order a pindefender shooter lane protector for my upcoming Scooby but Pinhead Mods didn’t have one tested yet and thought the standard version may need some tweaking. Could be a good opportunity to reach out for someone with an early machine that’s interested.

#1687 1 year ago

Does Spooky put the metal cabinet protectors on their games?

#1688 1 year ago
Quoted from bobukcat:

Does Spooky put the metal cabinet protectors on their games?

They do. I'm not sure why the other type of protectors are needed. If they make contact with the decal it may do more harm than good.

#1689 1 year ago
Quoted from BKPitmaster:

I know someone said this but I want to reiterate. The playfield and cabinet are TIGHT. I didn’t even open the playfield to check connections because it will definitely damage them without protection. Be sure to get a set of protectors if you don’t have them. I got them from mezel mods but there are lots of good options out there.
That machine is a tank. Feels all of 400 lbs. I’m a really strong guy and a Marine but I struggled massively setting this up myself and recommend you have a helper if possible! Pic for your time.
[quoted image]

You get an upvote for your Vikings flag.

#1690 1 year ago
Quoted from insight75:

They do. I'm not sure why the other type of protectors are needed. If they make contact with the decal it may do more harm than good.

Good to know. Plan changed.

#1691 1 year ago
Quoted from Pugster:

Good to know. Plan changed.

The plastic leg protectors are usually used for older machines where you may want to cover up previous damage. The metal protectors are always the way to go for newer machines or when you replace decals on older machines. I've had some instances where the plastic protectors ruined new decals. Was a tough way to learn.

#1692 1 year ago
Quoted from BKPitmaster:

Alright. Here’s my way too early, honeymoon phase review on the game now that I’ve gotten intimate with it Shoutout to SpookyLuke spooky_dj SpookyBug and team for putting together a phenomenal game. You can feel the passion that went into this one.
I have this game to play in my home. Initially I felt a little slow but you need to set the pitch pretty steep. When the pitch is set properly, this thing rips and flows well. I was able to effectively hit all the shots on the lower playfield which is a fan layout. I enjoyed having the ability to backhand some of the important shots that start and progress modes. Backhanding the mystery machine is easier than a normal shot for me. I love the center ramp either acting as a traditional ramp or a diverter to the upper playfield if you use the book case diverter. The spinners are super smooth and the left spinner on the lower playfield is my favorite shot in the game.
The upper playfield is definitely a change of pace as the ball slows down compared to the rapid horse shoes on the lower. The bookcase flipper is really hard to master for the three lanes on the upper right side. You can’t really cradle and do a calculated shot which keeps it challenging and interesting.
The code is early and the game has another multi-ball coming in the next update which will help with the wow factor that multi-ball modes bring. The modes themselves are already well thought out and require interaction and intention. They’re also timed which adds pressure to the game. Pressure in game is something that makes the competitiveness of it super exciting. I like the paint mode where you dip your brush with certain shots to paint other lanes and then collect clues. Other modes make you refill oxygen and then hit a few shots, then refill again. That sort of creativity in modes really sets this apart for me.
It’s not a simple game by any means and it’s hard for me to get to unmasking on medium difficulty. I’m an above average player but I’m no tournament guy. I think on easy mode with closed lanes this game could be blown up by someone like me and enjoyed by novice players. Open outlanes and hard mode would make ball times very short.
The art on this machine is stunning. I got standard cabinet and am blown away by how it looks. I think that’s where Spooky really shines as a pinball company. The green sparkle powder coat on the legs, lockdown, and speaker panel are great. The topper looks nice but leaves a little to be desired. The lighting is dull which it seems like they were going for but it doesn’t wow me like the rest of the machine does.
Animations and callouts, well, it’s Scooby Doo and they got the OG series for clips and call outs. You get exactly what you’d expect, which I personally love. What more can you ask for than that and good integration with modes?
Overall, I’m loving the game so far and think this game will be incredible as code continues to develop, and music/callouts continue getting added since they said they have over 4,000. I can’t wait to try out the wizard mode once added. If you’re hesitant about this game, don’t freak out. It sounds like there were some bad apples early in production but that wasn’t my experience at all. This one might be bolted to the floor so the kids have a pinball theme they can love.

Appreciate the review. Thanks. Getting psyched…have been for a while..but the closer it’s getting the more I want to play. Think we’ll be making a drive to Piqua this weekend. About 2.5 hours, but they have a great collection of games including some older/harder to find games that may not be great games but you may want to experience…like Pabst Can Crusher…certainly not a great game but always had me intrigued

#1693 1 year ago
Quoted from MrCleanHead:

Does anyone know if there is a Scooby Doo out on location in Ohio (Columbus, Cleveland, Pittsburg) that I can drop a few bucks in. I haven't heard a names of one showing up to Pinbrew (yet).

I’m not certain how long it will be. I think they have #111. Southland Lanes in Middleburg Heights just outside of Cleveland should be getting one soon. Not certain how far you are from Piqua but Crazy Martins already has one there. Both places are great locations. The former is a bowling lane with cheap alcohol…haha…the latter is a “head shop” with a really nice pinball room. Highly recommend both. You can find both on the Pin Map here. Hope this helps

22
#1694 1 year ago
Quoted from bobukcat:

Does Spooky put the metal cabinet protectors on their games?

We include both the very nice thick metal protectors and felt protectors with every game

#1695 1 year ago
Quoted from RoxasUrSoxas:

I should be hearing that mine has shipped for Southland Lanes in Middleburg Heights any day now.

We’ll be there!!! Great news. Stop there every trip to Cleveland (whic is once or twice most months). GREAT COLLECTION OF GAMES!!!

#1696 1 year ago
Quoted from jakedistel:

I’m not certain how long it will be. I think they have #111. Southland Lanes in Middleburg Heights just outside of Cleveland should be getting one soon. Not certain how far you are from Piqua but Crazy Martins already has one there. Both places are great locations. The former is a bowling lane with cheap alcohol…haha…the latter is a “head shop” with a really nice pinball room. Highly recommend both. You can find both on the Pin Map here. Hope this helps

Didn’t see the post from Southland Lanes before I posted this. They already responded. They are frequently in this thread. Looking forward to their game arrival and RoxasUrSoxas feedback/commentary. This is a great family owned business and Rox seems to be a very accomplished and able pinhead (which I am not…the husband is the fixer and tech…haha…I just love playing and don’t do it all that well..haha). Setting the different levels of play on this thing may actually allow me to win a few games. My wins on Halloween are few but they do exist…haha!

#1697 1 year ago
Quoted from insight75:

They do. I'm not sure why the other type of protectors are needed. If they make contact with the decal it may do more harm than good.

In the past, the legs were pinching and damaging the side art…I think this is to give extra clearance so that’s not possible.

#1698 1 year ago

Crazy Martin tournament and Scooby Launch Party on March 26. AND no I don’t work for Crazy Martins or Southland Lanes. Just a fan of both: https://facebook.com/events/s/march-pinball-tournament/776087766712480/

#1699 1 year ago

Woohoo #98 on its way!

#1700 1 year ago

watching you guys above me get the call, all I can hear in my head is "anyday now" in Ronnie Milsaps voice.

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